Class PaintingRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Painting, PaintingRenderState>
net.minecraft.client.renderer.entity.PaintingRenderer
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Field Summary
FieldsFields inherited from class EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidextractRenderState(Painting entity, PaintingRenderState state, float partialTicks) private voidrenderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) voidsubmit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) private voidvertex(PoseStack.Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords) Methods inherited from class EntityRenderer
affectedByCulling, createRenderState, finalizeRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowRadius, getShadowStrength, getSkyLightLevel, shouldRender, shouldShowName, submitNameTag
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Field Details
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BACK_SPRITE_LOCATION
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paintingsAtlas
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Constructor Details
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PaintingRenderer
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Method Details
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submit
public void submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) - Overrides:
submitin classEntityRenderer<Painting, PaintingRenderState>
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createRenderState
- Specified by:
createRenderStatein classEntityRenderer<Painting, PaintingRenderState>
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extractRenderState
- Overrides:
extractRenderStatein classEntityRenderer<Painting, PaintingRenderState>
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renderPainting
private void renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) -
vertex
private void vertex(PoseStack.Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords)
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