Package net.minecraft.world.entity
Class LivingEntity
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.LivingEntity
- All Implemented Interfaces:
CommandSource
,SyncedDataHolder
,Attackable
,EntityAccess
,Nameable
,ScoreHolder
,IAttachmentHolder
,IEntityExtension
,ILivingEntityExtension
,INBTSerializable<CompoundTag>
- Direct Known Subclasses:
ArmorStand
,EntityRendererEventsTest.MyEntity
,Mob
,Player
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
Nested classes/interfaces inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate float
private final Map
<Holder<MobEffect>, MobEffectInstance> private final it.unimi.dsi.fastutil.objects.Reference2ObjectMap
<Enchantment, Set<EnchantmentLocationBasedEffect>> protected float
protected float
protected float
static final int
static final int
float
protected int
private final AttributeMap
static final String
protected float
protected ItemStack
protected int
static final float
static final int
protected Brain
<?> private final CombatTracker
private static final int
protected Stack
<DamageContainer> This field stores information about damage dealt to this entity.private static final EntityDataAccessor
<Integer> private static final EntityDataAccessor
<Boolean> private static final EntityDataAccessor
<List<ParticleOptions>> private static final EntityDataAccessor
<Float> protected static final EntityDataAccessor
<Byte> private static final EntityDataAccessor
<Integer> protected boolean
static final int
protected int
int
static final float
static final double
private boolean
private boolean
static final int
static final float
protected int
private static final int
static final int
int
int
final int
private static final float
protected boolean
private final NonNullList
<ItemStack> private ItemStack
private DamageSource
private long
private final NonNullList
<ItemStack> protected float
Damage taken in the last hit.private LivingEntity
private int
protected Player
protected int
private LivingEntity
private int
Holds the value of ticksExisted when setLastAttacker was last called.private BlockPos
protected int
protected int
protected double
protected double
protected double
protected double
protected double
protected double
protected static final int
protected static final int
protected static final int
private static final org.slf4j.Logger
private static final double
static final double
protected int
private int
float
protected float
private static final int
static final int
int
int
final float
protected float
protected float
private boolean
protected static final EntityDimensions
private static final EntityDataAccessor
<Optional<BlockPos>> private float
private static final ResourceLocation
private static final AttributeModifier
private static final ResourceLocation
private float
private float
static final int
boolean
int
private static final String
private static final int
final float
static final int
protected ItemStack
protected int
final WalkAnimationState
float
float
float
float
float
float
float
Fields inherited from class net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noCulling, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, walkDist, walkDistO, wasEyeInWater, wasInPowderSnow, wasOnFire, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
Fields inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
Fields inherited from interface net.minecraft.commands.CommandSource
NULL
Fields inherited from interface net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
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Constructor Summary
ConstructorsModifierConstructorDescriptionprotected
LivingEntity
(EntityType<? extends LivingEntity> pEntityType, Level pLevel) -
Method Summary
Modifier and TypeMethodDescriptionprotected void
actuallyHurt
(DamageSource pDamageSource, float pDamageAmount) Deals damage to the entity.void
addAdditionalSaveData
(CompoundTag pCompound) private void
addEatEffect
(FoodProperties pFoodProperties) final boolean
addEffect
(MobEffectInstance pEffectInstance) boolean
addEffect
(MobEffectInstance pEffectInstance, Entity pEntity) void
aiStep()
void
animateHurt
(float pYaw) static boolean
areAllEffectsAmbient
(Collection<MobEffectInstance> pPotionEffects) Returnstrue
if all the potion effects in the specified collection are ambient.boolean
void
baseTick()
protected void
blockedByShield
(LivingEntity pDefender) protected void
blockUsingShield
(LivingEntity pAttacker) protected Brain.Provider
<?> private void
Renders broken item particles using the given ItemStackvoid
calculateEntityAnimation
(boolean pIncludeHeight) protected int
calculateFallDamage
(float pFallDistance, float pDamageMultiplier) boolean
canAttack
(LivingEntity pTarget) boolean
canAttack
(LivingEntity pLivingentity, TargetingConditions pCondition) boolean
canAttackType
(EntityType<?> pEntityType) boolean
canBeAffected
(MobEffectInstance pEffectInstance) Deprecated.boolean
boolean
final boolean
Deprecated.boolean
boolean
boolean
canStandOnFluid
(FluidState pFluidState) boolean
canTakeItem
(ItemStack pStack) boolean
canUsePortal
(boolean pAllowPassengers) boolean
canUseSlot
(EquipmentSlot pSlot) boolean
causeFallDamage
(float pFallDistance, float pMultiplier, DamageSource pSource) protected void
checkAutoSpinAttack
(AABB pBoundingBoxBeforeSpin, AABB pBoundingBoxAfterSpin) private boolean
protected void
checkFallDamage
(double pY, boolean pOnGround, BlockState pState, BlockPos pPos) private boolean
checkTotemDeathProtection
(DamageSource pDamageSource) void
private Map
<EquipmentSlot, ItemStack> protected void
private static SlotAccess
createEquipmentSlotAccess
(LivingEntity pEntity, EquipmentSlot pSlot) static AttributeSupplier.Builder
protected void
createWitherRose
(LivingEntity pEntitySource) protected int
decreaseAirSupply
(int pCurrentAir) Decrements the entity's air supply when underwaterprotected void
defineSynchedData
(SynchedEntityData.Builder pBuilder) private void
void
die
(DamageSource pDamageSource) Called when the mob's health reaches 0.private void
dismountVehicle
(Entity pVehicle) protected void
doAutoAttackOnTouch
(LivingEntity pTarget) protected boolean
doesEmitEquipEvent
(EquipmentSlot pSlot) protected void
doHurtEquipment
(DamageSource pDamageSource, float pDamageAmount, EquipmentSlot... pSlots) boolean
doHurtTarget
(Entity pTarget) protected void
protected void
dropAllDeathLoot
(ServerLevel pLevel, DamageSource pDamageSource) protected void
dropCustomDeathLoot
(ServerLevel pLevel, DamageSource pDamageSource, boolean pRecentlyHit) protected void
protected void
dropExperience
(Entity pEntity) protected void
dropFromLootTable
(DamageSource pDamageSource, boolean pHitByPlayer) final ItemStack
eat
(Level pLevel, ItemStack pFood, FoodProperties pFoodProperties) private static byte
boolean
equipmentHasChanged
(ItemStack pOldItem, ItemStack pNewItem) void
forceAddEffect
(MobEffectInstance pInstance, Entity pEntity) float
float
float
int
final int
float
getAttackAnim
(float pPartialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0.getAttribute
(Holder<Attribute> pAttribute) double
getAttributeBaseValue
(Holder<Attribute> pAttribute) double
getAttributeValue
(Holder<Attribute> pAttribute) protected int
protected float
Brain
<?> getBrain()
protected final int
getComfortableFallDistance
(float pHealth) int
protected float
getDamageAfterArmorAbsorb
(DamageSource pDamageSource, float pDamageAmount) Reduces damage, depending on armorprotected float
getDamageAfterMagicAbsorb
(DamageSource pDamageSource, float pDamageAmount) Reduces damage, depending on potionsprotected SoundEvent
protected EntityDimensions
getDefaultDimensions
(Pose pPose) protected double
final EntityDimensions
getDimensions
(Pose pPose) com.google.common.collect.ImmutableList
<Pose> protected SoundEvent
getDrinkingSound
(ItemStack pStack) getEatingSound
(ItemStack pStack) private static EquipmentSlot
getEquipmentSlot
(int pIndex) getEquipmentSlotForItem
(ItemStack pStack) final int
getExperienceReward
(ServerLevel pLevel, Entity pKiller) private SoundEvent
getFallDamageSound
(int pHeight) int
getFluidFallingAdjustedMovement
(double pGravity, boolean pIsFalling, Vec3 pDeltaMovement) protected float
private float
getFrictionInfluencedSpeed
(float pFriction) float
float
protected SoundEvent
getHurtSound
(DamageSource pDamageSource) abstract ItemStack
getItemBySlot
(EquipmentSlot pSlot) getItemInHand
(InteractionHand pHand) float
protected float
protected float
getJumpPower
(float pMultiplier) protected float
getKnockback
(Entity pAttacker, DamageSource pDamageSource) private ItemStack
getLastArmorItem
(EquipmentSlot pSlot) private ItemStack
getLastHandItem
(EquipmentSlot pSlot) int
int
getLocalBoundsForPose
(Pose pPose) long
abstract HumanoidArm
final float
int
protected float
final float
int
getPassengerRidingPosition
(Entity pEntity) float
getPreciseBodyRotation
(float pPartialTick) getProjectile
(ItemStack pWeaponStack) Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available.getRelativePortalPosition
(Direction.Axis pAxis, BlockUtil.FoundRectangle pPortal) protected Vec3
getRiddenInput
(Player pPlayer, Vec3 pTravelVector) protected float
getRiddenSpeed
(Player pPlayer) float
getScale()
getSlot
(int pSlot) static EquipmentSlot
getSlotForHand
(InteractionHand pHand) protected float
float
getSpeed()
final int
float
getSwimAmount
(float pPartialTicks) int
int
float
getViewYRot
(float pPartialTicks) Gets the current yaw of the entitydouble
getVisibilityPercent
(Entity pLookingEntity) float
float
protected float
float
protected void
Deprecated.void
handleDamageEvent
(DamageSource pDamageSource) void
handleEntityEvent
(byte pId) Handler forinvalid reference
World#setEntityState
private void
handleEquipmentChanges
(Map<EquipmentSlot, ItemStack> pEquipments) private void
handleHandSwap
(Map<EquipmentSlot, ItemStack> pHands) private Vec3
handleOnClimbable
(Vec3 pDeltaMovement) handleRelativeFrictionAndCalculateMovement
(Vec3 pDeltaMovement, float pFriction) boolean
boolean
boolean
hasItemInSlot
(EquipmentSlot pSlot) boolean
boolean
hasLineOfSight
(Entity pEntity) void
heal
(float pHealAmount) Heal living entity (param: amount of half-hearts)boolean
hurt
(DamageSource pSource, float pAmount) Called when the entity is attacked.protected void
hurtArmor
(DamageSource pDamageSource, float pDamageAmount) protected void
hurtCurrentlyUsedShield
(float pDamageAmount) protected void
hurtHelmet
(DamageSource pDamageSource, float pDamageAmount) void
igniteForTicks
(int pTicks) protected int
increaseAirSupply
(int pCurrentAir) void
indicateDamage
(double pXDistance, double pZDistance) protected void
internalSetAbsorptionAmount
(float pAbsorptionAmount) protected boolean
boolean
boolean
isAlive()
protected boolean
boolean
boolean
isBaby()
boolean
boolean
boolean
isDamageSourceBlocked
(DamageSource pDamageSource) Determines whether the entity can block the damage source based on the damage source's location, whether the damage source is blockable, and whether the entity is blocking.boolean
boolean
boolean
boolean
protected boolean
boolean
boolean
isInvulnerableTo
(DamageSource pSource) Returns whether this Entity is invulnerable to the given DamageSource.boolean
isInWall()
boolean
boolean
boolean
boolean
boolean
boolean
boolean
void
protected void
jumpInLiquid
(TagKey<Fluid> pFluidTag) Deprecated.void
kill()
void
knockback
(double pStrength, double pX, double pZ) protected void
lerpHeadRotationStep
(int pLerpHeadSteps, double pLerpYHeadRot) void
lerpHeadTo
(float pYaw, int pPitch) double
float
double
float
double
void
lerpTo
(double pX, double pY, double pZ, float pYRot, float pXRot, int pSteps) void
lookAt
(EntityAnchorArgument.Anchor pAnchor, Vec3 pTarget) protected Brain
<?> makeBrain
(com.mojang.serialization.Dynamic<?> p_21069_) private void
void
makeSound
(SoundEvent pSound) float
private void
onAttributeUpdated
(Holder<Attribute> pAttribute) protected void
protected void
onChangedBlock
(ServerLevel pLevel, BlockPos pPos) boolean
protected void
onEffectAdded
(MobEffectInstance pEffectInstance, Entity pEntity) protected void
onEffectRemoved
(MobEffectInstance pEffectInstance) protected void
onEffectUpdated
(MobEffectInstance pEffectInstance, boolean pForced, Entity pEntity) void
void
onEquipItem
(EquipmentSlot pSlot, ItemStack pOldItem, ItemStack pNewItem) void
onEquippedItemBroken
(Item pItem, EquipmentSlot pSlot) void
onItemPickup
(ItemEntity pItemEntity) void
void
onSyncedDataUpdated
(EntityDataAccessor<?> pKey) protected void
protected void
playHurtSound
(DamageSource pSource) void
Applies a velocity to the entities, to push them away from each other.protected void
boolean
randomTeleport
(double pX, double pY, double pZ, boolean pBroadcastTeleport) void
readAdditionalSaveData
(CompoundTag pCompound) (abstract) Protected helper method to read subclass entity data from NBT.void
private void
void
void
remove
(Entity.RemovalReason pReason) boolean
boolean
removeEffect
(Holder<MobEffect> pEffect) removeEffectNoUpdate
(Holder<MobEffect> pEffect) protected void
boolean
Neo: Removes all potion effects that have the givenEffectCure
in their set of curesprotected void
static Vec3
resetForwardDirectionOfRelativePortalPosition
(Vec3 pRelativePortalPosition) void
rideTick()
protected float
sanitizeScale
(float pScale) void
sendEffectToPassengers
(MobEffectInstance pEffectInstance) protected void
final void
setAbsorptionAmount
(float pAbsorptionAmount) final void
setArrowCount
(int pCount) Sets the amount of arrows stuck in the entity.void
setDiscardFriction
(boolean pDiscardFriction) void
setHealth
(float pHealth) void
setItemInHand
(InteractionHand pHand, ItemStack pStack) abstract void
setItemSlot
(EquipmentSlot pSlot, ItemStack pStack) void
setJumping
(boolean pJumping) private void
setLastArmorItem
(EquipmentSlot pSlot, ItemStack pStack) private void
setLastHandItem
(EquipmentSlot pSlot, ItemStack pStack) void
setLastHurtByMob
(LivingEntity pLivingEntity) Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate.void
setLastHurtByPlayer
(Player pPlayer) void
setLastHurtMob
(Entity pEntity) protected void
setLivingEntityFlag
(int pKey, boolean pValue) void
setNoActionTime
(int pIdleTime) private void
setPosToBed
(BlockPos p_21081_) Sets entity position to a supplied BlockPos plus a little offsetvoid
setRecordPlayingNearby
(BlockPos pJukebox, boolean pPartyParrot) Called when a record starts or stops playing.void
setSleepingPos
(BlockPos pPos) void
setSpeed
(float pSpeed) Sets the movespeed used for the new AI system.void
setSprinting
(boolean pSprinting) Set sprinting switch for Entity.final void
setStingerCount
(int pStingerCount) void
setYBodyRot
(float pOffset) Set the render yaw offsetvoid
setYHeadRot
(float pRotation) Sets the head's yaw rotation of the entity.boolean
boolean
protected boolean
boolean
shouldRiderFaceForward
(Player player) Neo: Returns true if the entity's rider (EntityPlayer) should face forward when mounted.boolean
private boolean
void
private void
spawnItemParticles
