Class PlayerRenderState

All Implemented Interfaces:
IRenderStateExtension

public class PlayerRenderState extends HumanoidRenderState
  • Field Details

    • skin

      public PlayerSkin skin
    • capeFlap

      public float capeFlap
    • capeLean

      public float capeLean
    • capeLean2

      public float capeLean2
    • arrowCount

      public int arrowCount
    • stingerCount

      public int stingerCount
    • useItemRemainingTicks

      public int useItemRemainingTicks
    • isSpectator

      public boolean isSpectator
    • showHat

      public boolean showHat
    • showJacket

      public boolean showJacket
    • showLeftPants

      public boolean showLeftPants
    • showRightPants

      public boolean showRightPants
    • showLeftSleeve

      public boolean showLeftSleeve
    • showRightSleeve

      public boolean showRightSleeve
    • showCape

      public boolean showCape
    • fallFlyingTimeInTicks

      public float fallFlyingTimeInTicks
    • shouldApplyFlyingYRot

      public boolean shouldApplyFlyingYRot
    • flyingYRot

      public float flyingYRot
    • swinging

      public boolean swinging
    • scoreText

      @Nullable public Component scoreText
    • parrotOnLeftShoulder

      @Nullable public Parrot.Variant parrotOnLeftShoulder
    • parrotOnRightShoulder

      @Nullable public Parrot.Variant parrotOnRightShoulder
    • id

      public int id
    • name

      public String name
    • heldOnHead

      public final ItemStackRenderState heldOnHead
  • Constructor Details

    • PlayerRenderState

      public PlayerRenderState()
  • Method Details

    • fallFlyingScale

      public float fallFlyingScale()