Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of PoseStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as PoseStackMethods in net.minecraft.client.gui that return PoseStackConstructors in net.minecraft.client.gui with parameters of type PoseStackModifierConstructorDescriptionprivateGuiGraphics(Minecraft pMinecraft, PoseStack pPose, MultiBufferSource.BufferSource pBufferSource) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidVexModel.offsetStackPosition(PoseStack pPoseStack, boolean pRightSide) final voidModel.renderToBuffer(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) final voidModel.renderToBuffer(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) voidVillagerLikeModel.translateToArms(PoseStack pPoseStack) voidVillagerModel.translateToArms(PoseStack p_382917_) voidWitchModel.translateToArms(PoseStack p_383238_) voidZombieVillagerModel.translateToArms(PoseStack p_382975_) voidAllayModel.translateToHand(HumanoidArm p_233322_, PoseStack p_233323_) voidArmedModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidArmorStandModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidHumanoidModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidIllagerModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidPlayerModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidSkeletonModel.translateToHand(HumanoidArm pSide, PoseStack pPoseStack) voidVexModel.translateToHand(HumanoidArm p_259770_, PoseStack p_260351_) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoidModelPart.render(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay) voidModelPart.render(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, int pColor) voidModelPart.translateAndRotate(PoseStack pPoseStack) voidModelPart.visit(PoseStack pPoseStack, ModelPart.Visitor pVisitor) private voidModelPart.visit(PoseStack pPoseStack, ModelPart.Visitor pVisitor, String pPath) -
Uses of PoseStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type PoseStackModifier and TypeMethodDescriptionvoidItemPickupParticle.renderCustom(PoseStack p_383231_, MultiBufferSource p_382868_, Camera p_382930_, float p_382826_) voidMobAppearanceParticle.renderCustom(PoseStack p_383017_, MultiBufferSource p_382805_, Camera p_383007_, float p_383153_) voidParticle.renderCustom(PoseStack pPoseStack, MultiBufferSource pBufferSource, Camera pCamera, float pPartialTick) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidShapeRenderer.addChainedFilledBoxVertices(PoseStack pPoseStack, VertexConsumer pBuffer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static voidShapeRenderer.addChainedFilledBoxVertices(PoseStack pPoseStack, VertexConsumer pBuffer, float pMinX, float pMinY, float pMinZ, float pMaxX, float pMaxY, float pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) private voidItemInHandRenderer.applyBrushTransform(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer, float pEquippedProgress) private voidItemInHandRenderer.applyEatTransform(PoseStack pPoseStack, float pPartialTick, HumanoidArm pArm, ItemStack pStack, Player pPlayer) private voidItemInHandRenderer.applyItemArmAttackTransform(PoseStack pPoseStack, HumanoidArm pHand, float pSwingProgress) private voidItemInHandRenderer.applyItemArmTransform(PoseStack pPoseStack, HumanoidArm pHand, float pEquippedProg) private voidprivate voidprivate voidLevelRenderer.checkPoseStack(PoseStack pPoseStack) Asserts that the specifiedposeStackis.invalid reference
clear
voidMapRenderer.render(MapRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, boolean pActive, int pPackedLight) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) private voidLevelRenderer.renderBlockDestroyAnimation(PoseStack pPoseStack, Camera pCamera, MultiBufferSource.BufferSource pBufferSource) private voidLevelRenderer.renderBlockEntities(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, MultiBufferSource.BufferSource pCrumblingBufferSource, Camera pCamera, float pPartialTick) private voidLevelRenderer.renderBlockOutline(Camera pCamera, MultiBufferSource.BufferSource pBufferSource, PoseStack pPoseStack, boolean pSort) voidSpecialBlockModelRenderer.renderByBlock(Block pBlock, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) private voidLevelRenderer.renderEntities(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, Camera pCamera, DeltaTracker pDeltaTracker, List<Entity> pEntities) private voidLevelRenderer.renderEntity(Entity pEntity, double pCamX, double pCamY, double pCamZ, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) static voidShapeRenderer.renderFace(PoseStack pPoseStack, VertexConsumer pBuffer, Direction pFace, float pX1, float pY1, float pZ1, float pX2, float pY2, float pZ2, float pRed, float pGreen, float pBlue, float pAlpha) private static voidScreenEffectRenderer.renderFire(PoseStack pPoseStack, MultiBufferSource pBufferSource) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderHandsWithItems(float pPartialTicks, PoseStack pPoseStack, MultiBufferSource.BufferSource pBuffer, LocalPlayer pPlayerEntity, int pCombinedLight) private voidLevelRenderer.renderHitOutline(PoseStack pPoseStack, VertexConsumer pBuffer, Entity pEntity, double pCamX, double pCamY, double pCamZ, BlockPos pPos, BlockState pState, int pColor) voidItemInHandRenderer.renderItem(LivingEntity pEntity, ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) static voidShapeRenderer.renderLineBox(PoseStack pPoseStack, VertexConsumer pBuffer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static voidShapeRenderer.renderLineBox(PoseStack pPoseStack, VertexConsumer pBuffer, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha, float pRed2, float pGreen2, float pBlue2) static voidShapeRenderer.renderLineBox(PoseStack pPoseStack, VertexConsumer pBuffer, AABB pBox, float pRed, float pGreen, float pBlue, float pAlpha) private voidItemInHandRenderer.renderMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) private voidItemInHandRenderer.renderMapHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, HumanoidArm pSide) private voidSkyRenderer.renderMoon(int pPhase, float pAlpha, MultiBufferSource pBufferSource, PoseStack pPoseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) private voidItemInHandRenderer.renderPlayerArm(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) static voidScreenEffectRenderer.renderScreenEffect(Minecraft pMinecraft, PoseStack pPoseStack, MultiBufferSource pBufferSource) static voidShapeRenderer.renderShape(PoseStack pPoseStack, VertexConsumer pBuffer, VoxelShape pShape, double pX, double pY, double pZ, int pColor) private voidSkyRenderer.renderStars(FogParameters pFog, float pStarBrightness, PoseStack pPoseStack) private voidSkyRenderer.renderSun(float pAlpha, MultiBufferSource pBufferSource, PoseStack pPoseStack) voidSkyRenderer.renderSunMoonAndStars(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, float pTimeOfDay, int pMoonPhase, float pRainLevel, float pStarBrightness, FogParameters pFog) voidSkyRenderer.renderSunriseAndSunset(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, float pSunAngle, int pColor) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite pTexture, PoseStack pPoseStack, MultiBufferSource pBufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) static voidShapeRenderer.renderVector(PoseStack pPoseStack, VertexConsumer pBuffer, org.joml.Vector3f pStartPos, Vec3 pVector, int pColor) private static voidScreenEffectRenderer.renderWater(Minecraft pMnecraft, PoseStack pPoseStack, MultiBufferSource pBufferSource) private voidItemInHandRenderer.swingArm(float pSwingProgress, float pEquippedProgress, PoseStack pPoseStack, int pDirection, HumanoidArm pArm) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderBatched(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, List<BlockModelPart> pParts) Deprecated.voidBlockRenderDispatcher.renderBatched(BlockState p_234356_, BlockPos p_234357_, BlockAndTintGetter p_234358_, PoseStack p_234359_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234361_, List<BlockModelPart> p_410643_) voidBlockRenderDispatcher.renderBreakingTexture(BlockState pState, BlockPos pPos, BlockAndTintGetter pLevel, PoseStack pPoseStack, VertexConsumer pConsumer) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, ModelBlockRenderer.AmbientOcclusionRenderStorage pRenderStorage, int pPackedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, int pPackedLight, int pPackedOverlay, boolean pRepackLight, PoseStack pPoseStack, VertexConsumer pConsumer, List<BakedQuad> pQuads, ModelBlockRenderer.CommonRenderStorage pRenderStorage) private voidModelBlockRenderer.renderModelQuadFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, BakedQuad bakedquad, ModelBlockRenderer.CommonRenderStorage p_412163_) voidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, BlockAndTintGetter level, BlockPos pos) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter pLevel, List<BlockModelPart> pParts, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter p_234380_, List<BlockModelPart> p_410025_, BlockState p_234382_, BlockPos p_234383_, PoseStack p_234384_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234386_, int p_234389_) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter pLevel, List<BlockModelPart> pParts, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter p_234391_, List<BlockModelPart> p_410478_, BlockState p_234393_, BlockPos p_234394_, PoseStack p_234395_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234397_, int p_234400_) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter pLevel, List<BlockModelPart> pParts, BlockState pState, BlockPos pPos, PoseStack pPoseStack, VertexConsumer pConsumer, boolean pCheckSides, int pPackedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter p_234402_, List<BlockModelPart> p_410604_, BlockState p_234404_, BlockPos p_234405_, PoseStack p_234406_, Function<RenderType, VertexConsumer> bufferLookup, boolean p_234408_, int p_234411_) -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionvoidAbstractSignRenderer.render(SignBlockEntity p_389499_, float p_389653_, PoseStack p_389702_, MultiBufferSource p_389632_, int p_389452_, int p_389727_, Vec3 p_401029_) voidBannerRenderer.render(BannerBlockEntity p_112052_, float p_112053_, PoseStack p_112054_, MultiBufferSource p_112055_, int p_112056_, int p_112057_, Vec3 p_401132_) voidBeaconRenderer.render(T p_112149_, float p_112150_, PoseStack p_112151_, MultiBufferSource p_112152_, int p_112153_, int p_112154_, Vec3 p_401093_) voidBedRenderer.render(BedBlockEntity p_112205_, float p_112206_, PoseStack p_112207_, MultiBufferSource p_112208_, int p_112209_, int p_112210_, Vec3 p_401344_) voidBellRenderer.render(BellBlockEntity p_112233_, float p_112234_, PoseStack p_112235_, MultiBufferSource p_112236_, int p_112237_, int p_112238_, Vec3 p_401104_) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) voidBlockEntityRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBlockEntityWithBoundingBoxRenderer.render(T p_397324_, float p_397611_, PoseStack p_397388_, MultiBufferSource p_397625_, int p_397985_, int p_397795_, Vec3 p_401190_) voidBrushableBlockRenderer.render(BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_, Vec3 p_401179_) voidCampfireRenderer.render(CampfireBlockEntity p_112344_, float p_112345_, PoseStack p_112346_, MultiBufferSource p_112347_, int p_112348_, int p_112349_, Vec3 p_401331_) private voidChestRenderer.render(PoseStack pPoseStack, VertexConsumer pBuffer, ChestModel pModel, float pOpenness, int pPackedLight, int pPackedOverlay) voidChestRenderer.render(T p_112363_, float p_112364_, PoseStack p_112365_, MultiBufferSource p_112366_, int p_112367_, int p_112368_, Vec3 p_401038_) voidConduitRenderer.render(ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_, Vec3 p_401311_) private voidDecoratedPotRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, PotDecorations pDecorations) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity p_273776_, float p_273103_, PoseStack p_273455_, MultiBufferSource p_273010_, int p_273407_, int p_273059_, Vec3 p_401111_) voidEnchantTableRenderer.render(EnchantingTableBlockEntity p_341203_, float p_112419_, PoseStack p_112420_, MultiBufferSource p_112421_, int p_112422_, int p_112423_, Vec3 p_401253_) voidLecternRenderer.render(LecternBlockEntity p_112435_, float p_112436_, PoseStack p_112437_, MultiBufferSource p_112438_, int p_112439_, int p_112440_, Vec3 p_401430_) voidPistonHeadRenderer.render(PistonMovingBlockEntity p_112452_, float p_112453_, PoseStack p_112454_, MultiBufferSource p_112455_, int p_112456_, int p_112457_, Vec3 p_401129_) voidShulkerBoxRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Direction pFacing, float pProgress, Material pMaterial) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity p_112478_, float p_112479_, PoseStack p_112480_, MultiBufferSource p_112481_, int p_112482_, int p_112483_, Vec3 p_401208_) voidSkullBlockRenderer.render(SkullBlockEntity p_112534_, float p_112535_, PoseStack p_112536_, MultiBufferSource p_112537_, int p_112538_, int p_112539_, Vec3 p_401159_) voidSpawnerRenderer.render(SpawnerBlockEntity p_112563_, float p_112564_, PoseStack p_112565_, MultiBufferSource p_112566_, int p_112567_, int p_112568_, Vec3 p_401292_) voidTestInstanceRenderer.render(TestInstanceBlockEntity p_397390_, float p_397164_, PoseStack p_397714_, MultiBufferSource p_397845_, int p_397115_, int p_397818_, Vec3 p_401004_) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_, Vec3 p_401343_) voidTheEndPortalRenderer.render(T p_112650_, float p_112651_, PoseStack p_112652_, MultiBufferSource p_112653_, int p_112654_, int p_112655_, Vec3 p_401153_) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity p_312217_, float p_312274_, PoseStack p_312684_, MultiBufferSource p_312816_, int p_312320_, int p_312349_, Vec3 p_401133_) voidVaultRenderer.render(VaultBlockEntity p_323921_, float p_324166_, PoseStack p_324316_, MultiBufferSource p_323716_, int p_324311_, int p_324178_, Vec3 p_401121_) private static voidBannerRenderer.renderBanner(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, float pRotation, BannerModel pStandingModel, BannerFlagModel pStandingFlagModel, float pAngle, DyeColor pBaseColor, BannerPatternLayers pPatterns) private static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, float pPartialTick, float pRadius, long pGameTime, int pYOffset, int pHeight, int pColor) static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, ResourceLocation pBeamLocation, float pPartialTick, float pTextureScale, long pGameTime, int pYOffset, int pHeight, int pColor, float pBeamRadius, float pGlowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pPos, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, boolean pExtended, int pPackedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, EntityRenderDispatcher pEntityRenderer, double pOSpin, double pSpin) voidBannerRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, DyeColor pBaseColor, BannerPatternLayers pPatterns) voidBedRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Material pMaterial) voidDecoratedPotRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, PotDecorations pDecorations) static voidHangingSignRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Model pModel, Material pMaterial) static voidSignRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Model pModel, Material pMaterial) private voidBlockEntityWithBoundingBoxRenderer.renderInvisibleBlocks(T pBlockEntity, BlockGetter pLevel, BlockPos pPos, Vec3i pBoxSize, MultiBufferSource pBufferSource, PoseStack pPoseStack) private static voidBeaconRenderer.renderPart(PoseStack pPoseStack, VertexConsumer pConsumer, int pColor, int pMinY, int pMaxY, float pX1, float pZ1, float pX2, float pZ2, float pX3, float pZ3, float pX4, float pZ4, float pMinU, float pMaxU, float pMinV, float pMaxV) private static voidBannerRenderer.renderPatternLayer(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pMaterial, DyeColor pColor) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns, boolean pWithGlint, boolean pNoEntity) private voidBedRenderer.renderPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, Model pModel, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pIsFeet) private voidDecoratedPotRenderer.renderSide(ModelPart pModelPart, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, Material pMaterial) protected voidAbstractSignRenderer.renderSign(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, WoodType pWoodType, Model pModel) private voidAbstractSignRenderer.renderSignText(BlockPos pPos, SignText pText, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pLineHeight, int pMaxLineWidth, boolean pIsFront) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity pBlockEntity, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, BlockState pState, SignBlock pSign, WoodType pWoodType, Model pModel) static voidSkullBlockRenderer.renderSkull(Direction pDirection, float pYRot, float pMouthAnimation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SkullModelBase pModel, RenderType pRenderType) private voidBlockEntityWithBoundingBoxRenderer.renderStructureVoids(T pBlockEntity, BlockPos pPos, Vec3i pBoxSize, VertexConsumer pConsumer, PoseStack pPoseStack) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> pRenderer, T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, Vec3 pCameraPos) private static voidHangingSignRenderer.translateBase(PoseStack pPoseStack, float pYRot) private static voidSignRenderer.translateBase(PoseStack pPoseStack, float pYRot) protected abstract voidAbstractSignRenderer.translateSign(PoseStack pPoseStack, float pYRot, BlockState pState) protected voidHangingSignRenderer.translateSign(PoseStack p_277807_, float p_277917_, BlockState p_277638_) protected voidSignRenderer.translateSign(PoseStack pPoseStack, float pYRot, BlockState pState) private voidAbstractSignRenderer.translateSignText(PoseStack pPoseStack, boolean pIsFront, Vec3 pOffset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBrainDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer, double pX, double pY, double pZ) private voidSupportBlockRenderer.drawHighlights(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, Entity pEntity, DoubleSupplier pBiasGetter, float pRed, float pGreen, float pBlue) private static voidBreezeDebugRenderer.drawLine(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset, Vec3 pFromPos, Vec3 pToPos, int pColor) private static voidBeeDebugRenderer.highlightHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private voidSupportBlockRenderer.highlightPosition(BlockPos pPos, PoseStack pPoseStack, double pCamX, double pCamY, double pCamZ, MultiBufferSource pBuffer, double pBias, float pRed, float pGreen, float pBlue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack pPoseStack, MultiBufferSource pBuffer, SectionPos pPos) voidBeeDebugRenderer.render(PoseStack p_113061_, MultiBufferSource p_113062_, double p_113063_, double p_113064_, double p_113065_) voidBrainDebugRenderer.render(PoseStack p_113214_, MultiBufferSource p_113215_, double p_113216_, double p_113217_, double p_113218_) voidBreezeDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset) voidChunkBorderRenderer.render(PoseStack p_113358_, MultiBufferSource p_113359_, double p_113360_, double p_113361_, double p_113362_) voidChunkCullingDebugRenderer.render(PoseStack p_362623_, MultiBufferSource p_361977_, double p_364318_, double p_361586_, double p_365009_) voidChunkDebugRenderer.render(PoseStack p_113370_, MultiBufferSource p_113371_, double p_113372_, double p_113373_, double p_113374_) voidCollisionBoxRenderer.render(PoseStack p_113408_, MultiBufferSource p_113409_, double p_113410_, double p_113411_, double p_113412_) voidDebugRenderer.render(PoseStack pPoseStack, Frustum pFrustum, MultiBufferSource.BufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGameEventListenerRenderer.render(PoseStack p_173846_, MultiBufferSource p_173847_, double p_173848_, double p_173849_, double p_173850_) voidGameTestDebugRenderer.render(PoseStack p_113519_, MultiBufferSource p_113520_, double p_113521_, double p_113522_, double p_113523_) voidGoalSelectorDebugRenderer.render(PoseStack p_113552_, MultiBufferSource p_113553_, double p_113554_, double p_113555_, double p_113556_) voidHeightMapRenderer.render(PoseStack p_113576_, MultiBufferSource p_113577_, double p_113578_, double p_113579_, double p_113580_) voidLightDebugRenderer.render(PoseStack p_113587_, MultiBufferSource p_113588_, double p_113589_, double p_113590_, double p_113591_) voidLightSectionDebugRenderer.render(PoseStack p_281418_, MultiBufferSource p_282487_, double p_282164_, double p_282565_, double p_281615_) voidNeighborsUpdateRenderer.render(PoseStack p_113600_, MultiBufferSource p_113601_, double p_113602_, double p_113603_, double p_113604_) voidOctreeDebugRenderer.render(PoseStack pPoseStack, Frustum pFrustum, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidPathfindingRenderer.render(PoseStack p_113629_, MultiBufferSource p_113630_, double p_113631_, double p_113632_, double p_113633_) voidRaidDebugRenderer.render(PoseStack p_113652_, MultiBufferSource p_113653_, double p_113654_, double p_113655_, double p_113656_) voidRedstoneWireOrientationsRenderer.render(PoseStack p_363820_, MultiBufferSource p_363043_, double p_364261_, double p_361975_, double p_365341_) voidSolidFaceRenderer.render(PoseStack p_113670_, MultiBufferSource p_113671_, double p_113672_, double p_113673_, double p_113674_) voidStructureRenderer.render(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_) voidSupportBlockRenderer.render(PoseStack p_286297_, MultiBufferSource p_286436_, double p_286291_, double p_286388_, double p_286330_) voidVillageSectionsDebugRenderer.render(PoseStack p_113701_, MultiBufferSource p_113702_, double p_113703_, double p_113704_, double p_113705_) voidWaterDebugRenderer.render(PoseStack p_113719_, MultiBufferSource p_113720_, double p_113721_, double p_113722_, double p_113723_) voidWorldGenAttemptRenderer.render(PoseStack p_113732_, MultiBufferSource p_113733_, double p_113734_, double p_113735_, double p_113736_) voidDebugRenderer.renderAfterTranslucents(PoseStack pPoseStack, MultiBufferSource.BufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) private static voidLightSectionDebugRenderer.renderEdge(PoseStack pPoseStack, VertexConsumer pBuffer, double pCamX, double pCamY, double pCamZ, int pX1, int pY1, int pZ1, int pX2, int pY2, int pZ2, org.joml.Vector4f pColor) private static voidLightSectionDebugRenderer.renderEdges(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) private static voidLightSectionDebugRenderer.renderFace(PoseStack pPoseStack, VertexConsumer pBuffer, Direction pFace, double pCamX, double pCamY, double pCamZ, int pBlockX, int pBlockY, int pBlockZ, org.joml.Vector4f pColor) private static voidLightSectionDebugRenderer.renderFaces(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, VertexConsumer pBuffer, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pScale, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pStartPos, BlockPos pEndPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBuffer, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale, boolean pCenter, float pXOffset, boolean pTransparent) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, int pX, int pY, int pZ, int pColor) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos, List<String> pGhostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, List<String> pPoiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, HiveDebugPayload.HiveInfo pHiveInfo, Collection<UUID> pBeeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, GameTestDebugRenderer.Marker pMarker) private voidOctreeDebugRenderer.renderNode(Octree.Node pNode, PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ, int pRecursionDepth, boolean pIsLeafNode, org.apache.commons.lang3.mutable.MutableInt pNodesRendered, boolean pIsNearby) private voidBeeDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) static voidPathfindingRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBufferSource, Path pPath, float pNodeSize, boolean pRenderDebugNodes, boolean pRenderDebugInfo, double pX, double pY, double pZ) static voidPathfindingRenderer.renderPathLine(PoseStack pPoseStack, VertexConsumer pConsumer, Path pPath, double pX, double pY, double pZ) private voidBrainDebugRenderer.renderPoiInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugRenderer.PoiInfo pPoiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pColor) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, HiveDebugPayload.HiveInfo pHiveInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BrainDebugRenderer.PoiInfo pPoiInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) static voidDebugRenderer.renderVoxelShape(PoseStack pPoseStack, VertexConsumer pBuffer, VoxelShape pShape, double pX, double pY, double pZ, float pRed, float pGreen, float pBlue, float pAlpha, boolean pLowerColorVariance) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionprivate static <S extends MinecartRenderState>
voidprivate static <S extends MinecartRenderState>
