Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of PoseStack in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidGuiRenderer.renderItemToAtlas(TrackingItemStackRenderState renderState, PoseStack poseStack, int x, int y, int size) -
Uses of PoseStack in net.minecraft.client.gui.render.pip
Methods in net.minecraft.client.gui.render.pip with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidGuiBannerResultRenderer.renderToTexture(GuiBannerResultRenderState p_415544_, PoseStack p_415725_) protected voidGuiBookModelRenderer.renderToTexture(GuiBookModelRenderState p_415749_, PoseStack p_416266_) protected voidGuiEntityRenderer.renderToTexture(GuiEntityRenderState renderState, PoseStack poseStack) protected voidGuiProfilerChartRenderer.renderToTexture(GuiProfilerChartRenderState p_416582_, PoseStack p_415956_) protected voidGuiSignRenderer.renderToTexture(GuiSignRenderState p_415609_, PoseStack p_416717_) protected voidGuiSkinRenderer.renderToTexture(GuiSkinRenderState p_416045_, PoseStack p_415581_) protected voidOversizedItemRenderer.renderToTexture(OversizedItemRenderState p_428332_, PoseStack p_428499_) protected abstract voidPictureInPictureRenderer.renderToTexture(T renderState, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidVexModel.offsetStackPosition(PoseStack poseStack, boolean rightSide) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidVillagerLikeModel.translateToArms(PoseStack poseStack) voidVillagerModel.translateToArms(PoseStack poseStack) voidWitchModel.translateToArms(PoseStack poseStack) voidZombieVillagerModel.translateToArms(PoseStack poseStack) voidAllayModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidArmedModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidArmorStandModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidHumanoidModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidIllagerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidPlayerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidSkeletonModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidVexModel.translateToHand(HumanoidArm side, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoidModelPart.getExtentsForGui(PoseStack poseStack, Set<Vector3f> output) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidModelPart.translateAndRotate(PoseStack poseStack) voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor) private voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor, String path) -
Uses of PoseStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type PoseStackModifier and TypeMethodDescriptionvoidItemPickupParticle.renderCustom(PoseStack poseStack, MultiBufferSource bufferSource, Camera camera, float partialTick) voidMobAppearanceParticle.renderCustom(PoseStack poseStack, MultiBufferSource bufferSource, Camera camera, float partialTick) voidParticle.renderCustom(PoseStack poseStack, MultiBufferSource bufferSource, Camera camera, float partialTick) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidShapeRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer buffer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private voidItemInHandRenderer.applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private voidItemInHandRenderer.applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private voidItemInHandRenderer.applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) private voidItemInHandRenderer.applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) private voidprivate voidprivate voidLevelRenderer.checkPoseStack(PoseStack poseStack) Asserts that the specifiedposeStackis.invalid reference
clear
voidMapRenderer.render(MapRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, boolean active, int packedLight) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) private voidLevelRenderer.renderBlockDestroyAnimation(PoseStack poseStack, Camera camera, MultiBufferSource.BufferSource bufferSource) private voidLevelRenderer.renderBlockEntities(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, MultiBufferSource.BufferSource crumblingBufferSource, Camera camera, float partialTick) private voidLevelRenderer.renderBlockOutline(Camera camera, MultiBufferSource.BufferSource bufferSource, PoseStack poseStack, boolean sort) voidSpecialBlockModelRenderer.renderByBlock(Block block, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private voidLevelRenderer.renderEntities(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, Camera camera, DeltaTracker deltaTracker, List<Entity> entities) private voidLevelRenderer.renderEntity(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) static voidShapeRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, float x1, float y1, float z1, float x2, float y2, float z2, float red, float green, float blue, float alpha) private static voidScreenEffectRenderer.renderFire(PoseStack poseStack, MultiBufferSource bufferSource) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderHandsWithItems(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) private voidLevelRenderer.renderHitOutline(PoseStack poseStack, VertexConsumer buffer, Entity entity, double camX, double camY, double camZ, BlockPos pos, BlockState state, int color) voidItemInHandRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidScreenEffectRenderer.renderItemActivationAnimation(PoseStack poseStack, float partialTick) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha, float red2, float green2, float blue2) static voidShapeRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, AABB box, float red, float green, float blue, float alpha) private voidItemInHandRenderer.renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HumanoidArm side) private voidSkyRenderer.renderMoon(int phase, float alpha, MultiBufferSource bufferSource, PoseStack poseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) static voidShapeRenderer.renderShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, int color) private voidSkyRenderer.renderStars(float starBrightness, PoseStack poseStack) private voidSkyRenderer.renderSun(float alpha, MultiBufferSource bufferSource, PoseStack poseStack) voidSkyRenderer.renderSunMoonAndStars(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, float timeOfDay, int moonPhase, float rainLevel, float starBrightness) voidSkyRenderer.renderSunriseAndSunset(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, float sunAngle, int color) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite texture, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) static voidShapeRenderer.renderVector(PoseStack poseStack, VertexConsumer buffer, Vector3f startPos, Vec3 vector, int color) private static voidScreenEffectRenderer.renderWater(Minecraft minecraft, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.swingArm(float swingProgress, float equippedProgress, PoseStack poseStack, int direction, HumanoidArm arm) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, List<BlockModelPart> parts) Deprecated.voidBlockRenderDispatcher.renderBatched(BlockState p_234356_, BlockPos p_234357_, BlockAndTintGetter p_234358_, PoseStack p_234359_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234361_, List<BlockModelPart> p_410643_) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.AmbientOcclusionRenderStorage renderStorage, int packedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, ModelBlockRenderer.CommonRenderStorage renderStorage) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, BakedQuad bakedquad, ModelBlockRenderer.CommonRenderStorage p_412163_) voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockAndTintGetter level, BlockPos pos) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter p_234380_, List<BlockModelPart> p_410025_, BlockState p_234382_, BlockPos p_234383_, PoseStack p_234384_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234386_, int p_234389_) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter p_234391_, List<BlockModelPart> p_410478_, BlockState p_234393_, BlockPos p_234394_, PoseStack p_234395_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234397_, int p_234400_) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter p_234402_, List<BlockModelPart> p_410604_, BlockState p_234404_, BlockPos p_234405_, PoseStack p_234406_, Function<ChunkSectionLayer, VertexConsumer> bufferLookup, boolean p_234408_, int p_234411_) -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidSignRenderer.applyInHandTransforms(PoseStack poseStack) private voidShulkerBoxRenderer.prepareModel(PoseStack poseStack, Direction direction, float progress) private static voidBedRenderer.preparePose(PoseStack poseStack, boolean isFeet, Direction direction) voidAbstractSignRenderer.render(SignBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBannerRenderer.render(BannerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBeaconRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBedRenderer.render(BedBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBellRenderer.render(BellBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) voidBlockEntityRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBlockEntityWithBoundingBoxRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidBrushableBlockRenderer.render(BrushableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidCampfireRenderer.render(CampfireBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) private voidChestRenderer.render(PoseStack poseStack, VertexConsumer buffer, ChestModel model, float openness, int packedLight, int packedOverlay) voidChestRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidConduitRenderer.render(ConduitBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) private voidDecoratedPotRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidEnchantTableRenderer.render(EnchantingTableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidLecternRenderer.render(LecternBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidPistonHeadRenderer.render(PistonMovingBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidShulkerBoxRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Direction facing, float progress, Material material) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidSkullBlockRenderer.render(SkullBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidSpawnerRenderer.render(SpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidTestInstanceRenderer.render(TestInstanceBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_, Vec3 p_401343_) voidTheEndPortalRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) voidVaultRenderer.render(VaultBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) private static voidBannerRenderer.renderBanner(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, float rotation, BannerModel standingModel, BannerFlagModel standingFlagModel, float angle, DyeColor