Class HumanoidRenderState

All Implemented Interfaces:
IRenderStateExtension
Direct Known Subclasses:
ArmorStandRenderState, EndermanRenderState, PiglinRenderState, PlayerRenderState, SkeletonRenderState, ZombieRenderState, ZombifiedPiglinRenderState

public class HumanoidRenderState extends ArmedEntityRenderState
  • Field Details

    • swimAmount

      public float swimAmount
    • attackTime

      public float attackTime
    • speedValue

      public float speedValue
    • maxCrossbowChargeDuration

      public float maxCrossbowChargeDuration
    • ticksUsingItem

      public int ticksUsingItem
    • attackArm

      public HumanoidArm attackArm
    • useItemHand

      public InteractionHand useItemHand
    • isCrouching

      public boolean isCrouching
    • isFallFlying

      public boolean isFallFlying
    • isVisuallySwimming

      public boolean isVisuallySwimming
    • isPassenger

      public boolean isPassenger
    • isUsingItem

      public boolean isUsingItem
    • elytraRotX

      public float elytraRotX
    • elytraRotY

      public float elytraRotY
    • elytraRotZ

      public float elytraRotZ
    • headEquipment

      public ItemStack headEquipment
    • chestEquipment

      public ItemStack chestEquipment
    • legsEquipment

      public ItemStack legsEquipment
    • feetEquipment

      public ItemStack feetEquipment
  • Constructor Details

    • HumanoidRenderState

      public HumanoidRenderState()