Class HumanoidArmorLayer<S extends HumanoidRenderState, M extends HumanoidModel<S>, A extends HumanoidModel<S>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,M>
net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer<S,M,A>
public class HumanoidArmorLayer<S extends HumanoidRenderState, M extends HumanoidModel<S>, A extends HumanoidModel<S>>
extends RenderLayer<S,M>
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ArmorModelSet<A> private final EquipmentLayerRendererprivate final ArmorModelSet<A> -
Constructor Summary
ConstructorsConstructorDescriptionHumanoidArmorLayer(RenderLayerParent<S, M> renderer, ArmorModelSet<A> modelSet, ArmorModelSet<A> babyModelSet, EquipmentLayerRenderer equipmentRenderer) HumanoidArmorLayer(RenderLayerParent<S, M> renderer, ArmorModelSet<A> modelSet, EquipmentLayerRenderer equipmentRenderer) -
Method Summary
Modifier and TypeMethodDescriptionprivate AgetArmorModel(S state, EquipmentSlot slot) private voidrenderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) private static booleanshouldRender(Equippable equippable, EquipmentSlot slot) static booleanshouldRender(ItemStack itemStack, EquipmentSlot slot) voidsubmit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) private booleanusesInnerModel(EquipmentSlot slot) Methods inherited from class RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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Field Details
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modelSet
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babyModelSet
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equipmentRenderer
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Constructor Details
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HumanoidArmorLayer
public HumanoidArmorLayer(RenderLayerParent<S, M> renderer, ArmorModelSet<A> modelSet, EquipmentLayerRenderer equipmentRenderer) -
HumanoidArmorLayer
public HumanoidArmorLayer(RenderLayerParent<S, M> renderer, ArmorModelSet<A> modelSet, ArmorModelSet<A> babyModelSet, EquipmentLayerRenderer equipmentRenderer)
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Method Details
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shouldRender
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shouldRender
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submit
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) - Specified by:
submitin classRenderLayer<S extends HumanoidRenderState, M extends HumanoidModel<S>>
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renderArmorPiece
private void renderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) -
getArmorModel
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usesInnerModel
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