(ItemStack pStack, int pAmount) void
startSleeping
(BlockPos pPos) void
startUsingItem
(InteractionHand pHand) void
void
void
private void
void
swing
(InteractionHand pHand) void
swing
(InteractionHand pHand, boolean pUpdateSelf) void
Called when the entity picks up an item.void
tick()
protected void
protected void
protected float
tickHeadTurn
(float pYRot, float pAnimStep) protected void
tickRidden
(Player pPlayer, Vec3 pTravelVector) private boolean
trapdoorUsableAsLadder
(BlockPos pPos, BlockState pState) void
private void
travelRidden
(Player pPlayer, Vec3 pTravelVector) protected void
triggerItemUseEffects
(ItemStack pStack, int pAmount) protected void
triggerOnDeathMobEffects
(Entity.RemovalReason pRemovalReason) protected void
protected void
private void
private void
protected void
private void
protected void
private void
protected void
updateUsingItem
(ItemStack pUsingItem) protected void
updateWalkAnimation
(float pPartialTick) private void
protected void
verifyEquippedItem
(ItemStack pStack) boolean
protected boolean
Methods inherited from class net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, absRotateTo, acceptsFailure, acceptsSuccess, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyGravity, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canChangeDimensions, canCollideWith, canControlVehicle, canRide, canSpawnSprintParticle, canSprint, canTrample, captureDrops, captureDrops, changeDimension, checkBelowWorld, checkDespawn, checkInsideBlocks, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStack, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPermissionLevel, getPersistentData, getPickRadius, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getY, getY, getYRot, getZ, getZ, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPermissions, hasPose, igniteForSeconds, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByLocalInstance, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, onAboveBubbleCol, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onlyOpCanSetNbt, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, refreshDimensions, registryAccess, removeAfterChangingDimensions, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendSystemMessage, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPosAndRot, setOnGround, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldInformAdmins, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleportRelative, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, tryCheckInsideBlocks, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateInWaterStateAndDoWaterCurrentPushing, updateSwimming, waterSwimSound
Methods inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface net.minecraft.commands.CommandSource
alwaysAccepts
Methods inherited from interface net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
Methods inherited from interface net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, deserializeNBT, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getPickedResult, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, serializeNBT, shouldRiderSit
Methods inherited from interface net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, jumpInFluid, moveInFluid, onDamageTaken, self, sinkInFluid
Methods inherited from interface net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
-
Field Details
-
LOGGER
private static final org.slf4j.Logger LOGGER -
TAG_ACTIVE_EFFECTS
- See Also:
-
SPEED_MODIFIER_POWDER_SNOW_ID
-
SPRINTING_MODIFIER_ID
-
SPEED_MODIFIER_SPRINTING
-
HAND_SLOTS
public static final int HAND_SLOTS- See Also:
-
ARMOR_SLOTS
public static final int ARMOR_SLOTS- See Also:
-
EQUIPMENT_SLOT_OFFSET
public static final int EQUIPMENT_SLOT_OFFSET- See Also:
-
ARMOR_SLOT_OFFSET
public static final int ARMOR_SLOT_OFFSET- See Also:
-
BODY_ARMOR_OFFSET
public static final int BODY_ARMOR_OFFSET- See Also:
-
SWING_DURATION
public static final int SWING_DURATION- See Also:
-
PLAYER_HURT_EXPERIENCE_TIME
public static final int PLAYER_HURT_EXPERIENCE_TIME- See Also:
-
DAMAGE_SOURCE_TIMEOUT
private static final int DAMAGE_SOURCE_TIMEOUT- See Also:
-
MIN_MOVEMENT_DISTANCE
public static final double MIN_MOVEMENT_DISTANCE- See Also:
-
DEFAULT_BASE_GRAVITY
public static final double DEFAULT_BASE_GRAVITY- See Also:
-
DEATH_DURATION
public static final int DEATH_DURATION- See Also:
-
TICKS_PER_ELYTRA_FREE_FALL_EVENT
private static final int TICKS_PER_ELYTRA_FREE_FALL_EVENT- See Also:
-
FREE_FALL_EVENTS_PER_ELYTRA_BREAK
private static final int FREE_FALL_EVENTS_PER_ELYTRA_BREAK- See Also:
-
USE_ITEM_INTERVAL
public static final int USE_ITEM_INTERVAL- See Also:
-
BASE_JUMP_POWER
public static final float BASE_JUMP_POWER- See Also:
-
MAX_LINE_OF_SIGHT_TEST_RANGE
private static final double MAX_LINE_OF_SIGHT_TEST_RANGE- See Also:
-
LIVING_ENTITY_FLAG_IS_USING
protected static final int LIVING_ENTITY_FLAG_IS_USING- See Also:
-
LIVING_ENTITY_FLAG_OFF_HAND
protected static final int LIVING_ENTITY_FLAG_OFF_HAND- See Also:
-
LIVING_ENTITY_FLAG_SPIN_ATTACK
protected static final int LIVING_ENTITY_FLAG_SPIN_ATTACK- See Also:
-
DATA_LIVING_ENTITY_FLAGS
-
DATA_HEALTH_ID
-
DATA_EFFECT_PARTICLES
-
DATA_EFFECT_AMBIENCE_ID
-
DATA_ARROW_COUNT_ID
-
DATA_STINGER_COUNT_ID
-
SLEEPING_POS_ID
-
PARTICLE_FREQUENCY_WHEN_INVISIBLE
private static final int PARTICLE_FREQUENCY_WHEN_INVISIBLE- See Also:
-
SLEEPING_DIMENSIONS
-
EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT
public static final float EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT- See Also:
-
DEFAULT_BABY_SCALE
public static final float DEFAULT_BABY_SCALE- See Also:
-
ITEM_USE_EFFECT_START_FRACTION
private static final float ITEM_USE_EFFECT_START_FRACTION- See Also:
-
ATTRIBUTES_FIELD
- See Also:
-
attributes
-
combatTracker
-
activeEffects
-
lastHandItemStacks
-
lastArmorItemStacks
-
lastBodyItemStack
-
swinging
public boolean swinging -
discardFriction
private boolean discardFriction -
swingingArm
-
swingTime
public int swingTime -
removeArrowTime
public int removeArrowTime -
removeStingerTime
public int removeStingerTime -
hurtTime
public int hurtTime -
hurtDuration
public int hurtDuration -
deathTime
public int deathTime -
oAttackAnim
public float oAttackAnim -
attackAnim
public float attackAnim -
attackStrengthTicker
protected int attackStrengthTicker -
walkAnimation
-
invulnerableDuration
public final int invulnerableDuration- See Also:
-
timeOffs
public final float timeOffs -
rotA
public final float rotA -
yBodyRot
public float yBodyRot -
yBodyRotO
public float yBodyRotO -
yHeadRot
public float yHeadRot -
yHeadRotO
public float yHeadRotO -
lastHurtByPlayer
-
lastHurtByPlayerTime
protected int lastHurtByPlayerTime -
dead
protected boolean dead -
noActionTime
protected int noActionTime -
oRun
protected float oRun -
run
protected float run -
animStep
protected float animStep -
animStepO
protected float animStepO -
rotOffs
protected float rotOffs -
deathScore
protected int deathScore -
lastHurt
protected float lastHurtDamage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. -
jumping
protected boolean jumping -
xxa
public float xxa -
yya
public float yya -
zza
public float zza -
lerpSteps
protected int lerpSteps -
lerpX
protected double lerpX -
lerpY
protected double lerpY -
lerpZ
protected double lerpZ -
lerpYRot
protected double lerpYRot -
lerpXRot
protected double lerpXRot -
lerpYHeadRot
protected double lerpYHeadRot -
lerpHeadSteps
protected int lerpHeadSteps -
effectsDirty
private boolean effectsDirty -
lastHurtByMob
-
lastHurtByMobTimestamp
private int lastHurtByMobTimestamp -
lastHurtMob
-
lastHurtMobTimestamp
private int lastHurtMobTimestampHolds the value of ticksExisted when setLastAttacker was last called. -
speed
private float speed -
noJumpDelay
private int noJumpDelay -
absorptionAmount
private float absorptionAmount -
useItem
-
useItemRemaining
protected int useItemRemaining -
fallFlyTicks
protected int fallFlyTicks -
lastPos
-
lastClimbablePos
-
lastDamageSource
-
lastDamageStamp
private long lastDamageStamp -
autoSpinAttackTicks
protected int autoSpinAttackTicks -
autoSpinAttackDmg
protected float autoSpinAttackDmg -
autoSpinAttackItemStack
-
swimAmount
private float swimAmount -
swimAmountO
private float swimAmountO -
brain
-
skipDropExperience
private boolean skipDropExperience -
activeLocationDependentEnchantments
private final it.unimi.dsi.fastutil.objects.Reference2ObjectMap<Enchantment,Set<EnchantmentLocationBasedEffect>> activeLocationDependentEnchantments -
appliedScale
protected float appliedScale -
damageContainers
This field stores information about damage dealt to this entity. a newDamageContainer
is instantiated viahurt(DamageSource, float)
after invulnerability checks, and is removed from the stack before the method's return.
-
-
Constructor Details
-
LivingEntity
-
-
Method Details
-
getBrain
-
brainProvider
-
makeBrain
-
kill
public void kill() -
canAttackType
-
defineSynchedData
- Specified by:
defineSynchedData
in classEntity
-
createLivingAttributes
-
checkFallDamage
- Overrides:
checkFallDamage
in classEntity
-
canBreatheUnderwater
Deprecated. -
getSwimAmount
public float getSwimAmount(float pPartialTicks) -
hasLandedInLiquid
public boolean hasLandedInLiquid() -
baseTick
public void baseTick() -
getBlockSpeedFactor
protected float getBlockSpeedFactor()- Overrides:
getBlockSpeedFactor
in classEntity
-
removeFrost
protected void removeFrost() -
tryAddFrost
protected void tryAddFrost() -
onChangedBlock
-
isBaby
public boolean isBaby() -
getAgeScale
public float getAgeScale() -
getScale
public float getScale() -
sanitizeScale
protected float sanitizeScale(float pScale) -
isAffectedByFluids
protected boolean isAffectedByFluids() -
tickDeath
protected void tickDeath() -
shouldDropExperience
public boolean shouldDropExperience() -
shouldDropLoot
protected boolean shouldDropLoot() -
decreaseAirSupply
protected int decreaseAirSupply(int pCurrentAir) Decrements the entity's air supply when underwater -
increaseAirSupply
protected int increaseAirSupply(int pCurrentAir) -
getExperienceReward
-
getBaseExperienceReward
protected int getBaseExperienceReward() -
isAlwaysExperienceDropper
protected boolean isAlwaysExperienceDropper() -
getLastHurtByMob
-
getLastAttacker
- Specified by:
getLastAttacker
in interfaceAttackable
-
getLastHurtByMobTimestamp
public int getLastHurtByMobTimestamp() -
setLastHurtByPlayer
-
setLastHurtByMob
Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate. Is not guaranteed to change our actual active target (for example if we are currently busy attacking someone else) -
getLastHurtMob
-
getLastHurtMobTimestamp
public int getLastHurtMobTimestamp() -
setLastHurtMob
-
getNoActionTime
public int getNoActionTime() -
setNoActionTime
public void setNoActionTime(int pIdleTime) -
shouldDiscardFriction
public boolean shouldDiscardFriction() -
setDiscardFriction
public void setDiscardFriction(boolean pDiscardFriction) -
doesEmitEquipEvent
-
onEquipItem
-
remove
-
triggerOnDeathMobEffects
-
addAdditionalSaveData
- Specified by:
addAdditionalSaveData
in classEntity
-
readAdditionalSaveData
(abstract) Protected helper method to read subclass entity data from NBT.- Specified by:
readAdditionalSaveData
in classEntity
-
tickEffects
protected void tickEffects() -
updateInvisibilityStatus
protected void updateInvisibilityStatus() -
updateSynchronizedMobEffectParticles
private void updateSynchronizedMobEffectParticles() -
updateGlowingStatus
private void updateGlowingStatus() -
getVisibilityPercent
-
canAttack
-
canAttack
-
canBeSeenAsEnemy
public boolean canBeSeenAsEnemy() -
canBeSeenByAnyone
public boolean canBeSeenByAnyone() -
areAllEffectsAmbient
Returnstrue
if all the potion effects in the specified collection are ambient. -
removeEffectParticles
protected void removeEffectParticles() -
removeAllEffects
public boolean removeAllEffects() -
getActiveEffects
-
getActiveEffectsMap
-
hasEffect
-
getEffect
-
addEffect
-
addEffect
-
canBeAffected
Deprecated.Neo: Override-Only. Call viaCommonHooks.canMobEffectBeApplied(LivingEntity, MobEffectInstance,Entity)
- Parameters:
pEffectInstance
- A mob effect instance- Returns:
- If the mob effect instance can be applied to this entity
-
forceAddEffect
-
isInvertedHealAndHarm
public boolean isInvertedHealAndHarm() -
removeEffectNoUpdate
-
removeEffect
-
onEffectAdded
-
sendEffectToPassengers
-
onEffectUpdated
protected void onEffectUpdated(MobEffectInstance pEffectInstance, boolean pForced, @Nullable Entity pEntity) -
onEffectRemoved
-
refreshDirtyAttributes
private void refreshDirtyAttributes() -
onAttributeUpdated
-
heal
public void heal(float pHealAmount) Heal living entity (param: amount of half-hearts) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float pHealth) -
isDeadOrDying
public boolean isDeadOrDying() -
hurt
Called when the entity is attacked. -
blockUsingShield
-
blockedByShield
-
checkTotemDeathProtection
-
getLastDamageSource
-
playHurtSound
-
makeSound
-
isDamageSourceBlocked
Determines whether the entity can block the damage source based on the damage source's location, whether the damage source is blockable, and whether the entity is blocking. -
breakItem
Renders broken item particles using the given ItemStack -
die
Called when the mob's health reaches 0. -
createWitherRose
-
dropAllDeathLoot
-
dropEquipment
protected void dropEquipment() -
dropExperience
-
dropCustomDeathLoot
protected void dropCustomDeathLoot(ServerLevel pLevel, DamageSource pDamageSource, boolean pRecentlyHit) -
getLootTable
-
getLootTableSeed
public long getLootTableSeed() -
getKnockback
-
dropFromLootTable
-
knockback
public void knockback(double pStrength, double pX, double pZ) -
indicateDamage
public void indicateDamage(double pXDistance, double pZDistance) -
getHurtSound
-
getDeathSound
-
getFallDamageSound
-
skipDropExperience
public void skipDropExperience() -
wasExperienceConsumed
public boolean wasExperienceConsumed() -
getHurtDir
public float getHurtDir() -
getHitbox
-
activeLocationDependentEnchantments
-
getFallSounds
-
getDrinkingSound
-
getEatingSound
-
getLastClimbablePos
-
onClimbable
public boolean onClimbable() -
trapdoorUsableAsLadder
-
isAlive
public boolean isAlive() -
getMaxFallDistance
public int getMaxFallDistance()- Overrides:
getMaxFallDistance
in classEntity
-
getComfortableFallDistance
protected final int getComfortableFallDistance(float pHealth) -
causeFallDamage
- Overrides:
causeFallDamage
in classEntity
-
calculateFallDamage
protected int calculateFallDamage(float pFallDistance, float pDamageMultiplier) -
playBlockFallSound
protected void playBlockFallSound() -
animateHurt
public void animateHurt(float pYaw) - Overrides:
animateHurt
in classEntity
-
getArmorValue
public int getArmorValue() -
hurtArmor
-
hurtHelmet
-
hurtCurrentlyUsedShield
protected void hurtCurrentlyUsedShield(float pDamageAmount) -
doHurtEquipment
protected void doHurtEquipment(DamageSource pDamageSource, float pDamageAmount, EquipmentSlot... pSlots) -
getDamageAfterArmorAbsorb
Reduces damage, depending on armor -
getDamageAfterMagicAbsorb
Reduces damage, depending on potions -
actuallyHurt
Deals damage to the entity. This will take the armor of the entity into consideration before damaging the health bar. -
getCombatTracker
-
getKillCredit
-
getMaxHealth
public final float getMaxHealth() -
getMaxAbsorption
public final float getMaxAbsorption() -
getArrowCount
public final int getArrowCount() -
setArrowCount
public final void setArrowCount(int pCount) Sets the amount of arrows stuck in the entity. Used for rendering those. -
getStingerCount
public final int getStingerCount() -
setStingerCount
public final void setStingerCount(int pStingerCount) -
getCurrentSwingDuration
public int getCurrentSwingDuration() -
swing
-
swing
-
handleDamageEvent
- Overrides:
handleDamageEvent
in classEntity
-
handleEntityEvent
public void handleEntityEvent(byte pId) Handler forinvalid reference
World#setEntityState
- Overrides:
handleEntityEvent
in classEntity
-
makePoofParticles
private void makePoofParticles() -
swapHandItems
private void swapHandItems() -
onBelowWorld
protected void onBelowWorld()- Overrides:
onBelowWorld
in classEntity
-
updateSwingTime
protected void updateSwingTime() -
getAttribute
-
getAttributeValue
-
getAttributeBaseValue
-
getAttributes
-
getMainHandItem
-
getOffhandItem
-
getWeaponItem
- Overrides:
getWeaponItem
in classEntity
-
isHolding
-
isHolding
-
getItemInHand
-
setItemInHand
-
hasItemInSlot
-
canUseSlot
-
getArmorSlots
-
getItemBySlot
-
setItemSlot
-
getHandSlots
-
getArmorAndBodyArmorSlots
-
getAllSlots
-
verifyEquippedItem
-
getArmorCoverPercentage
public float getArmorCoverPercentage() -
setSprinting
public void setSprinting(boolean pSprinting) Set sprinting switch for Entity.- Overrides:
setSprinting
in classEntity
-
getSoundVolume
protected float getSoundVolume() -
getVoicePitch
public float getVoicePitch() -
isImmobile
protected boolean isImmobile() -
push
Applies a velocity to the entities, to push them away from each other. -
dismountVehicle
-
shouldShowName
public boolean shouldShowName()- Overrides:
shouldShowName
in classEntity
-
getJumpPower
protected float getJumpPower() -
getJumpPower
protected float getJumpPower(float pMultiplier) -
getJumpBoostPower
public float getJumpBoostPower() -
jumpFromGround
public void jumpFromGround() -
goDownInWater
Deprecated. -
jumpInLiquid
Deprecated. -
getWaterSlowDown
protected float getWaterSlowDown() -
canStandOnFluid
-
getDefaultGravity
protected double getDefaultGravity()- Overrides:
getDefaultGravity
in classEntity
-
travel
-
travelRidden
-
tickRidden
-
getRiddenInput
-
getRiddenSpeed
-
calculateEntityAnimation
public void calculateEntityAnimation(boolean pIncludeHeight) -
updateWalkAnimation
protected void updateWalkAnimation(float pPartialTick) -
handleRelativeFrictionAndCalculateMovement
-
getFluidFallingAdjustedMovement
-
handleOnClimbable
-
getFrictionInfluencedSpeed
private float getFrictionInfluencedSpeed(float pFriction) -
getFlyingSpeed
protected float getFlyingSpeed() -
getSpeed
public float getSpeed() -
setSpeed
public void setSpeed(float pSpeed) Sets the movespeed used for the new AI system. -
doHurtTarget
-
tick
public void tick() -
detectEquipmentUpdates
private void detectEquipmentUpdates() -
collectEquipmentChanges
-
equipmentHasChanged
-
handleHandSwap
-
handleEquipmentChanges
-
getLastArmorItem
-
setLastArmorItem
-
getLastHandItem
-
setLastHandItem
-
tickHeadTurn
protected float tickHeadTurn(float pYRot, float pAnimStep) -
getMaxHeadRotationRelativeToBody
protected float getMaxHeadRotationRelativeToBody() -
aiStep
public void aiStep() -
isSensitiveToWater
public boolean isSensitiveToWater() -
updateFallFlying
private void updateFallFlying() -
serverAiStep
protected void serverAiStep() -
pushEntities
protected void pushEntities() -
checkAutoSpinAttack
-
doPush
-
doAutoAttackOnTouch
-
isAutoSpinAttack
public boolean isAutoSpinAttack() -
stopRiding
public void stopRiding()- Overrides:
stopRiding
in classEntity
-
rideTick
public void rideTick() -
lerpTo
public void lerpTo(double pX, double pY, double pZ, float pYRot, float pXRot, int pSteps) -
lerpTargetX
public double lerpTargetX()- Overrides:
lerpTargetX
in classEntity
-
lerpTargetY
public double lerpTargetY()- Overrides:
lerpTargetY
in classEntity
-
lerpTargetZ
public double lerpTargetZ()- Overrides:
lerpTargetZ
in classEntity
-
lerpTargetXRot
public float lerpTargetXRot()- Overrides:
lerpTargetXRot
in classEntity
-
lerpTargetYRot
public float lerpTargetYRot()- Overrides:
lerpTargetYRot
in classEntity
-
lerpHeadTo
public void lerpHeadTo(float pYaw, int pPitch) - Overrides:
lerpHeadTo
in classEntity
-
setJumping
public void setJumping(boolean pJumping) -
onItemPickup
-
take
Called when the entity picks up an item. -
hasLineOfSight
-
getViewYRot
public float getViewYRot(float pPartialTicks) Gets the current yaw of the entity- Overrides:
getViewYRot
in classEntity
-
getAttackAnim
public float getAttackAnim(float pPartialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0. -
isPickable
public boolean isPickable()- Overrides:
isPickable
in classEntity
-
isPushable
public boolean isPushable()- Overrides:
isPushable
in classEntity
-
getYHeadRot
public float getYHeadRot()- Overrides:
getYHeadRot
in classEntity
-
setYHeadRot
public void setYHeadRot(float pRotation) Sets the head's yaw rotation of the entity.- Overrides:
setYHeadRot
in classEntity
-
setYBodyRot
public void setYBodyRot(float pOffset) Set the render yaw offset- Overrides:
setYBodyRot
in classEntity
-
getRelativePortalPosition
- Overrides:
getRelativePortalPosition
in classEntity
-
resetForwardDirectionOfRelativePortalPosition
-
getAbsorptionAmount
public float getAbsorptionAmount() -
setAbsorptionAmount
public final void setAbsorptionAmount(float pAbsorptionAmount) -
internalSetAbsorptionAmount
protected void internalSetAbsorptionAmount(float pAbsorptionAmount) -
onEnterCombat
public void onEnterCombat() -
onLeaveCombat
public void onLeaveCombat() -
updateEffectVisibility
protected void updateEffectVisibility() -
getMainArm
-
isUsingItem
public boolean isUsingItem() -
getUsedItemHand
-
updatingUsingItem
private void updatingUsingItem() -
updateUsingItem
-
shouldTriggerItemUseEffects
private boolean shouldTriggerItemUseEffects() -
updateSwimAmount
private void updateSwimAmount() -
setLivingEntityFlag
protected void setLivingEntityFlag(int pKey, boolean pValue) -
startUsingItem
-
onSyncedDataUpdated
- Specified by:
onSyncedDataUpdated
in interfaceSyncedDataHolder
- Overrides:
onSyncedDataUpdated
in classEntity
-
lookAt
-
getPreciseBodyRotation
public float getPreciseBodyRotation(float pPartialTick) - Overrides:
getPreciseBodyRotation
in classEntity
-
triggerItemUseEffects
-
spawnItemParticles
-
completeUsingItem
protected void completeUsingItem() -
getUseItem
-
getUseItemRemainingTicks
public int getUseItemRemainingTicks() -
getTicksUsingItem
public int getTicksUsingItem() -
releaseUsingItem
public void releaseUsingItem() -
stopUsingItem
public void stopUsingItem() -
isBlocking
public boolean isBlocking() -
isSuppressingSlidingDownLadder
public boolean isSuppressingSlidingDownLadder() -
isFallFlying
public boolean isFallFlying() -
isVisuallySwimming
public boolean isVisuallySwimming()- Overrides:
isVisuallySwimming
in classEntity
-
getFallFlyingTicks
public int getFallFlyingTicks() -
randomTeleport
public boolean randomTeleport(double pX, double pY, double pZ, boolean pBroadcastTeleport) -
isAffectedByPotions
public boolean isAffectedByPotions() -
attackable
public boolean attackable() -
setRecordPlayingNearby
Called when a record starts or stops playing. Used to make parrots start or stop partying. -
canTakeItem
-
getDimensions
- Overrides:
getDimensions
in classEntity
-
getDefaultDimensions
-
getDismountPoses
-
getLocalBoundsForPose
-
wouldNotSuffocateAtTargetPose
-
canUsePortal
public boolean canUsePortal(boolean pAllowPassengers) - Overrides:
canUsePortal
in classEntity
-
getSleepingPos
-
setSleepingPos
-
clearSleepingPos
public void clearSleepingPos() -
isSleeping
public boolean isSleeping() -
startSleeping
-
setPosToBed
Sets entity position to a supplied BlockPos plus a little offset -
checkBedExists
private boolean checkBedExists() -
stopSleeping
public void stopSleeping() -
getBedOrientation
-
isInWall
public boolean isInWall() -
getProjectile
Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available. -
eat
-
eat
-
addEatEffect
-
entityEventForEquipmentBreak
-
onEquippedItemBroken
-
getSlotForHand
-
removeEffectsCuredBy
Neo: Removes all potion effects that have the givenEffectCure
in their set of cures- Parameters:
cure
- the EffectCure being used
-
shouldRiderFaceForward
Neo: Returns true if the entity's rider (EntityPlayer) should face forward when mounted. currently only used in vanilla code by pigs.- Parameters:
player
- The player who is riding the entity.- Returns:
- If the player should orient the same direction as this entity.
-
getBoundingBoxForCulling
- Overrides:
getBoundingBoxForCulling
in classEntity
-
getEquipmentSlotForItem
-
createEquipmentSlotAccess
-
getEquipmentSlot
-
getSlot
-
canFreeze
public boolean canFreeze() -
isCurrentlyGlowing
public boolean isCurrentlyGlowing()- Overrides:
isCurrentlyGlowing
in classEntity
-
getVisualRotationYInDegrees
public float getVisualRotationYInDegrees()- Overrides:
getVisualRotationYInDegrees
in classEntity
-
recreateFromPacket
- Overrides:
recreateFromPacket
in classEntity
-
canDisableShield
public boolean canDisableShield() -
maxUpStep
public float maxUpStep() -
getPassengerRidingPosition
- Overrides:
getPassengerRidingPosition
in classEntity
-
lerpHeadRotationStep
protected void lerpHeadRotationStep(int pLerpHeadSteps, double pLerpYHeadRot) -
igniteForTicks
public void igniteForTicks(int pTicks) - Overrides:
igniteForTicks
in classEntity
-
hasInfiniteMaterials
public boolean hasInfiniteMaterials() -
isInvulnerableTo
Returns whether this Entity is invulnerable to the given DamageSource.- Overrides:
isInvulnerableTo
in classEntity
-