Class RenderPlayerEvent<T extends Avatar & ClientAvatarEntity>

java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.RenderLivingEvent<T, AvatarRenderState, PlayerModel>
net.neoforged.neoforge.client.event.RenderPlayerEvent<T>
Direct Known Subclasses:
RenderPlayerEvent.Post, RenderPlayerEvent.Pre

public abstract class RenderPlayerEvent<T extends Avatar & ClientAvatarEntity> extends RenderLivingEvent<T, AvatarRenderState, PlayerModel>
Fired when a player is being rendered. See the two subclasses for listening for before and after rendering.
See Also: