Uses of Class
net.minecraft.client.renderer.entity.state.PlayerRenderState
Packages that use PlayerRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of PlayerRenderState in net.minecraft.client.model
Classes in net.minecraft.client.model with type parameters of type PlayerRenderStateMethods in net.minecraft.client.model with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionvoid
PlayerModel.setupAnim
(PlayerRenderState p_365286_) void
SpinAttackEffectModel.setupAnim
(PlayerRenderState p_368555_) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeClassDescriptionclass
PlayerItemInHandLayer<S extends PlayerRenderState,
M extends EntityModel<S> & ArmedModel & HeadedModel> Fields in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeFieldDescriptionprivate final HumanoidModel
<PlayerRenderState> CapeLayer.model
private final HumanoidModel
<PlayerRenderState> Deadmau5EarsLayer.model
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprotected int
ArrowLayer.numStuck
(PlayerRenderState p_365413_) protected int
BeeStingerLayer.numStuck
(PlayerRenderState p_362747_) protected abstract int
StuckInBodyLayer.numStuck
(PlayerRenderState pRenderState) void
CapeLayer.render
(PoseStack p_116615_, MultiBufferSource p_116616_, int p_116617_, PlayerRenderState p_360337_, float p_116619_, float p_116620_) void
Deadmau5EarsLayer.render
(PoseStack p_116873_, MultiBufferSource p_116874_, int p_116875_, PlayerRenderState p_361714_, float p_116877_, float p_116878_) void
ParrotOnShoulderLayer.render
(PoseStack p_117307_, MultiBufferSource p_117308_, int p_117309_, PlayerRenderState p_360723_, float p_117311_, float p_117312_) void
SpinAttackEffectLayer.render
(PoseStack p_117515_, MultiBufferSource p_117516_, int p_117517_, PlayerRenderState p_362202_, float p_117519_, float p_117520_) void
StuckInBodyLayer.render
(PoseStack p_117575_, MultiBufferSource p_117576_, int p_117577_, PlayerRenderState p_363391_, float p_117579_, float p_117580_) private void
ParrotOnShoulderLayer.renderOnShoulder
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, PlayerRenderState pRenderState, Parrot.Variant pVariant, float pYRot, float pXRot, boolean pLeftShoulder) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type PlayerRenderStateModifierConstructorDescriptionArrowLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) BeeStingerLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) CapeLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet, EquipmentAssetManager pEquipmentAssets) Deadmau5EarsLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) ParrotOnShoulderLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) SpinAttackEffectLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) StuckInBodyLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, Model pModel, ResourceLocation pTexture, StuckInBodyLayer.PlacementStyle pPlacementStyle) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player that return PlayerRenderStateMethods in net.minecraft.client.renderer.entity.player with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprivate static void
PlayerRenderer.extractCapeState
(AbstractClientPlayer pPlayer, PlayerRenderState pRenderState, float pPartialTick) private static void
PlayerRenderer.extractFlightData
(AbstractClientPlayer pPlayer, PlayerRenderState pRenderState, float pPartialTick) void
PlayerRenderer.extractRenderState
(AbstractClientPlayer p_361478_, PlayerRenderState p_360583_, float p_364121_) PlayerRenderer.getRenderOffset
(PlayerRenderState p_360756_) PlayerRenderer.getTextureLocation
(PlayerRenderState p_364673_) void
PlayerRenderer.render
(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) protected void
PlayerRenderer.renderNameTag
(PlayerRenderState p_363185_, Component p_117809_, PoseStack p_117810_, MultiBufferSource p_117811_, int p_117812_) protected void
PlayerRenderer.scale
(PlayerRenderState p_364943_, PoseStack p_117799_) protected void
PlayerRenderer.setupRotations
(PlayerRenderState p_363355_, PoseStack p_117803_, float p_117804_, float p_117805_) protected boolean
PlayerRenderer.shouldRenderLayers
(PlayerRenderState p_362188_) -
Uses of PlayerRenderState in net.neoforged.neoforge.client.event
Constructors in net.neoforged.neoforge.client.event with parameters of type PlayerRenderStateModifierConstructorDescriptionPost
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protected
RenderPlayerEvent
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight)