Class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> & ArmedModel<S> & HeadedModel>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,M>
net.minecraft.client.renderer.entity.layers.ItemInHandLayer<S,M>
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer<S,M>
public class PlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> & ArmedModel<S> & HeadedModel>
extends ItemInHandLayer<S,M>
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprivate voidrenderItemHeldToEye(S state, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) protected voidsubmitArmWithItem(S state, ItemStackRenderState item, ItemStack itemStack, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) Methods inherited from class ItemInHandLayer
submitMethods inherited from class RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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Field Details
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X_ROT_MIN
private static final float X_ROT_MIN- See Also:
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X_ROT_MAX
private static final float X_ROT_MAX- See Also:
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Constructor Details
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PlayerItemInHandLayer
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Method Details
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submitArmWithItem
protected void submitArmWithItem(S state, ItemStackRenderState item, ItemStack itemStack, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) - Overrides:
submitArmWithItemin classItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> & ArmedModel<S> & HeadedModel>
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renderItemHeldToEye
private void renderItemHeldToEye(S state, HumanoidArm arm, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords)
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