Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client
-only classes.-
Uses of PoseStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as PoseStackMethods in net.minecraft.client.gui that return PoseStackMethods in net.minecraft.client.gui with parameters of type PoseStackModifier and TypeMethodDescription(package private) void
MapRenderer.MapInstance.draw
(PoseStack pPoseStack, MultiBufferSource pBufferSource, boolean pActive, int pPackedLight) void
MapRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, MapId pMapId, MapItemSavedData pMapData, boolean pActive, int pPackedLight) Constructors in net.minecraft.client.gui with parameters of type PoseStackModifierConstructorDescriptionprivate
GuiGraphics
(Minecraft pMinecraft, PoseStack pPose, MultiBufferSource.BufferSource pBufferSource) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate void
VexModel.offsetStackPosition
(PoseStack pPoseStack, boolean pRightSide) void
BookModel.render
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
PlayerModel.renderCloak
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) void
PlayerModel.renderEars
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) void
ParrotModel.renderOnShoulder
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, int pTickCount) void
AgeableHierarchicalModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
AgeableListModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
BookModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
CamelModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
ColorableAgeableListModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
ColorableHierarchicalModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
HierarchicalModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
ListModel.renderToBuffer
(PoseStack p_103013_, VertexConsumer p_103014_, int p_103015_, int p_103016_, int p_350701_) void
LlamaModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) final void
Model.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pVertexConsumer, int pPackedLight, int pPackedOverlay) abstract void
Model.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
PiglinHeadModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
RabbitModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
ShieldModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
SkullModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
TridentModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
TurtleModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
AllayModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
ArmedModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
ArmorStandModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
HumanoidModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
IllagerModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
PlayerModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
SkeletonModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) void
VexModel.translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) -
Uses of PoseStack in net.minecraft.client.model.dragon
Methods in net.minecraft.client.model.dragon with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
DragonHeadModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
ModelPart.render
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) void
ModelPart.render
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
ModelPart.translateAndRotate
(PoseStack pPoseStack) void
ModelPart.visit
(PoseStack pPoseStack, ModelPart.Visitor pVisitor) private void
ModelPart.visit
(PoseStack pPoseStack, ModelPart.Visitor pVisitor, String pPath) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic void
LevelRenderer.addChainedFilledBoxVertices
(PoseStack pPoseStack, VertexConsumer pConsumer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static void
LevelRenderer.addChainedFilledBoxVertices
(PoseStack pPoseStack, VertexConsumer pConsumer, float pMinX, float pMinY, float pMinZ, float pMaxX, float pMaxY, float pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) private void
ItemInHandRenderer.applyBrushTransform
(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer, float pEquippedProgress) private void
ItemInHandRenderer.applyEatTransform
(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer) private void
ItemInHandRenderer.applyItemArmAttackTransform
(PoseStack pPoseStack, HumanoidArm pHand, float pSwingProgress) private void
ItemInHandRenderer.applyItemArmTransform
(PoseStack pPoseStack, HumanoidArm pHand, float pEquippedProg) private void
private void
private void
LevelRenderer.checkPoseStack
(PoseStack pPoseStack) Asserts that the specifiedposeStack
is clear.private void
ItemInHandRenderer.renderArmWithItem
(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) void
BlockEntityWithoutLevelRenderer.renderByItem
(ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) void
LevelRenderer.renderClouds
(PoseStack p_254145_, org.joml.Matrix4f p_254537_, org.joml.Matrix4f p_324366_, float p_254364_, double p_253843_, double p_253663_, double p_253795_) private void
LevelRenderer.renderDebug
(PoseStack pPoseStack, MultiBufferSource pBuffer, Camera pCamera) private void
LevelRenderer.renderEndSky
(PoseStack pPoseStack) private void
LevelRenderer.renderEntity
(Entity pEntity, double pCamX, double pCamY, double pCamZ, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) static void
LevelRenderer.renderFace
(PoseStack pPoseStack, VertexConsumer pBuffer, Direction pFace, float pX1, float pY1, float pZ1, float pX2, float pY2, float pZ2, float pRed, float pGreen, float pBlue, float pAlpha) private static void
ScreenEffectRenderer.renderFire
(Minecraft pMinecraft, PoseStack pPoseStack) static void
ScreenEffectRenderer.renderFluid
(Minecraft p_110726_, PoseStack p_110727_, ResourceLocation texture) void
ItemInHandRenderer.renderHandsWithItems
(float pPartialTicks, PoseStack pPoseStack, MultiBufferSource.BufferSource pBuffer, LocalPlayer pPlayerEntity, int pCombinedLight) private void
LevelRenderer.renderHitOutline
(PoseStack pPoseStack, VertexConsumer pConsumer, Entity pEntity, double pCamX, double pCamY, double pCamZ, BlockPos pPos, BlockState pState) void
ItemInHandRenderer.renderItem
(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBuffer, int pSeed) static void
LevelRenderer.renderLineBox
(PoseStack pPoseStack, VertexConsumer pConsumer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static void
LevelRenderer.renderLineBox
(PoseStack pPoseStack, VertexConsumer pConsumer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha, float pRed2, float pGreen2, float pBlue2) static void
LevelRenderer.renderLineBox
(PoseStack pPoseStack, VertexConsumer pBuffer, AABB pBox, float pRed, float pGreen, float pBlue, float pAlpha) private void
ItemInHandRenderer.renderMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) private void
ItemInHandRenderer.renderMapHand
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, HumanoidArm pSide) private void
ItemInHandRenderer.renderOneHandedMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) private void
ItemInHandRenderer.renderPlayerArm
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) static void
ScreenEffectRenderer.renderScreenEffect
(Minecraft pMinecraft, PoseStack pPoseStack) private static void
LevelRenderer.renderShape
(PoseStack pPoseStack, VertexConsumer pConsumer, VoxelShape pShape, double pX, double pY, double pZ, float pRed, float pGreen, float pBlue, float pAlpha) private static void
ScreenEffectRenderer.renderTex
(TextureAtlasSprite pTexture, PoseStack pPoseStack) private void
ItemInHandRenderer.renderTwoHandedMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) static void
LevelRenderer.renderVoxelShape
(PoseStack pPoseStack, VertexConsumer pConsumer, VoxelShape pShape, double pX, double pY, double pZ, float pRed, float pGreen, float pBlue, float pAlpha, boolean p_286443_) private static void
ScreenEffectRenderer.renderWater
(Minecraft pMinecraft, PoseStack pPoseStack) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BlockRenderDispatcher.renderBatched
(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom) void
BlockRenderDispatcher.renderBatched
(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, ModelData modelData, RenderType renderType) void
BlockRenderDispatcher.renderBreakingTexture
(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer) Deprecated.void
BlockRenderDispatcher.renderBreakingTexture
(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, ModelData modelData) private void
ModelBlockRenderer.renderModelFaceAO
(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, float[] pShape, BitSet pShapeFlags, ModelBlockRenderer.AmbientOcclusionFace pAoFace, int pPackedOverlay) private void
ModelBlockRenderer.renderModelFaceFlat
(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, int pPackedLight, int pPackedOverlay, boolean pRepackLight, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, BitSet pShapeFlags) void
BlockRenderDispatcher.renderSingleBlock
(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) Deprecated.void
BlockRenderDispatcher.renderSingleBlock
(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateBlock
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.void
ModelBlockRenderer.tesselateBlock
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.void
ModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay) Deprecated.void
ModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter pLevel, BakedModel pModel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, RandomSource pRandom, long pSeed, int pPackedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.minecraft.client.renderer.block.model
Methods in net.minecraft.client.renderer.block.model with parameters of type PoseStack -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BannerRenderer.render
(BannerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
BeaconRenderer.render
(BeaconBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
BedRenderer.render
(BedBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
BellRenderer.render
(BellBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(E pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) void
BlockEntityRenderer.render
(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
BrushableBlockRenderer.render
(BrushableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
CampfireRenderer.render
(CampfireBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) private void
ChestRenderer.render
(PoseStack pPoseStack, VertexConsumer pConsumer, ModelPart pLidPart, ModelPart pLockPart, ModelPart pBottomPart, float pLidAngle, int pPackedLight, int pPackedOverlay) void
ChestRenderer.render
(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
ConduitRenderer.render
(ConduitBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
DecoratedPotRenderer.render
(DecoratedPotBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
EnchantTableRenderer.render
(EnchantingTableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
HangingSignRenderer.render
(SignBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
LecternRenderer.render
(LecternBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
PistonHeadRenderer.render
(PistonMovingBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
ShulkerBoxRenderer.render
(ShulkerBoxBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
SignRenderer.render
(SignBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
SkullBlockRenderer.render
(SkullBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
SpawnerRenderer.render
(SpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
StructureBlockRenderer.render
(StructureBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
TheEndGatewayRenderer.render
(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_) void
TheEndPortalRenderer.render
(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
TrialSpawnerRenderer.render
(TrialSpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) void
VaultRenderer.render
(VaultBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) private static void
BeaconRenderer.renderBeaconBeam
(PoseStack pPoseStack, MultiBufferSource pBufferSource, float pPartialTick, long pGameTime, int pYOffset, int pHeight, int pColor) static void
BeaconRenderer.renderBeaconBeam
(PoseStack pPoseStack, MultiBufferSource pBufferSource, ResourceLocation pBeamLocation, float pPartialTick, float pTextureScale, long pGameTime, int pYOffset, int pHeight, int pColor, float pBeamRadius, float pGlowRadius) private void
PistonHeadRenderer.renderBlock
(BlockPos pPos, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, boolean pExtended, int pPackedOverlay) static void
SpawnerRenderer.renderEntityInSpawner
(float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, EntityRenderDispatcher pEntityRenderer, double pOSpin, double pSpin) private void
StructureBlockRenderer.renderInvisibleBlocks
(StructureBlockEntity pBlockEntity, MultiBufferSource pBufferSource, PoseStack pPoseStack) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderItem
(E pBlockEntity, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) static void
VaultRenderer.renderItemInside
(float pPartialTick, Level pLevel, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, ItemRenderer pItemRenderer, float pPreviousSpin, float pCurrentSpin, RandomSource pRandom) private static void
BeaconRenderer.renderPart
(PoseStack pPoseStack, VertexConsumer pConsumer, int pColor, int pMinY, int pMaxY, float pX1, float pZ1, float pX2, float pZ2, float pX3, float pZ3, float pX4, float pZ4, float pMinU, float pMaxU, float pMinV, float pMaxV) private static void
BannerRenderer.renderPatternLayer
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pMaterial, DyeColor pColor) static void
BannerRenderer.renderPatterns
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns) static void
BannerRenderer.renderPatterns
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns, boolean pGlint) private void
BedRenderer.renderPiece
(PoseStack pPoseStack, MultiBufferSource pBufferSource, ModelPart pModelPart, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pFoot) private void
DecoratedPotRenderer.renderSide
(ModelPart pModelPart, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, Material pMaterial) (package private) void
SignRenderer.renderSign
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, WoodType pWoodType, Model pModel) (package private) void
HangingSignRenderer.renderSignModel
(PoseStack pPoseStack, int pPackedLight, int pPackedOverlay, Model pModel, VertexConsumer pVertexConsumer) (package private) void
SignRenderer.renderSignModel
(PoseStack pPoseStack, int pPackedLight, int pPackedOverlay, Model pModel, VertexConsumer pVertexConsumer) (package private) void
SignRenderer.renderSignText
(BlockPos pPos, SignText pText, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pLineHeight, int pMaxWidth, boolean pIsFrontText) (package private) void
SignRenderer.renderSignWithText
(SignBlockEntity pSignEntity, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, BlockState pState, SignBlock pSignBlock, WoodType pWoodType, Model pModel) static void
SkullBlockRenderer.renderSkull
(Direction pDirection, float pYRot, float pMouthAnimation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SkullModelBase pModel, RenderType pRenderType) private void
StructureBlockRenderer.renderStructureVoids
(StructureBlockEntity pBlockEntity, VertexConsumer pBuffer, PoseStack pPoseStack) void
HangingSignRenderer.HangingSignModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) void
SignRenderer.SignModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender
(BlockEntityRenderer<T> pRenderer, T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) (package private) void
HangingSignRenderer.translateSign
(PoseStack pPoseStack, float pYRot, BlockState pState) (package private) void
SignRenderer.translateSign
(PoseStack pPoseStack, float pYRot, BlockState pState) private void
SignRenderer.translateSignText
(PoseStack pPoseStack, boolean pIsFrontText, Vec3 pOffset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate void
BeeDebugRenderer.doRender
(PoseStack pPoseStack, MultiBufferSource pBuffer) private void
BrainDebugRenderer.doRender
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pX, double pY, double pZ) private void
SupportBlockRenderer.drawHighlights
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, Entity pEntity, DoubleSupplier pBiasGetter, float pRed, float pGreen, float pBlue) private static void
BreezeDebugRenderer.drawLine
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset, Vec3 pFromPos, Vec3 pToPos, int pColor) private static void
BeeDebugRenderer.highlightHive
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos) private static void
BrainDebugRenderer.highlightPoi
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private void
SupportBlockRenderer.highlightPosition
(BlockPos pPos, PoseStack pPoseStack, double pCamX, double pCamY, double pCamZ, MultiBufferSource pBuffer, double pBias, float pRed, float pGreen, float pBlue) private static void
RaidDebugRenderer.highlightRaidCenter
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private static void
VillageSectionsDebugRenderer.highlightVillageSection
(PoseStack pPoseStack, MultiBufferSource pBuffer, SectionPos pPos) void
BeeDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
BrainDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
BreezeDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset) void
ChunkBorderRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
ChunkDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
CollisionBoxRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
DebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
DebugRenderer.SimpleDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
GameEventListenerRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
GameTestDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
GoalSelectorDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
HeightMapRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
LightDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
LightSectionDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
NeighborsUpdateRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
PathfindingRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
RaidDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
SolidFaceRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
StructureRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
SupportBlockRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
VillageSectionsDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
WaterDebugRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) void
WorldGenAttemptRenderer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) private void
BeeDebugRenderer.renderBeeInfo
(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private void
BrainDebugRenderer.renderBrainInfo
(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) private static void
LightSectionDebugRenderer.renderEdge
(PoseStack p_283045_, VertexConsumer p_282888_, double p_283424_, double p_283677_, double p_283390_, int p_281439_, int p_282106_, int p_282462_, int p_282216_, int p_281474_, int p_281542_, org.joml.Vector4f p_283667_) private static void
LightSectionDebugRenderer.renderEdges
(PoseStack p_282890_, DiscreteVoxelShape p_282950_, SectionPos p_281925_, MultiBufferSource p_281516_, double p_281554_, double p_283233_, double p_281690_, org.joml.Vector4f p_282916_) private static void
LightSectionDebugRenderer.renderFace
(PoseStack p_283612_, VertexConsumer p_281996_, Direction p_282340_, double p_281988_, double p_282440_, double p_282235_, int p_282751_, int p_282270_, int p_282159_, org.joml.Vector4f p_283316_) private static void
LightSectionDebugRenderer.renderFaces
(PoseStack p_283088_, DiscreteVoxelShape p_281747_, SectionPos p_282941_, VertexConsumer p_283103_, double p_281419_, double p_282520_, double p_281976_, org.joml.Vector4f p_282342_) static void
DebugRenderer.renderFilledBox
(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static void
DebugRenderer.renderFilledBox
(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pScale, float pRed, float pGreen, float pBlue, float pAlpha) static void
DebugRenderer.renderFilledBox
(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pStartPos, BlockPos pEndPos, float pRed, float pGreen, float pBlue, float pAlpha) static void
DebugRenderer.renderFilledBox
(PoseStack pPoseStack, MultiBufferSource pBufferSource, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) private static void
GameEventListenerRenderer.renderFilledBox
(PoseStack pPoseStack, MultiBufferSource pBuffer, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) static void
DebugRenderer.renderFilledUnitCube
(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pRed, float pGreen, float pBlue, float pAlpha) static void
DebugRenderer.renderFloatingText
(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor) static void
DebugRenderer.renderFloatingText
(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale) static void
DebugRenderer.renderFloatingText
(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale, boolean p_270731_, float p_270825_, boolean pTransparent) static void
DebugRenderer.renderFloatingText
(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, int pX, int pY, int pZ, int pColor) private void
BeeDebugRenderer.renderFlowerInfos
(PoseStack pPoseStack, MultiBufferSource pBuffer) private void
BeeDebugRenderer.renderGhostHive
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos, List<String> pGhostHives) private void
BrainDebugRenderer.renderGhostPoi
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, List<String> pPoiName) private void
BeeDebugRenderer.renderHiveInfo
(PoseStack pPoseStack, MultiBufferSource pBuffer, HiveDebugPayload.HiveInfo pHiveInfo, Collection<UUID> pBeeUuids) private void
GameTestDebugRenderer.renderMarker
(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, GameTestDebugRenderer.Marker pMarker) private void
BeeDebugRenderer.renderPath
(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private void
BrainDebugRenderer.renderPath
(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) static void
PathfindingRenderer.renderPath
(PoseStack pPoseStack, MultiBufferSource pBuffer, Path pPath, float p_270841_, boolean p_270481_, boolean p_270748_, double pX, double pY, double pZ) static void
PathfindingRenderer.renderPathLine
(PoseStack pPoseStack, VertexConsumer pConsumer, Path pPath, double pX, double pY, double pZ) private void
BrainDebugRenderer.renderPoiInfo
(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugRenderer.PoiInfo pPoiInfo) private static void
RaidDebugRenderer.renderTextOverBlock
(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pColor) private static void
BeeDebugRenderer.renderTextOverHive
(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, HiveDebugPayload.HiveInfo pHiveInfo, int pLayer, int pColor) private static void
BeeDebugRenderer.renderTextOverMob
(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static void
BrainDebugRenderer.renderTextOverMob
(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static void
BrainDebugRenderer.renderTextOverPoi
(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BrainDebugRenderer.PoiInfo pPoiInfo, int pLayer, int pColor) private static void
BeeDebugRenderer.renderTextOverPos
(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) private static void
BrainDebugRenderer.renderTextOverPos
(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
ArrowRenderer.render
(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
BoatRenderer.render
(Boat pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
BreezeRenderer.render
(Breeze pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
DisplayRenderer.render
(T pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
DragonFireballRenderer.render
(DragonFireball pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
EndCrystalRenderer.render
(EndCrystal pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
EnderDragonRenderer.render
(EnderDragon pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
EndermanRenderer.render
(EnderMan pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) <E extends Entity>
voidEntityRenderDispatcher.render
(E pEntity, double pX, double pY, double pZ, float pRotationYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
EntityRenderer.render
(T pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) void
EvokerFangsRenderer.render
(EvokerFangs pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ExperienceOrbRenderer.render
(ExperienceOrb pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
FallingBlockRenderer.render
(FallingBlockEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
FireworkEntityRenderer.render
(FireworkRocketEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
FishingHookRenderer.render
(FishingHook pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
GuardianRenderer.render
(Guardian pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
IllusionerRenderer.render
(Illusioner pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ItemEntityRenderer.render
(ItemEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ItemFrameRenderer.render
(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ItemRenderer.render
(ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pCombinedLight, int pCombinedOverlay, BakedModel pModel) void
LeashKnotRenderer.render
(LeashFenceKnotEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
LightningBoltRenderer.render
(LightningBolt pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
LivingEntityRenderer.render
(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
LlamaSpitRenderer.render
(LlamaSpit pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
MagmaCubeRenderer.render
(MagmaCube pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
MinecartRenderer.render
(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
OminousItemSpawnerRenderer.render
(OminousItemSpawner p_338815_, float p_338631_, float p_338539_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) void
PaintingRenderer.render
(Painting pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
PufferfishRenderer.render
(Pufferfish pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ShulkerBulletRenderer.render
(ShulkerBullet pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
SlimeRenderer.render
(Slime pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ThrownItemRenderer.render
(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ThrownTridentRenderer.render
(ThrownTrident pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
TntRenderer.render
(PrimedTnt pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
TropicalFishRenderer.render
(TropicalFish pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
WindChargeRenderer.render
(AbstractWindCharge pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) void
WitchRenderer.render
(Witch pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
WitherSkullRenderer.render
(WitherSkull pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
WolfRenderer.render
(Wolf pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) static void
EnderDragonRenderer.renderCrystalBeams
(float pX, float pY, float pZ, float pPartialTick, int pTickCount, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private void
EntityRenderDispatcher.renderFlame
(PoseStack p_114454_, MultiBufferSource p_114455_, Entity p_114456_, org.joml.Quaternionf p_304964_) private static void
EntityRenderDispatcher.renderHitbox
(PoseStack pPoseStack, VertexConsumer pBuffer, Entity pEntity, float pRed, float pGreen, float pBlue, float pAlpha) void
DisplayRenderer.BlockDisplayRenderer.renderInner
(Display.BlockDisplay p_277939_, Display.BlockDisplay.BlockRenderState p_277885_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) void
DisplayRenderer.ItemDisplayRenderer.renderInner
(Display.ItemDisplay p_277863_, Display.ItemDisplay.ItemRenderState p_277481_, PoseStack p_277889_, MultiBufferSource p_277509_, int p_277861_, float p_277670_) protected abstract void
DisplayRenderer.renderInner
(T pTextDisplay, S pRenderState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pLightmapUV, float pPartialTick) void
DisplayRenderer.TextDisplayRenderer.renderInner
(Display.TextDisplay pTextDisplay, Display.TextDisplay.TextRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pLightmapUV, float pPartialTick) private <E extends Entity>
voidEntityRenderer.renderLeash
(T pEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, E pLeashHolder) protected void
MinecartRenderer.renderMinecartContents
(T pEntity, float pPartialTicks, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) protected void
TntMinecartRenderer.renderMinecartContents
(MinecartTNT pEntity, float pPartialTicks, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) void
ItemRenderer.renderModelLists
(BakedModel pModel, ItemStack pStack, int pCombinedLight, int pCombinedOverlay, PoseStack pPoseStack, VertexConsumer pBuffer) static void
ItemEntityRenderer.renderMultipleFromCount
(ItemRenderer pItemRenderer, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, BakedModel pModel, boolean pIsGui3d, RandomSource pRandom) static void
ItemEntityRenderer.renderMultipleFromCount
(ItemRenderer pItemRenderer, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, RandomSource pRandom, Level pLevel) protected void
EntityRenderer.renderNameTag
(T pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) protected void
ItemFrameRenderer.renderNameTag
(T pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) private void
PaintingRenderer.renderPainting
(PoseStack pPoseStack, VertexConsumer pConsumer, Painting pPainting, int pWidth, int pHeight, TextureAtlasSprite pPaintingSprite, TextureAtlasSprite pBackSprite) void
ItemRenderer.renderQuadList
(PoseStack pPoseStack, VertexConsumer pBuffer, List<BakedQuad> pQuads, ItemStack pItemStack, int pCombinedLight, int pCombinedOverlay) private static void
EnderDragonRenderer.renderRays
(PoseStack pPoseStack, float pDragonDeathCompletion, VertexConsumer pBuffer) private static void
EntityRenderDispatcher.renderServerSideHitbox
(PoseStack pPoseStack, Entity pEntity, MultiBufferSource pBufferSource) private static void
EntityRenderDispatcher.renderShadow
(PoseStack pPoseStack, MultiBufferSource pBuffer, Entity pEntity, float pWeight, float pPartialTicks, LevelReader pLevel, float pSize) private void
EnderDragonRenderer.DragonModel.renderSide
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pRotation, ModelPart pWing, ModelPart pFrontLeg, ModelPart pFrontLegTip, ModelPart pFrontFoot, ModelPart pRearLeg, ModelPart pRearLegTip, ModelPart pRearFoot, int pAlpha) void
ItemRenderer.renderStatic
(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDiplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pCombinedLight, int pCombinedOverlay, int pSeed) void
ItemRenderer.renderStatic
(ItemStack pStack, ItemDisplayContext pDisplayContext, int pCombinedLight, int pCombinedOverlay, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pSeed) void
EnderDragonRenderer.DragonModel.renderToBuffer
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) private static void
EntityRenderDispatcher.renderVector
(PoseStack p_353057_, VertexConsumer p_353027_, org.joml.Vector3f p_353068_, Vec3 p_353070_, int p_353032_) static void
TntMinecartRenderer.renderWhiteSolidBlock
(BlockRenderDispatcher pBlockRenderDispatcher, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pWhiteOverlay) protected void
protected void
protected void
CaveSpiderRenderer.scale
(CaveSpider pLivingEntity, PoseStack pPoseStack, float pPartialTickTime) protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
WanderingTraderRenderer.scale
(WanderingTrader pLivingEntity, PoseStack pPoseStack, float pPartialTickTime) protected void
protected void
WitherBossRenderer.scale
(WitherBoss pLivingEntity, PoseStack pPoseStack, float pPartialTickTime) protected void
WitherSkeletonRenderer.scale
(WitherSkeleton pLivingEntity, PoseStack pPoseStack, float pPartialTickTime) protected void
ArmorStandRenderer.setupRotations
(ArmorStand pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
CatRenderer.setupRotations
(Cat pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
CodRenderer.setupRotations
(Cod pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
DrownedRenderer.setupRotations
(Drowned pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
FoxRenderer.setupRotations
(Fox pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
IronGolemRenderer.setupRotations
(IronGolem pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
LivingEntityRenderer.setupRotations
(T pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
PandaRenderer.setupRotations
(Panda pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
PhantomRenderer.setupRotations
(Phantom pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
PufferfishRenderer.setupRotations
(Pufferfish pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
SalmonRenderer.setupRotations
(Salmon pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
ShulkerRenderer.setupRotations
(Shulker pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
SquidRenderer.setupRotations
(T pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) protected void
TropicalFishRenderer.setupRotations
(TropicalFish pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected static <T extends LivingEntity>
voidRenderLayer.coloredCutoutModelCopyLayerRender
(EntityModel<T> pModelParent, EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch, float pPartialTick, int pColor) private void
WolfArmorLayer.maybeRenderColoredLayer
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pArmorStack, AnimalArmorItem pArmorItem) private void
WolfArmorLayer.maybeRenderCracks
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pArmorStack) void
BreezeEyesLayer.render
(PoseStack p_311827_, MultiBufferSource p_312311_, int p_312194_, Breeze p_312799_, float p_311984_, float p_312846_, float p_312053_, float p_312209_, float p_312003_, float p_312826_) void
BreezeWindLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, Breeze pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
CapeLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, AbstractClientPlayer pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
CarriedBlockLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, EnderMan pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
CatCollarLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Cat pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
CrossedArmsItemLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
CustomHeadLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
Deadmau5EarsLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, AbstractClientPlayer pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
DolphinCarryingItemLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Dolphin pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
DrownedOuterLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
ElytraLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
EnergySwirlLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
EyesLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
FoxHeldItemLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Fox pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
HorseArmorLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Horse pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
HorseMarkingLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Horse pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
HumanoidArmorLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
IronGolemCrackinessLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, IronGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
IronGolemFlowerLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, IronGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
ItemInHandLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
LlamaDecorLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Llama pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
MushroomCowMushroomLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
PandaHoldsItemLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Panda pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) private void
ParrotOnShoulderLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, boolean pLeftShoulder) void
ParrotOnShoulderLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) abstract void
RenderLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SaddleLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SheepFurLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Sheep pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
ShulkerHeadLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Shulker pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SkeletonClothingLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SlimeOuterLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SnowGolemHeadLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, SnowGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
SpinAttackEffectLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
StuckInBodyLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
TropicalFishPatternLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, TropicalFish pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
VillagerProfessionLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
WardenEmissiveLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
WitchItemLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
WolfArmorLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, Wolf pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
WolfCollarLayer.render
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Wolf pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) private void
HumanoidArmorLayer.renderArmorPiece
(PoseStack pPoseStack, MultiBufferSource pBufferSource, T pLivingEntity, EquipmentSlot pSlot, int pPackedLight, A pModel) Deprecated.private void
HumanoidArmorLayer.renderArmorPiece
(PoseStack pPoseStack, MultiBufferSource pBufferSource, T pLivingEntity, EquipmentSlot pSlot, int pPackedLight, A pModel, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) protected void
ItemInHandLayer.renderArmWithItem
(LivingEntity pLivingEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) protected void
PlayerItemInHandLayer.renderArmWithItem
(LivingEntity pLivingEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) private void
PlayerItemInHandLayer.renderArmWithSpyglass
(LivingEntity pEntity, ItemStack pStack, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) protected static <T extends LivingEntity>
voidRenderLayer.renderColoredCutoutModel
(EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, int pColor) private void
HumanoidArmorLayer.renderGlint
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, A pModel) private void
HumanoidArmorLayer.renderGlint
(PoseStack p_289673_, MultiBufferSource p_289654_, int p_289649_, Model p_289659_) private void
HumanoidArmorLayer.renderModel
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, A pModel, int pDyeColor, ResourceLocation pTextureLocation) private void
HumanoidArmorLayer.renderModel
(PoseStack p_289664_, MultiBufferSource p_289689_, int p_289681_, Model p_289658_, int p_350798_, ResourceLocation p_324344_) private void
MushroomCowMushroomLayer.renderMushroomBlock
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pOutlineOnly, BlockState pState, int pPackedOverlay, BakedModel pModel) protected void
ArrowLayer.renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) protected void
BeeStingerLayer.renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) protected abstract void
StuckInBodyLayer.renderStuckItem
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) private void
HumanoidArmorLayer.renderTrim
(Holder<ArmorMaterial> pArmorMaterial, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ArmorTrim pTrim, A pModel, boolean pInnerTexture) private void
HumanoidArmorLayer.renderTrim
(Holder<ArmorMaterial> p_323506_, PoseStack p_289687_, MultiBufferSource p_289643_, int p_289683_, ArmorTrim p_289692_, Model p_289663_, boolean p_289651_) static void
CustomHeadLayer.translateToHead
(PoseStack pPoseStack, boolean pIsVillager) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
PlayerRenderer.render
(AbstractClientPlayer pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) private void
PlayerRenderer.renderHand
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer, ModelPart pRendererArm, ModelPart pRendererArmwear) void
PlayerRenderer.renderLeftHand
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer) protected void
PlayerRenderer.renderNameTag
(AbstractClientPlayer pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) void
PlayerRenderer.renderRightHand
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer) protected void
PlayerRenderer.scale
(AbstractClientPlayer pLivingEntity, PoseStack pPoseStack, float pPartialTickTime) protected void
PlayerRenderer.setupRotations
(AbstractClientPlayer pEntity, PoseStack pPoseStack, float pBob, float pYBodyRot, float pPartialTick, float pScale) -
Uses of PoseStack in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type PoseStackModifier and TypeMethodDescriptionMultiPartBakedModel.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) WeightedBakedModel.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic void
ClientHooks.addAdditionalGeometry
(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<RenderType, VertexConsumer> getOrCreateBuilder, RenderChunkRegion region, PoseStack transformation) static void
ClientHooks.dispatchRenderStage
(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) private static void
BlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox
(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static BakedModel
ClientHooks.handleCameraTransforms
(PoseStack poseStack, BakedModel model, ItemDisplayContext cameraTransformType, boolean applyLeftHandTransform) static boolean
ClientHooks.onDrawHighlight
(LevelRenderer context, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) static boolean
ClientHooks.renderBlockOverlay
(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static boolean
ClientHooks.renderFireOverlay
(Player player, PoseStack mat) static void
ClientHooks.renderPistonMovedBlocks
(BlockPos pos, BlockState state, PoseStack stack, MultiBufferSource bufferSource, Level level, boolean checkSides, int packedOverlay, BlockRenderDispatcher blockRenderer) static boolean
ClientHooks.renderSpecificFirstPersonArm
(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static boolean
ClientHooks.renderSpecificFirstPersonHand
(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static boolean
ClientHooks.renderWaterOverlay
(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStack
AddSectionGeometryEvent.SectionRenderingContext.poseStack
private final PoseStack
RenderArmEvent.poseStack
private final PoseStack
RenderBlockScreenEffectEvent.poseStack
private final PoseStack
RenderHandEvent.poseStack
private final PoseStack
RenderHighlightEvent.poseStack
private final PoseStack
RenderItemInFrameEvent.poseStack
private final PoseStack
RenderLevelStageEvent.poseStack
private final PoseStack
RenderLivingEvent.poseStack
private final PoseStack
RenderNameTagEvent.poseStack
private final PoseStack
RenderPlayerEvent.poseStack
Methods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()
RenderArmEvent.getPoseStack()
Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()
Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()
Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()
Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()
Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()
Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()
Returns the pose stack used for rendering.RenderNameTagEvent.getPoseStack()
Returns the pose stack used for rendering.RenderPlayerEvent.getPoseStack()
Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionBlock
(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Entity
(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent
(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent
(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent
(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protected
RenderHighlightEvent
(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent
(ItemFrame itemFrame, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent
(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum) protected
RenderLivingEvent
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderNameTagEvent
(Entity entity, Component content, EntityRenderer<?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) protected
RenderPlayerEvent
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext
(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStackMethods in net.neoforged.neoforge.client.extensions with parameters of type PoseStackModifier and TypeMethodDescriptiondefault BakedModel
IBakedModelExtension.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the giveninvalid reference
ItemTransforms.TransformType
applyLeftHandTransform
, and returns the model to be rendered.default boolean
IDimensionSpecialEffectsExtension.renderClouds
(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix) Renders the clouds of this dimension. -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault boolean
IClientItemExtensions.applyForgeHandTransform
(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default void
IClientFluidTypeExtensions.renderOverlay
(Minecraft mc, PoseStack poseStack) Renders#getRenderOverlayTexture
onto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionboolean
IMapDecorationRenderer.render
(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecoration
on the map.static boolean
MapDecorationRendererManager.render
(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) -
Uses of PoseStack in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionBakedModelWrapper.applyTransform
(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) SeparateTransformsModel.Baked.applyTransform
(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client.model.lighting
Methods in net.neoforged.neoforge.client.model.lighting with parameters of type PoseStackModifier and TypeMethodDescriptionstatic boolean
LightPipelineAwareModelBlockRenderer.render
(VertexConsumer vertexConsumer, QuadLighter lighter, BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
LightPipelineAwareModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
LightPipelineAwareModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.neoforged.neoforge.client.model.renderable
Methods in net.neoforged.neoforge.client.model.renderable with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BakedModelRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, BakedModelRenderable.Context context) void
CompositeRenderable.Component.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, CompositeRenderable.Transforms context) void
CompositeRenderable.Mesh.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay) void
CompositeRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, CompositeRenderable.Transforms context) void
IRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, T context) Draws the renderable by adding the geometry to the providedMultiBufferSource
-
Uses of PoseStack in net.neoforged.neoforge.debug.client
Methods in net.neoforged.neoforge.debug.client with parameters of type PoseStackModifier and TypeMethodDescriptionboolean
MapDecorationRenderTests.TestDecorationRenderer.render
(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) -
Uses of PoseStack in net.neoforged.neoforge.oldtest.client
Methods in net.neoforged.neoforge.oldtest.client with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
CustomArmorModelTest.TintedArmorModel.renderToBuffer
(PoseStack poseStack, VertexConsumer consumer, int light, int overlay, int color) -
Uses of PoseStack in net.neoforged.neoforge.oldtest.client.model
Methods in net.neoforged.neoforge.oldtest.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
CustomItemDisplayContextTest.RendererEvents.ItemHangerBlockEntityRenderer.render
(CustomItemDisplayContextTest.ItemHangerBlockEntity blocken, float partialTicks, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int overlayCoord) -
Uses of PoseStack in net.neoforged.neoforge.oldtest.client.rendering
Methods in net.neoforged.neoforge.oldtest.client.rendering with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
EntityRendererEventsTest.EntityRenderEventsTestClientModStuff.MyEntityLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int lightness, EntityRendererEventsTest.MyEntity entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) private static void
RenderableTest.Client.render
(RenderLevelStageEvent.Stage stage, PoseStack poseStack, int renderTick, DeltaTracker deltaTracker, double camX, double camY, double camZ, int xOffset) void
EntityRendererEventsTest.EntityRenderEventsTestClientModStuff.MyEntityModel.renderToBuffer
(PoseStack poseStack, VertexConsumer vertexConsumer, int light, int overlay, int color)
HumanoidArmorLayer.renderArmorPiece(PoseStack, MultiBufferSource, LivingEntity, EquipmentSlot, int, HumanoidModel, float, float, float, float, float, float)
instead.