baseColor, BannerPatternLayers patterns) private static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, float radius, long gameTime, int yOffset, int height, int color) static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pos, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, Level level, boolean extended, int packedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) voidBannerRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, DyeColor baseColor, BannerPatternLayers patterns) voidBedRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Material material) voidDecoratedPotRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) static voidHangingSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) static voidSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) private voidBlockEntityWithBoundingBoxRenderer.renderInvisibleBlocks(T blockEntity, BlockGetter level, BlockPos pos, Vec3i boxSize, MultiBufferSource bufferSource, PoseStack poseStack) private static voidBeaconRenderer.renderPart(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static voidBannerRenderer.renderPatternLayer(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, boolean noEntity) private voidBedRenderer.renderPiece(PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet) private voidDecoratedPotRenderer.renderSide(ModelPart modelPart, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, Material material) protected voidAbstractSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, WoodType woodType, Model model) private voidAbstractSignRenderer.renderSignText(BlockPos pos, SignText text, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int lineHeight, int maxLineWidth, boolean isFront) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockState state, SignBlock sign, WoodType woodType, Model model) static voidSkullBlockRenderer.renderSkull(Direction direction, float yRot, float mouthAnimation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SkullModelBase model, RenderType renderType) private voidBlockEntityWithBoundingBoxRenderer.renderStructureVoids(T blockEntity, BlockPos pos, Vec3i boxSize, VertexConsumer consumer, PoseStack poseStack) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> renderer, T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, Vec3 cameraPos) static voidHangingSignRenderer.translateBase(PoseStack poseStack, float yRot) private static voidSignRenderer.translateBase(PoseStack poseStack, float yRot) protected abstract voidAbstractSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) protected voidHangingSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) protected voidSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) private voidAbstractSignRenderer.translateSignText(PoseStack poseStack, boolean isFront, Vec3 offset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer) private voidBrainDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer, double x, double y, double z) private voidSupportBlockRenderer.drawHighlights(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static voidBreezeDebugRenderer.drawLine(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static voidBeeDebugRenderer.highlightHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private voidSupportBlockRenderer.highlightPosition(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack poseStack, MultiBufferSource buffer, SectionPos pos) voidBeeDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidBrainDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidBreezeDebugRenderer.render(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset) voidChunkBorderRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidChunkCullingDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidChunkDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidCollisionBoxRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameEventListenerRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameTestDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGoalSelectorDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidHeightMapRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidLightDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidLightSectionDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidNeighborsUpdateRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidOctreeDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidPathfindingRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidRaidDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidRedstoneWireOrientationsRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidSolidFaceRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidStructureRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidSupportBlockRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidVillageSectionsDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidWaterDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidWorldGenAttemptRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.renderAfterTranslucents(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) private static voidLightSectionDebugRenderer.renderEdge(PoseStack poseStack, VertexConsumer buffer, double camX, double camY, double camZ, int x1, int y1, int z1, int x2, int y2, int z2, Vector4f color) private static voidLightSectionDebugRenderer.renderEdges(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, Vector4f color) private static voidLightSectionDebugRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, double camX, double camY, double camZ, int blockX, int blockY, int blockZ, Vector4f color) private static voidLightSectionDebugRenderer.renderFaces(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, VertexConsumer buffer, double camX, double camY, double camZ, Vector4f color) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean center, float xOffset, boolean transparent) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack poseStack, MultiBufferSource buffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, List<String> poiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack poseStack, MultiBufferSource buffer, HiveDebugPayload.HiveInfo hiveInfo, Collection<UUID> beeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, int recursionDepth, boolean isLeafNode, org.apache.commons.lang3.mutable.MutableInt nodesRendered, boolean isNearby) private voidBeeDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource bufferSource, Path path, float nodeSize, boolean renderDebugNodes, boolean renderDebugInfo, double x, double y, double z) static voidPathfindingRenderer.renderPathLine(PoseStack poseStack, VertexConsumer consumer, Path path, double x, double y, double z) private voidBrainDebugRenderer.renderPoiInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugRenderer.PoiInfo poiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack poseStack, MultiBufferSource buffer, String text, HiveDebugPayload.HiveInfo hiveInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack poseStack, MultiBufferSource buffer, String text, BrainDebugRenderer.PoiInfo poiInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) static voidDebugRenderer.renderVoxelShape(PoseStack poseStack, VertexConsumer buffer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha, boolean lowerColorVariance) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionprivate static <S extends MinecartRenderState>
voidprivate static <S extends MinecartRenderState>
voidvoidAbstractBoatRenderer.render(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidAbstractMinecartRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidAgeableMobRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) Deprecated.voidArmorStandRenderer.render(ArmorStandRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidArrowRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidBreezeRenderer.render(BreezeRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidChickenRenderer.render(ChickenRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidCowRenderer.render(CowRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidDisplayRenderer.render(ST renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidDragonFireballRenderer.render(EntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEndCrystalRenderer.render(EndCrystalRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEnderDragonRenderer.render(EnderDragonRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EntityRenderer<? super E, S> renderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S renderState, double xOffset, double yOffset, double zOffset, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S renderState, double xOffset, double yOffset, double zOffset, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EntityRenderer<?, S> renderer) voidEntityRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEvokerFangsRenderer.render(EvokerFangsRenderState p_363441_, PoseStack p_114531_, MultiBufferSource p_114532_, int p_114533_) voidExperienceOrbRenderer.render(ExperienceOrbRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidFallingBlockRenderer.render(FallingBlockRenderState p_361300_, PoseStack p_114637_, MultiBufferSource p_114638_, int p_114639_) voidFireworkEntityRenderer.render(FireworkRocketRenderState p_362873_, PoseStack p_114659_, MultiBufferSource p_114660_, int p_114661_) voidFishingHookRenderer.render(FishingHookRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidGuardianRenderer.render(GuardianRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidIllusionerRenderer.render(IllusionerRenderState p_360892_, PoseStack p_114932_, MultiBufferSource p_114933_, int p_114934_) voidItemEntityRenderer.render(ItemEntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidItemFrameRenderer.render(ItemFrameRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidLeashKnotRenderer.render(EntityRenderState p_364077_, PoseStack p_115249_, MultiBufferSource p_115250_, int p_115251_) voidLightningBoltRenderer.render(LightningBoltRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidLivingEntityRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidLlamaSpitRenderer.render(LlamaSpitRenderState p_365428_, PoseStack p_115376_, MultiBufferSource p_115377_, int p_115378_) voidOminousItemSpawnerRenderer.render(ItemClusterRenderState p_386695_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(PaintingRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidPigRenderer.render(PigRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidPufferfishRenderer.render(PufferfishRenderState p_362139_, PoseStack p_115758_, MultiBufferSource p_115759_, int p_115760_) voidSalmonRenderer.render(SalmonRenderState p_363534_, PoseStack p_360774_, MultiBufferSource p_363527_, int