Class SimpleEquipmentLayer<S extends LivingEntityRenderState, RM extends EntityModel<? super S>, EM extends EntityModel<? super S>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,RM>
net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer<S,RM,EM>
public class SimpleEquipmentLayer<S extends LivingEntityRenderState, RM extends EntityModel<? super S>, EM extends EntityModel<? super S>>
extends RenderLayer<S,RM>
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final EMprivate final @Nullable EMprivate final EquipmentLayerRendererprivate final EquipmentClientInfo.LayerTypeprivate final int -
Constructor Summary
ConstructorsConstructorDescriptionSimpleEquipmentLayer(RenderLayerParent<S, RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S, ItemStack> itemGetter, EM adultModel, @Nullable EM babyModel) SimpleEquipmentLayer(RenderLayerParent<S, RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S, ItemStack> itemGetter, EM adultModel, @Nullable EM babyModel, int order) -
Method Summary
Modifier and TypeMethodDescriptionvoidsubmit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) Methods inherited from class RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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Field Details
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equipmentRenderer
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layer
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itemGetter
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adultModel
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babyModel
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order
private final int order
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Constructor Details
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SimpleEquipmentLayer
public SimpleEquipmentLayer(RenderLayerParent<S, RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S, ItemStack> itemGetter, EM adultModel, @Nullable EM babyModel, int order) -
SimpleEquipmentLayer
public SimpleEquipmentLayer(RenderLayerParent<S, RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S, ItemStack> itemGetter, EM adultModel, @Nullable EM babyModel)
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Method Details
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submit
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) - Specified by:
submitin classRenderLayer<S extends LivingEntityRenderState, RM extends EntityModel<? super S>>
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