Package net.minecraft.client.model
Class SkeletonModel<S extends SkeletonRenderState>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.SkeletonModel<S>
- All Implemented Interfaces:
ArmedModel,HeadedModel
- Direct Known Subclasses:
BoggedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPoseNested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprotected static voidcreateDefaultSkeletonMesh(PartDefinition pPartDefinition) voidvoidtranslateToHand(HumanoidArm pSide, PoseStack pPoseStack) Methods inherited from class net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, setAllVisible, setupAttackAnimationMethods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Constructor Details
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SkeletonModel
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Method Details
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createBodyLayer
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createDefaultSkeletonMesh
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setupAnim
- Overrides:
setupAnimin classHumanoidModel<S extends SkeletonRenderState>
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translateToHand
- Specified by:
translateToHandin interfaceArmedModel- Overrides:
translateToHandin classHumanoidModel<S extends SkeletonRenderState>
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