Package net.minecraft.client.model
Class SkeletonModel<T extends Mob & RangedAttackMob>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.SkeletonModel<T>
- All Implemented Interfaces:
ArmedModel,HeadedModel
- Direct Known Subclasses:
BoggedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, youngFields inherited from class net.minecraft.client.model.Model
renderType -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprotected static voidcreateDefaultSkeletonMesh(PartDefinition pPartDefinition) voidprepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) voidsetupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) Sets this entity's model rotation anglesvoidtranslateToHand(HumanoidArm pSide, PoseStack pPoseStack) Methods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, rotlerpRad, setAllVisible, setupAttackAnimationMethods inherited from class net.minecraft.client.model.AgeableListModel
renderToBufferMethods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesToMethods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Constructor Details
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SkeletonModel
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Method Details
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createBodyLayer
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createDefaultSkeletonMesh
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prepareMobModel
public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - Overrides:
prepareMobModelin classHumanoidModel<T extends Mob & RangedAttackMob>
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) Sets this entity's model rotation angles- Overrides:
setupAnimin classHumanoidModel<T extends Mob & RangedAttackMob>
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translateToHand
- Specified by:
translateToHandin interfaceArmedModel- Overrides:
translateToHandin classHumanoidModel<T extends Mob & RangedAttackMob>
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