Package net.minecraft.client.renderer
Class ItemInHandRenderer
java.lang.Object
net.minecraft.client.renderer.ItemInHandRenderer
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static enum
-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final int
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final double
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final EntityRenderDispatcher
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final ItemRenderer
private float
private ItemStack
private static final RenderType
private static final RenderType
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private final Minecraft
private float
private ItemStack
private float
private float
-
Constructor Summary
ConstructorsConstructorDescriptionItemInHandRenderer
(Minecraft pMinecraft, EntityRenderDispatcher pEntityRenderDispatcher, ItemRenderer pItemRenderer) -
Method Summary
Modifier and TypeMethodDescriptionprivate void
applyBrushTransform
(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer, float pEquippedProgress) private void
applyEatTransform
(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer) private void
applyItemArmAttackTransform
(PoseStack pPoseStack, HumanoidArm pHand, float pSwingProgress) private void
applyItemArmTransform
(PoseStack pPoseStack, HumanoidArm pHand, float pEquippedProg) private float
calculateMapTilt
(float pPitch) Return the angle to render the Map(package private) static ItemInHandRenderer.HandRenderSelection
evaluateWhichHandsToRender
(LocalPlayer pPlayer) private static boolean
isChargedCrossbow
(ItemStack pStack) void
itemUsed
(InteractionHand pHand) private void
renderArmWithItem
(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) void
renderHandsWithItems
(float pPartialTicks, PoseStack pPoseStack, MultiBufferSource.BufferSource pBuffer, LocalPlayer pPlayerEntity, int pCombinedLight) void
renderItem
(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBuffer, int pSeed) private void
renderMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) private void
renderMapHand
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, HumanoidArm pSide) private void
renderOneHandedMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) private void
renderPlayerArm
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) private void
renderTwoHandedMap
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) private static ItemInHandRenderer.HandRenderSelection
void
tick()
-
Field Details
-
MAP_BACKGROUND
-
MAP_BACKGROUND_CHECKERBOARD
-
ITEM_SWING_X_POS_SCALE
private static final float ITEM_SWING_X_POS_SCALE- See Also:
-
ITEM_SWING_Y_POS_SCALE
private static final float ITEM_SWING_Y_POS_SCALE- See Also:
-
ITEM_SWING_Z_POS_SCALE
private static final float ITEM_SWING_Z_POS_SCALE- See Also:
-
ITEM_HEIGHT_SCALE
private static final float ITEM_HEIGHT_SCALE- See Also:
-
ITEM_POS_X
private static final float ITEM_POS_X- See Also:
-
ITEM_POS_Y
private static final float ITEM_POS_Y- See Also:
-
ITEM_POS_Z
private static final float ITEM_POS_Z- See Also:
-
ITEM_PRESWING_ROT_Y
private static final float ITEM_PRESWING_ROT_Y- See Also:
-
ITEM_SWING_X_ROT_AMOUNT
private static final float ITEM_SWING_X_ROT_AMOUNT- See Also:
-
ITEM_SWING_Y_ROT_AMOUNT
private static final float ITEM_SWING_Y_ROT_AMOUNT- See Also:
-
ITEM_SWING_Z_ROT_AMOUNT
private static final float ITEM_SWING_Z_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_X_ROT_AMOUNT
private static final float EAT_JIGGLE_X_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_Y_ROT_AMOUNT
private static final float EAT_JIGGLE_Y_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_Z_ROT_AMOUNT
private static final float EAT_JIGGLE_Z_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_X_POS_SCALE
private static final float EAT_JIGGLE_X_POS_SCALE- See Also:
-
EAT_JIGGLE_Y_POS_SCALE
private static final float EAT_JIGGLE_Y_POS_SCALE- See Also:
-
EAT_JIGGLE_Z_POS_SCALE
private static final float EAT_JIGGLE_Z_POS_SCALE- See Also:
-
EAT_JIGGLE_EXPONENT
private static final double EAT_JIGGLE_EXPONENT- See Also:
-
EAT_EXTRA_JIGGLE_CUTOFF
private static final float EAT_EXTRA_JIGGLE_CUTOFF- See Also:
-
EAT_EXTRA_JIGGLE_SCALE
private static final float EAT_EXTRA_JIGGLE_SCALE- See Also:
-
ARM_SWING_X_POS_SCALE
private static final float ARM_SWING_X_POS_SCALE- See Also:
-
ARM_SWING_Y_POS_SCALE
private static final float ARM_SWING_Y_POS_SCALE- See Also:
-
ARM_SWING_Z_POS_SCALE
private static final float ARM_SWING_Z_POS_SCALE- See Also:
-
ARM_SWING_Y_ROT_AMOUNT
private static final float ARM_SWING_Y_ROT_AMOUNT- See Also:
-
ARM_SWING_Z_ROT_AMOUNT
private static final float ARM_SWING_Z_ROT_AMOUNT- See Also:
-
ARM_HEIGHT_SCALE
private static final float ARM_HEIGHT_SCALE- See Also:
-
ARM_POS_SCALE
private static final float ARM_POS_SCALE- See Also:
-
ARM_POS_X
private static final float ARM_POS_X- See Also:
-
ARM_POS_Y
private static final float ARM_POS_Y- See Also:
-
ARM_POS_Z
private static final float ARM_POS_Z- See Also:
-
ARM_PRESWING_ROT_Y
private static final float ARM_PRESWING_ROT_Y- See Also:
-
ARM_PREROTATION_X_OFFSET
private static final float ARM_PREROTATION_X_OFFSET- See Also:
-
ARM_PREROTATION_Y_OFFSET
private static final float ARM_PREROTATION_Y_OFFSET- See Also:
-
ARM_PREROTATION_Z_OFFSET
private static final float ARM_PREROTATION_Z_OFFSET- See Also:
-
ARM_POSTROTATION_X_OFFSET
private static final float ARM_POSTROTATION_X_OFFSET- See Also:
-
ARM_ROT_X
private static final int ARM_ROT_X- See Also:
-
ARM_ROT_Y
private static final int ARM_ROT_Y- See Also:
-
ARM_ROT_Z
private static final int ARM_ROT_Z- See Also:
-
MAP_SWING_X_POS_SCALE
private static final float MAP_SWING_X_POS_SCALE- See Also:
-
MAP_SWING_Z_POS_SCALE
private static final float MAP_SWING_Z_POS_SCALE- See Also:
-
MAP_HANDS_POS_X
private static final float MAP_HANDS_POS_X- See Also:
-
MAP_HANDS_POS_Y
private static final float MAP_HANDS_POS_Y- See Also:
-
MAP_HANDS_POS_Z
private static final float MAP_HANDS_POS_Z- See Also:
-
MAP_HANDS_HEIGHT_SCALE
private static final float MAP_HANDS_HEIGHT_SCALE- See Also:
-
MAP_HANDS_TILT_SCALE
private static final float MAP_HANDS_TILT_SCALE- See Also:
-
MAP_PLAYER_PITCH_SCALE
private static final float MAP_PLAYER_PITCH_SCALE- See Also:
-
MAP_HANDS_Z_ROT_AMOUNT
private static final float MAP_HANDS_Z_ROT_AMOUNT- See Also:
-
MAPHAND_X_ROT_AMOUNT
private static final float MAPHAND_X_ROT_AMOUNT- See Also:
-
MAPHAND_Y_ROT_AMOUNT
private static final float MAPHAND_Y_ROT_AMOUNT- See Also:
-
MAPHAND_Z_ROT_AMOUNT
private static final float MAPHAND_Z_ROT_AMOUNT- See Also:
-
MAP_HAND_X_POS
private static final float MAP_HAND_X_POS- See Also:
-
MAP_HAND_Y_POS
private static final float MAP_HAND_Y_POS- See Also:
-
MAP_HAND_Z_POS
private static final float MAP_HAND_Z_POS- See Also:
-
MAP_SWING_X_ROT_AMOUNT
private static final float MAP_SWING_X_ROT_AMOUNT- See Also:
-
MAP_PRE_ROT_SCALE
private static final float MAP_PRE_ROT_SCALE- See Also:
-
MAP_GLOBAL_X_POS
private static final float MAP_GLOBAL_X_POS- See Also:
-
MAP_GLOBAL_Y_POS
private static final float MAP_GLOBAL_Y_POS- See Also:
-
MAP_GLOBAL_Z_POS
private static final float MAP_GLOBAL_Z_POS- See Also:
-
MAP_FINAL_SCALE
private static final float MAP_FINAL_SCALE- See Also:
-
MAP_BORDER
private static final int MAP_BORDER- See Also:
-
MAP_HEIGHT
private static final int MAP_HEIGHT- See Also:
-
MAP_WIDTH
private static final int MAP_WIDTH- See Also:
-
BOW_CHARGE_X_POS_SCALE
private static final float BOW_CHARGE_X_POS_SCALE- See Also:
-
BOW_CHARGE_Y_POS_SCALE
private static final float BOW_CHARGE_Y_POS_SCALE- See Also:
-
BOW_CHARGE_Z_POS_SCALE
private static final float BOW_CHARGE_Z_POS_SCALE- See Also:
-
BOW_CHARGE_SHAKE_X_SCALE
private static final float BOW_CHARGE_SHAKE_X_SCALE- See Also:
-
BOW_CHARGE_SHAKE_Y_SCALE
private static final float BOW_CHARGE_SHAKE_Y_SCALE- See Also:
-
BOW_CHARGE_SHAKE_Z_SCALE
private static final float BOW_CHARGE_SHAKE_Z_SCALE- See Also:
-
BOW_CHARGE_Z_SCALE
private static final float BOW_CHARGE_Z_SCALE- See Also:
-
BOW_MIN_SHAKE_CHARGE
private static final float BOW_MIN_SHAKE_CHARGE- See Also:
-
minecraft
-
mainHandItem
-
offHandItem
-
mainHandHeight
private float mainHandHeight -
oMainHandHeight
private float oMainHandHeight -
offHandHeight
private float offHandHeight -
oOffHandHeight
private float oOffHandHeight -
entityRenderDispatcher
-
itemRenderer
-
-
Constructor Details
-
ItemInHandRenderer
public ItemInHandRenderer(Minecraft pMinecraft, EntityRenderDispatcher pEntityRenderDispatcher, ItemRenderer pItemRenderer)
-
-
Method Details
-
renderItem
public void renderItem(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBuffer, int pSeed) -
calculateMapTilt
private float calculateMapTilt(float pPitch) Return the angle to render the Map -
renderMapHand
private void renderMapHand(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, HumanoidArm pSide) -
renderOneHandedMap
private void renderOneHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) -
renderTwoHandedMap
private void renderTwoHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) -
renderMap
private void renderMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) -
renderPlayerArm
private void renderPlayerArm(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) -
applyEatTransform
private void applyEatTransform(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer) -
applyBrushTransform
private void applyBrushTransform(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer, float pEquippedProgress) -
applyItemArmAttackTransform
private void applyItemArmAttackTransform(PoseStack pPoseStack, HumanoidArm pHand, float pSwingProgress) -
applyItemArmTransform
-
renderHandsWithItems
public void renderHandsWithItems(float pPartialTicks, PoseStack pPoseStack, MultiBufferSource.BufferSource pBuffer, LocalPlayer pPlayerEntity, int pCombinedLight) -
evaluateWhichHandsToRender
-
selectionUsingItemWhileHoldingBowLike
private static ItemInHandRenderer.HandRenderSelection selectionUsingItemWhileHoldingBowLike(LocalPlayer pPlayer) -
isChargedCrossbow
-
renderArmWithItem
private void renderArmWithItem(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) -
tick
public void tick() -
itemUsed
-