p_361309_) voidShulkerBulletRenderer.render(ShulkerBulletRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidThrownItemRenderer.render(ThrownItemRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidThrownTridentRenderer.render(ThrownTridentRenderState p_361109_, PoseStack p_116114_, MultiBufferSource p_116115_, int p_116116_) voidTntRenderer.render(TntRenderState p_364695_, PoseStack p_116180_, MultiBufferSource p_116181_, int p_116182_) voidTropicalFishRenderer.render(TropicalFishRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidWindChargeRenderer.render(EntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidWitherSkullRenderer.render(WitherSkullRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private static voidGuardianRenderer.renderBeam(PoseStack poseStack, VertexConsumer buffer, Vec3 beamVector, float attackTime, float scale, float animationTime) static voidEnderDragonRenderer.renderCrystalBeams(float offsetX, float offsetY, float offsetZ, float ageInTicks, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, Quaternionf quaternion) private static voidEntityRenderDispatcher.renderHitbox(PoseStack posStack, VertexConsumer consumer, HitboxRenderState hitbox) private voidEntityRenderDispatcher.renderHitboxes(PoseStack poseStack, EntityRenderState renderState, HitboxesRenderState hitboxesRenderState, MultiBufferSource bufferSource) private static voidEntityRenderDispatcher.renderHitboxesAndViewVector(PoseStack poseStack, HitboxesRenderState hitboxesRenderState, VertexConsumer consumer, float eyeHeight) voidDisplayRenderer.BlockDisplayRenderer.renderInner(BlockDisplayEntityRenderState p_362193_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(ItemDisplayEntityRenderState p_364899_, PoseStack p_277361_, MultiBufferSource p_277912_, int p_277474_, float p_278032_) protected abstract voidDisplayRenderer.renderInner(ST renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float interpolationProgress) voidDisplayRenderer.TextDisplayRenderer.renderInner(TextDisplayEntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float interpolationProgress) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, int[] tintLayers, List<BakedQuad> quads, RenderType renderType, ItemStackRenderState.FoilType foilType) private static voidEntityRenderer.renderLeash(PoseStack poseStack, MultiBufferSource buffer, EntityRenderState.LeashState leashState) protected voidAbstractMinecartRenderer.renderMinecartContents(S renderState, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTntRenderState renderState, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemClusterRenderState renderState, RandomSource random) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemClusterRenderState renderState, RandomSource random, AABB boundingBox) protected voidEntityRenderer.renderNameTag(S renderState, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidPaintingRenderer.renderPainting(PoseStack poseStack, VertexConsumer buffer, int[] lightCoords, int width, int height, TextureAtlasSprite frontSprite, TextureAtlasSprite backSprite) private static voidItemRenderer.renderQuadList(PoseStack poseStack, VertexConsumer buffer, List<BakedQuad> quads, int[] tintLayers, int packedLight, int packedOverlay) private static voidEnderDragonRenderer.renderRays(PoseStack poseStack, float dragonDeathCompletion, VertexConsumer buffer) private static voidEntityRenderDispatcher.renderShadow(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, float strength, LevelReader level, float size) voidItemRenderer.renderStatic(LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int packedLight, int packedOverlay, int seed) voidItemRenderer.renderStatic(ItemStack stack, ItemDisplayContext displayContext, int packedLight, int packedOverlay, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int seed) protected voidAbstractBoatRenderer.renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidBoatRenderer.renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher blockRenderDispatcher, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean whiteOverlay) protected voidCreeperRenderer.scale(CreeperRenderState p_362568_, PoseStack p_114047_) protected voidprotected voidMagmaCubeRenderer.scale(SlimeRenderState renderState, PoseStack poseStack) protected voidPhantomRenderer.scale(PhantomRenderState p_364542_, PoseStack p_115682_) protected voidSlimeRenderer.scale(SlimeRenderState p_364158_, PoseStack p_115964_) protected voidWitherBossRenderer.scale(WitherRenderState renderState, PoseStack poseStack) protected voidArmorStandRenderer.setupRotations(ArmorStandRenderState renderState, PoseStack poseStack, float bodyRot, float scale) protected voidCatRenderer.setupRotations(CatRenderState p_363397_, PoseStack p_113945_, float p_113946_, float p_113947_) protected voidCodRenderer.setupRotations(LivingEntityRenderState p_360516_, PoseStack p_114010_, float p_114011_, float p_114012_) protected voidDrownedRenderer.setupRotations(ZombieRenderState p_361137_, PoseStack p_114104_, float p_114105_, float p_114106_) protected voidFoxRenderer.setupRotations(FoxRenderState p_363483_, PoseStack p_114731_, float p_114732_, float p_114733_) protected voidIronGolemRenderer.setupRotations(IronGolemRenderState p_360361_, PoseStack p_115015_, float p_115016_, float p_115017_) protected voidLivingEntityRenderer.setupRotations(S renderState, PoseStack poseStack, float bodyRot, float scale) protected voidPandaRenderer.setupRotations(PandaRenderState renderState, PoseStack poseStack, float bodyRot, float scale) protected voidPhantomRenderer.setupRotations(PhantomRenderState p_363004_, PoseStack p_115686_, float p_115687_, float p_115688_) protected voidPufferfishRenderer.setupRotations(PufferfishRenderState p_362740_, PoseStack p_115763_, float p_115764_, float p_115765_) protected voidSalmonRenderer.setupRotations(SalmonRenderState p_365150_, PoseStack p_115829_, float p_115830_, float p_115831_) protected voidShulkerRenderer.setupRotations(ShulkerRenderState renderState, PoseStack poseStack, float bodyRot, float scale) protected voidSquidRenderer.setupRotations(SquidRenderState renderState, PoseStack poseStack, float bodyRot, float scale) protected voidTropicalFishRenderer.setupRotations(TropicalFishRenderState renderState, PoseStack poseStack, float bodyRot, float scale) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidCrossedArmsItemLayer.applyTranslation(S renderState, PoseStack poseStack) protected voidWitchItemLayer.applyTranslation(WitchRenderState p_383222_, PoseStack p_382897_) protected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<S> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, int color) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemStack armorItem, Model model) voidBreezeEyesLayer.render(PoseStack p_312883_, MultiBufferSource p_312624_, int p_312874_, BreezeRenderState p_365352_, float p_312852_, float p_311980_) voidBreezeWindLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, BreezeRenderState renderState, float yRot, float xRot) voidCapeLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidCarriedBlockLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EndermanRenderState renderState, float yRot, float xRot) voidCatCollarLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, CatRenderState renderState, float yRot, float xRot) voidCrossedArmsItemLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidCustomHeadLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidDeadmau5EarsLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidDolphinCarryingItemLayer.render(PoseStack p_116886_, MultiBufferSource p_116887_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ZombieRenderState renderState, float yRot, float xRot) voidEnergySwirlLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidEyesLayer.render(PoseStack p_116983_, MultiBufferSource p_116984_, int p_116985_, S p_363277_, float p_116987_, float p_116988_) voidFoxHeldItemLayer.render(PoseStack p_117007_, MultiBufferSource p_117008_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.render(PoseStack p_117047_, MultiBufferSource p_117048_, int p_117049_, HorseRenderState p_365122_, float p_117051_, float p_117052_) voidHumanoidArmorLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidIronGolemCrackinessLayer.render(PoseStack p_117137_, MultiBufferSource p_117138_, int p_117139_, IronGolemRenderState p_362922_, float p_117141_, float p_117142_) voidIronGolemFlowerLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, IronGolemRenderState renderState, float yRot, float xRot) voidItemInHandLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidLivingEntityEmissiveLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidLlamaDecorLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, LlamaRenderState renderState, float yRot, float xRot) voidMushroomCowMushroomLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, MushroomCowRenderState renderState, float yRot, float xRot) voidPandaHoldsItemLayer.render(PoseStack p_117269_, MultiBufferSource p_117270_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) abstract voidRenderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidRopesLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HappyGhastRenderState renderState, float yRot, float xRot) voidSheepWoolLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SheepRenderState renderState, float yRot, float xRot) voidSheepWoolUndercoatLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SheepRenderState renderState, float yRot, float xRot) voidSimpleEquipmentLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidSkeletonClothingLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidSlimeOuterLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SlimeRenderState renderState, float yRot, float xRot) voidSnowGolemHeadLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SnowGolemRenderState renderState, float yRot, float xRot) voidSpinAttackEffectLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidStuckInBodyLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, PlayerRenderState renderState, float yRot, float xRot) voidTropicalFishPatternLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, TropicalFishRenderState renderState, float yRot, float xRot) voidVillagerProfessionLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidWingsLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidWolfArmorLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, WolfRenderState renderState, float yRot, float xRot) voidWolfCollarLayer.render(PoseStack p_117709_, MultiBufferSource p_117710_, int p_117711_, WolfRenderState p_364226_, float p_117713_, float p_117714_) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, MultiBufferSource bufferSource, ItemStack armorItem, EquipmentSlot slot, int packedLight, A model) protected voidItemInHandLayer.renderArmWithItem(S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected static voidRenderLayer.renderColoredCutoutModel(EntityModel<?> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, LivingEntityRenderState renderState, int color) private voidLlamaDecorLayer.renderEquipment(PoseStack poseStack, MultiBufferSource bufferSource, LlamaRenderState renderState, ItemStack stack, ResourceKey<EquipmentAsset> equipmentAsset, int packedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(ItemStackRenderState renderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation playerTexture) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, boolean renderOutline, BlockState state, int packedOverlay, BlockStateModel model) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack poseStack, MultiBufferSource buffer, int packedLight, PlayerRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean leftShoulder) private voidStuckInBodyLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float x, float y, float z) static voidCustomHeadLayer.translateToHead(PoseStack poseStack, CustomHeadLayer.Transforms transforms) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) private voidPlayerRenderer.renderHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, ModelPart arm, boolean isSleeveVisible) voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(PlayerRenderState renderState, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.scale(PlayerRenderState renderState, PoseStack poseStack) protected voidPlayerRenderer.setupRotations(PlayerRenderState renderState, PoseStack poseStack, float bodyRot, float scale) -
Uses of PoseStack in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type PoseStackModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidItemStackRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) -
Uses of PoseStack in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.render(BannerPatternLayers patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidBedSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidChestSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidConduitSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidDecoratedPotSpecialRenderer.render(PotDecorations patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidHangingSignSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) default voidNoDataSpecialModelRenderer.render(Void patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidNoDataSpecialModelRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidPlayerHeadSpecialRenderer.render(PlayerHeadSpecialRenderer.PlayerHeadRenderInfo patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidShieldSpecialRenderer.render(DataComponentMap patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidShulkerBoxSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidSkullSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidSpecialModelRenderer.render(T patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidStandingSignSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidTridentSpecialRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidClientHooks.addAdditionalGeometry(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<ChunkSectionLayer, VertexConsumer> getOrCreateBuilder, RenderSectionRegion region, PoseStack transformation) private static voidBlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) static booleanClientHooks.renderBlockOverlay(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static booleanClientHooks.renderFireOverlay(Player player, PoseStack mat) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static booleanClientHooks.renderWaterOverlay(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackAddSectionGeometryEvent.SectionRenderingContext.poseStackprivate final PoseStackRenderArmEvent.poseStackprivate final PoseStackRenderBlockScreenEffectEvent.poseStackprivate final PoseStackRenderHandEvent.poseStackprivate final PoseStackRenderHighlightEvent.poseStackprivate final PoseStackRenderItemInFrameEvent.poseStackprivate final PoseStackRenderLevelStageEvent.poseStackprivate final PoseStackRenderLivingEvent.poseStackprivate final PoseStackRenderNameTagEvent.DoRender.poseStackMethods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()RenderArmEvent.getPoseStack()Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()Returns the pose stack used for rendering.RenderNameTagEvent.DoRender.getPoseStack()Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionAfterBlockEntities(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterEntities(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterLevel(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueBlocks(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterParticles(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterSky(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentBlocks(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterTripwireBlocks(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) AfterWeather(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) Block(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent(Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext(Function<ChunkSectionLayer, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStack -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault booleanIClientItemExtensions.applyForgeHandTransform(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index)
PlayerRenderer.renderLeftHand(PoseStack, MultiBufferSource, int, ResourceLocation, boolean, AbstractClientPlayer)instead