Uses of Class
net.minecraft.client.renderer.entity.LivingEntityRenderer
Packages that use LivingEntityRenderer
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity
Subclasses of LivingEntityRenderer in net.minecraft.client.renderer.entityModifier and TypeClassDescriptionclassAbstractHoglinRenderer<T extends Mob & HoglinBase>classAbstractHorseRenderer<T extends AbstractHorse,S extends EquineRenderState, M extends EntityModel<? super S>> classAbstractSkeletonRenderer<T extends AbstractSkeleton,S extends SkeletonRenderState> classAbstractZombieRenderer<T extends Zombie,S extends ZombieRenderState, M extends ZombieModel<S>> classAgeableMobRenderer<T extends Mob,S extends LivingEntityRenderState, M extends EntityModel<? super S>> Deprecated.classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassCreakingRenderer<T extends Creaking>classclassclassDonkeyRenderer<T extends AbstractChestedHorse>classclassclassclassclassEvokerRenderer<T extends SpellcasterIllager>classclassclassclassclassclassclassclassfinal classclassHumanoidMobRenderer<T extends Mob,S extends HumanoidRenderState, M extends HumanoidModel<S>> classclassIllagerRenderer<T extends AbstractIllager,S extends IllagerRenderState> classclassclassclassclassMobRenderer<T extends Mob,S extends LivingEntityRenderState, M extends EntityModel<? super S>> classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassSpiderRenderer<T extends Spider>classSquidRenderer<T extends Squid>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclass -
Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity.layers
Constructors in net.minecraft.client.renderer.entity.layers with parameters of type LivingEntityRendererModifierConstructorDescriptionArrowLayer(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) BeeStingerLayer(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) StuckInBodyLayer(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, Model pModel, ResourceLocation pTexture, StuckInBodyLayer.PlacementStyle pPlacementStyle) -
Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity.player
Subclasses of LivingEntityRenderer in net.minecraft.client.renderer.entity.player -
Uses of LivingEntityRenderer in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as LivingEntityRendererModifier and TypeFieldDescriptionprivate final LivingEntityRenderer<T, S, M> RenderLivingEvent.rendererMethods in net.neoforged.neoforge.client.event that return LivingEntityRendererConstructors in net.neoforged.neoforge.client.event with parameters of type LivingEntityRendererModifierConstructorDescriptionPost(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight)