Class EquipmentLayerRenderer
java.lang.Object
net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer
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Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static final record(package private) static final record -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final EquipmentAssetManagerprivate final Function<EquipmentLayerRenderer.LayerTextureKey, ResourceLocation> private static final intprivate final Function<EquipmentLayerRenderer.TrimSpriteKey, TextureAtlasSprite> -
Constructor Summary
ConstructorsConstructorDescriptionEquipmentLayerRenderer(EquipmentAssetManager pEquipmentAssets, TextureAtlas pAtlas) -
Method Summary
Modifier and TypeMethodDescriptionstatic intgetColorForLayer(EquipmentClientInfo.Layer pLayer, int pColor) voidrenderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidrenderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pPlayerTexture)
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Field Details
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NO_LAYER_COLOR
private static final int NO_LAYER_COLOR- See Also:
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equipmentAssets
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layerTextureLookup
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trimSpriteLookup
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Constructor Details
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EquipmentLayerRenderer
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Method Details
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renderLayers
public void renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) -
renderLayers
public void renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, @Nullable ResourceLocation pPlayerTexture) -
getColorForLayer
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