Package net.minecraft.client.model
Class VexModel
- All Implemented Interfaces:
ArmedModel
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprivate voidoffsetStackPosition(PoseStack pPoseStack, boolean pRightSide) private voidsetArmsCharging(boolean pRightArm, boolean pLeftArm, float pChargeAmount) voidsetupAnim(VexRenderState pRenderState) voidtranslateToHand(HumanoidArm pSide, PoseStack pPoseStack) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
-
Field Details
-
body
-
rightArm
-
leftArm
-
rightWing
-
leftWing
-
head
-
-
Constructor Details
-
VexModel
-
-
Method Details
-
createBodyLayer
-
setupAnim
- Overrides:
setupAnimin classEntityModel<VexRenderState>
-
setArmsCharging
private void setArmsCharging(boolean pRightArm, boolean pLeftArm, float pChargeAmount) -
translateToHand
- Specified by:
translateToHandin interfaceArmedModel
-
offsetStackPosition
-