Uses of Interface
net.minecraft.client.renderer.SubmitNodeCollector
Packages that use SubmitNodeCollector
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of SubmitNodeCollector in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render declared as SubmitNodeCollectorModifier and TypeFieldDescriptionprivate final SubmitNodeCollectorGuiItemAtlas.submitNodeCollectorprivate final SubmitNodeCollectorGuiRenderer.submitNodeCollectorConstructors in net.minecraft.client.gui.render with parameters of type SubmitNodeCollectorModifierConstructorDescriptionGuiItemAtlas(SubmitNodeCollector submitNodeCollector, FeatureRenderDispatcher featureRenderDispatcher, MultiBufferSource.BufferSource bufferSource, int textureSize, int slotTextureSize) GuiRenderer(GuiRenderState renderState, MultiBufferSource.BufferSource bufferSource, SubmitNodeCollector submitNodeCollector, FeatureRenderDispatcher featureRenderDispatcher, List<PictureInPictureRendererRegistration<?>> pipRendererFactories) -
Uses of SubmitNodeCollector in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidElderGuardianParticleGroup.State.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemPickupParticleGroup.State.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer
Classes in net.minecraft.client.renderer that implement SubmitNodeCollectorMethods in net.minecraft.client.renderer with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidMapRenderer.render(MapRenderState mapRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, boolean showOnlyFrame, int lightCoords) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float frameInterp, float xRot, InteractionHand hand, float attack, ItemStack itemStack, float inverseArmHeight, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) voidSpecialBlockModelRenderer.renderByBlock(Block block, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, int outlineColor) voidItemInHandRenderer.renderHandsWithItems(float frameInterp, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, LocalPlayer player, int lightCoords) voidItemInHandRenderer.renderItem(LivingEntity mob, ItemStack itemStack, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) private voidScreenEffectRenderer.renderItemActivationAnimation(PoseStack poseStack, float partialTicks, SubmitNodeCollector submitNodeCollector) private voidItemInHandRenderer.renderMap(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack itemStack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, HumanoidArm arm) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float inverseArmHeight, HumanoidArm arm, float attackValue, ItemStack map) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float inverseArmHeight, float attackValue, HumanoidArm arm) voidScreenEffectRenderer.renderScreenEffect(boolean isSleeping, float partialTicks, SubmitNodeCollector submitNodeCollector) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float xRot, float inverseArmHeight, float attackValue) private voidLevelRenderer.submitEntities(PoseStack poseStack, LevelRenderState levelRenderState, SubmitNodeCollector output) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidAbstractEndPortalRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAbstractSignRenderer.submit(SignRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBannerRenderer.submit(BannerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBeaconRenderer.submit(BeaconRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBedRenderer.submit(BedRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBellRenderer.submit(BellRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) <S extends BlockEntityRenderState>
voidBlockEntityRenderDispatcher.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBlockEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBlockEntityWithBoundingBoxRenderer.submit(BlockEntityWithBoundingBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBrushableBlockRenderer.submit(BrushableBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCampfireRenderer.submit(CampfireRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidChestRenderer.submit(ChestRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidConduitRenderer.submit(CondiutRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCopperGolemStatueBlockRenderer.submit(CopperGolemStatueRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDecoratedPotRenderer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, PotDecorations decorations, int outlineColor) voidDecoratedPotRenderer.submit(DecoratedPotRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEnchantTableRenderer.submit(EnchantTableRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLecternRenderer.submit(LecternRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPistonHeadRenderer.submit(PistonHeadRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShelfRenderer.submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) voidShulkerBoxRenderer.submit(ShulkerBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSkullBlockRenderer.submit(SkullBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSpawnerRenderer.submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTestInstanceRenderer.submit(TestInstanceRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTheEndGatewayRenderer.submit(EndGatewayRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTrialSpawnerRenderer.submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidVaultRenderer.submit(VaultRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) private static voidBannerRenderer.submitBanner(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float angle, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) private static voidBeaconRenderer.submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, float beamRadiusScale, float animationTime, int beamStart, int height, int color) static voidBeaconRenderer.submitBeaconBeam(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, Identifier beamLocation, float scale, float animationTime, int beamStart, int height, int color, float solidBeamRadius, float beamGlowRadius) static voidSpawnerRenderer.submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera) private voidShelfRenderer.submitItem(ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot) private static <S> voidBannerRenderer.submitPatternLayer(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) static <S> voidBannerRenderer.submitPatterns(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) private voidBedRenderer.submitPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, Model.Simple model, Direction direction, SpriteId sprite, int lightCoords, int overlayCoords, boolean translateZ, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) private voidAbstractSignRenderer.submitSignText(SignRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, boolean isFrontText) private voidAbstractSignRenderer.submitSignWithText(SignRenderState state, PoseStack poseStack, BlockState blockState, SignBlock signBlock, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) static voidSkullBlockRenderer.submitSkull(@Nullable Direction direction, float rot, float animationValue, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SkullModelBase model, RenderType renderType, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBannerRenderer.submitSpecial(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) voidBedRenderer.submitSpecial(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, SpriteId sprite, int outlineColor) static voidHangingSignRenderer.submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model.Simple model, SpriteId sprite) static voidSignRenderer.submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model.Simple model, SpriteId sprite) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprivate static voidGuardianRenderer.renderBeam(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, Vec3 beamVector, float timeInTicks, float scale, float texVOff) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random) private voidPaintingRenderer.renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) voidAbstractBoatRenderer.submit(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAbstractMinecartRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAgeableMobRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) Deprecated.voidArmorStandRenderer.submit(ArmorStandRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidArrowRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidChickenRenderer.submit(ChickenRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCowRenderer.submit(CowRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDisplayRenderer.submit(ST state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDragonFireballRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEndCrystalRenderer.submit(EndCrystalRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEnderDragonRenderer.submit(EnderDragonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) <S extends EntityRenderState>
voidEntityRenderDispatcher.submit(S renderState, CameraRenderState camera, double x, double y, double z, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) voidEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEvokerFangsRenderer.submit(EvokerFangsRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidExperienceOrbRenderer.submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFallingBlockRenderer.submit(FallingBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFireworkEntityRenderer.submit(FireworkRocketRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFishingHookRenderer.submit(FishingHookRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidGuardianRenderer.submit(GuardianRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidIllusionerRenderer.submit(IllusionerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemEntityRenderer.submit(ItemEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemFrameRenderer.submit(ItemFrameRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLeashKnotRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLightningBoltRenderer.submit(LightningBoltRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLivingEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLlamaSpitRenderer.submit(LlamaSpitRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidOminousItemSpawnerRenderer.submit(ItemClusterRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPaintingRenderer.submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPigRenderer.submit(PigRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPufferfishRenderer.submit(PufferfishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSalmonRenderer.submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShulkerBulletRenderer.submit(ShulkerBulletRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidThrownItemRenderer.submit(ThrownItemRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidThrownTridentRenderer.submit(ThrownTridentRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTntRenderer.submit(TntRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTropicalFishRenderer.submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidWindChargeRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidWitherSkullRenderer.submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidZombieNautilusRenderer.submit(NautilusRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) static voidEnderDragonRenderer.submitCrystalBeams(float deltaX, float deltaY, float deltaZ, float timeInTicks, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) voidDisplayRenderer.BlockDisplayRenderer.submitInner(BlockDisplayEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress) voidDisplayRenderer.ItemDisplayRenderer.submitInner(ItemDisplayEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress) protected abstract voidDisplayRenderer.submitInner(ST state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress) voidDisplayRenderer.TextDisplayRenderer.submitInner(TextDisplayEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress) protected voidAbstractMinecartRenderer.submitMinecartContents(S state, BlockState blockState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) protected voidTntMinecartRenderer.submitMinecartContents(MinecartTntRenderState state, BlockState blockState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random) static voidItemEntityRenderer.submitMultipleFromCount(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemClusterRenderState state, RandomSource random, AABB modelBoundingBox) protected voidEntityRenderer.submitNameTag(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) private static voidEnderDragonRenderer.submitRays(PoseStack poseStack, float deathTime, SubmitNodeCollector submitNodeCollector, RenderType renderType) protected voidAbstractBoatRenderer.submitTypeAdditions(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) protected voidBoatRenderer.submitTypeAdditions(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) static voidTntMinecartRenderer.submitWhiteSolidBlock(BlockState blockState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, boolean white, int outlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprotected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(Model<? super S> model, Identifier texture, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, int color, int order) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack armorItem, Model<WolfRenderState> model, WolfRenderState state) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) protected static <S extends LivingEntityRenderState>
voidRenderLayer.renderColoredCutoutModel(Model<? super S> model, Identifier texture, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, int color, int order) private voidLlamaDecorLayer.renderEquipment(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, LlamaRenderState state, ItemStack itemStack, ResourceKey<EquipmentAsset> equipmentAssetId, int lightCoords) private voidPlayerItemInHandLayer.renderItemHeldToEye(S state, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int outlineColor) <S> voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAssetId, Model<? super S> model, S state, ItemStack itemStack, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, @Nullable Identifier playerTextureOverride, int outlineColor, int order) voidBlockDecorationLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidBreezeEyesLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, BreezeRenderState state, float yRot, float xRot) voidBreezeWindLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, BreezeRenderState state, float yRot, float xRot) voidCapeLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidCarriedBlockLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, EndermanRenderState state, float yRot, float xRot) voidCatCollarLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, CatRenderState state, float yRot, float xRot) voidCrossedArmsItemLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidCustomHeadLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidDeadmau5EarsLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidDolphinCarryingItemLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, DolphinRenderState state, float yRot, float xRot) voidDrownedOuterLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ZombieRenderState state, float yRot, float xRot) voidEnergySwirlLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidEyesLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidFoxHeldItemLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, FoxRenderState state, float yRot, float xRot) voidHorseMarkingLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, HorseRenderState state, float yRot, float xRot) voidHumanoidArmorLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidIronGolemCrackinessLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) voidIronGolemFlowerLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) voidItemInHandLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidLivingEntityEmissiveLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidLlamaDecorLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, LlamaRenderState state, float yRot, float xRot) voidMushroomCowMushroomLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, MushroomCowRenderState state, float yRot, float xRot) voidPandaHoldsItemLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, PandaRenderState state, float yRot, float xRot) voidParrotOnShoulderLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) abstract voidRenderLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidRopesLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, HappyGhastRenderState state, float yRot, float xRot) voidSheepWoolLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) voidSheepWoolUndercoatLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SheepRenderState state, float yRot, float xRot) voidSimpleEquipmentLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidSkeletonClothingLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidSlimeOuterLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SlimeRenderState state, float yRot, float xRot) voidSnowGolemHeadLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SnowGolemRenderState state, float yRot, float xRot) voidSpinAttackEffectLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidStuckInBodyLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidTropicalFishPatternLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, TropicalFishRenderState state, float yRot, float xRot) voidVillagerProfessionLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidWingsLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) voidWolfArmorLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) voidWolfCollarLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) protected voidItemInHandLayer.submitArmWithItem(S state, ItemStackRenderState item, ItemStack itemStack, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) protected voidPlayerItemInHandLayer.submitArmWithItem(S state, ItemStackRenderState item, ItemStack itemStack, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) private voidMushroomCowMushroomLayer.submitMushroomBlock(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, boolean appearsGlowingWithInvisibility, int outlineColor, BlockState mushroomBlockState, int overlayCoords, BlockStateModel model) private voidParrotOnShoulderLayer.submitOnShoulder(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState playerState, Parrot.Variant parrotVariant, float yRot, float xRot, boolean isLeft) private voidStuckInBodyLayer.submitStuckItem(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float directionX, float directionY, float directionZ, int outlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprivate voidAvatarRenderer.renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve) voidAvatarRenderer.renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) Deprecated.voidAvatarRenderer.renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier p_446675_, boolean hasSleeve, AbstractClientPlayer player) voidAvatarRenderer.renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) voidAvatarRenderer.renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier p_445487_, boolean hasSleeve, AbstractClientPlayer player) voidAvatarRenderer.submit(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) protected voidAvatarRenderer.submitNameTag(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionprivate voidItemStackRenderState.LayerRenderState.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, int outlineColor) voidItemStackRenderState.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, int outlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.submit(@Nullable BannerPatternLayers patterns, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidBedSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidChestSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidConduitSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidCopperGolemStatueSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidDecoratedPotSpecialRenderer.submit(@Nullable PotDecorations decorations, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidHangingSignSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) default voidNoDataSpecialModelRenderer.submit(@Nullable Void argument, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidNoDataSpecialModelRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidPlayerHeadSpecialRenderer.submit(@Nullable PlayerSkinRenderCache.RenderInfo argument, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidShieldSpecialRenderer.submit(@Nullable DataComponentMap components, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidShulkerBoxSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidSkullSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidSpecialModelRenderer.submit(@Nullable T argument, ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidStandingSignSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) voidTridentSpecialRenderer.submit(ItemDisplayContext type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) -
Uses of SubmitNodeCollector in net.minecraft.client.renderer.state
Methods in net.minecraft.client.renderer.state with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionvoidParticleGroupRenderState.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidQuadParticleRenderState.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionstatic booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as SubmitNodeCollectorModifier and TypeFieldDescriptionprivate final SubmitNodeCollectorRenderArmEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderHandEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderItemInFrameEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderLivingEvent.submitNodeCollectorprivate final SubmitNodeCollectorRenderNameTagEvent.DoRender.submitNodeCollectorprivate final SubmitNodeCollectorSubmitCustomGeometryEvent.submitNodeCollectorMethods in net.neoforged.neoforge.client.event that return SubmitNodeCollectorModifier and TypeMethodDescriptionRenderArmEvent.getSubmitNodeCollector()Returns the submit node collector.RenderHandEvent.getSubmitNodeCollector()Returns the submit node collector.RenderItemInFrameEvent.getSubmitNodeCollector()Returns the submit node collector.RenderLivingEvent.getSubmitNodeCollector()Returns the submit node collector.RenderNameTagEvent.DoRender.getSubmitNodeCollector()Returns the source of rendering buffers.SubmitCustomGeometryEvent.getSubmitNodeCollector()Returns the submit node collector to submit the geometry to.Constructors in net.neoforged.neoforge.client.event with parameters of type SubmitNodeCollectorModifierConstructorDescriptionDoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState cameraRenderState, float partialTick) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Post(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) RenderArmEvent(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderHandEvent(InteractionHand hand, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderPlayerEvent(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) SubmitCustomGeometryEvent(LevelRenderState levelRenderState, SubmitNodeCollector submitNodeCollector, PoseStack poseStack, Iterable<? extends IRenderableSection> renderableSections) -
Uses of SubmitNodeCollector in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type SubmitNodeCollectorModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, MapRenderState mapRenderState, TextureAtlas decorationSprites, boolean inItemFrame, int packedLight, int index)
AvatarRenderer.renderLeftHand(PoseStack, SubmitNodeCollector, int, Identifier, boolean, net.minecraft.client.player.AbstractClientPlayer)instead