voidvoidAbstractBoatRenderer.render(BoatRenderState p_376222_, PoseStack p_376926_, MultiBufferSource p_376211_, int p_376589_) voidAbstractMinecartRenderer.render(S p_363194_, PoseStack p_360847_, MultiBufferSource p_363596_, int p_361740_) voidAgeableMobRenderer.render(S p_362004_, PoseStack p_361118_, MultiBufferSource p_363184_, int p_361276_) Deprecated.voidArmorStandRenderer.render(ArmorStandRenderState p_360777_, PoseStack p_362088_, MultiBufferSource p_364152_, int p_361217_) voidArrowRenderer.render(S p_361021_, PoseStack p_113822_, MultiBufferSource p_113823_, int p_113824_) voidBreezeRenderer.render(BreezeRenderState p_364514_, PoseStack p_316442_, MultiBufferSource p_316679_, int p_316262_) voidChickenRenderer.render(ChickenRenderState p_401826_, PoseStack p_401883_, MultiBufferSource p_401836_, int p_401766_) voidCowRenderer.render(CowRenderState p_401408_, PoseStack p_401206_, MultiBufferSource p_401086_, int p_401222_) voidDisplayRenderer.render(ST p_360624_, PoseStack p_270117_, MultiBufferSource p_270319_, int p_270659_) voidDragonFireballRenderer.render(EntityRenderState p_363899_, PoseStack p_114071_, MultiBufferSource p_114072_, int p_114073_) voidEndCrystalRenderer.render(EndCrystalRenderState p_362403_, PoseStack p_114147_, MultiBufferSource p_114148_, int p_114149_) voidEnderDragonRenderer.render(EnderDragonRenderState p_364805_, PoseStack p_114211_, MultiBufferSource p_114212_, int p_114213_) <E extends Entity>
voidEntityRenderDispatcher.render(E pEntity, double pXOffset, double pYOffset, double pZOffset, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E pEntity, double pXOffset, double pYOffset, double pZOffset, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, EntityRenderer<? super E, S> pRenderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S pRenderState, double pXOffset, double pYOffset, double pZOffset, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S pRenderState, double pXOffset, double pYOffset, double pZOffset, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, EntityRenderer<?, S> pRenderer) voidEntityRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEvokerFangsRenderer.render(EvokerFangsRenderState p_363441_, PoseStack p_114531_, MultiBufferSource p_114532_, int p_114533_) voidExperienceOrbRenderer.render(ExperienceOrbRenderState p_363334_, PoseStack p_114602_, MultiBufferSource p_114603_, int p_114604_) voidFallingBlockRenderer.render(FallingBlockRenderState p_361300_, PoseStack p_114637_, MultiBufferSource p_114638_, int p_114639_) voidFireworkEntityRenderer.render(FireworkRocketRenderState p_362873_, PoseStack p_114659_, MultiBufferSource p_114660_, int p_114661_) voidFishingHookRenderer.render(FishingHookRenderState p_362456_, PoseStack p_114699_, MultiBufferSource p_114700_, int p_114701_) voidGuardianRenderer.render(GuardianRenderState p_363200_, PoseStack p_114793_, MultiBufferSource p_114794_, int p_114795_) voidIllusionerRenderer.render(IllusionerRenderState p_360892_, PoseStack p_114932_, MultiBufferSource p_114933_, int p_114934_) voidItemEntityRenderer.render(ItemEntityRenderState p_362172_, PoseStack p_115030_, MultiBufferSource p_115031_, int p_115032_) voidItemFrameRenderer.render(ItemFrameRenderState p_364723_, PoseStack p_115079_, MultiBufferSource p_115080_, int p_115081_) voidLeashKnotRenderer.render(EntityRenderState p_364077_, PoseStack p_115249_, MultiBufferSource p_115250_, int p_115251_) voidLightningBoltRenderer.render(LightningBoltRenderState p_361767_, PoseStack p_115269_, MultiBufferSource p_115270_, int p_115271_) voidLivingEntityRenderer.render(S p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) voidLlamaSpitRenderer.render(LlamaSpitRenderState p_365428_, PoseStack p_115376_, MultiBufferSource p_115377_, int p_115378_) voidOminousItemSpawnerRenderer.render(ItemClusterRenderState p_386695_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(PaintingRenderState p_363740_, PoseStack p_115533_, MultiBufferSource p_115534_, int p_115535_) voidPigRenderer.render(PigRenderState p_393990_, PoseStack p_393537_, MultiBufferSource p_394350_, int p_394258_) voidPufferfishRenderer.render(PufferfishRenderState p_362139_, PoseStack p_115758_, MultiBufferSource p_115759_, int p_115760_) voidSalmonRenderer.render(SalmonRenderState p_363534_, PoseStack p_360774_, MultiBufferSource p_363527_, int p_361309_) voidShulkerBulletRenderer.render(ShulkerBulletRenderState p_364049_, PoseStack p_115853_, MultiBufferSource p_115854_, int p_115855_) voidThrownItemRenderer.render(ThrownItemRenderState p_363985_, PoseStack p_362764_, MultiBufferSource p_361995_, int p_362009_) voidThrownTridentRenderer.render(ThrownTridentRenderState p_361109_, PoseStack p_116114_, MultiBufferSource p_116115_, int p_116116_) voidTntRenderer.render(TntRenderState p_364695_, PoseStack p_116180_, MultiBufferSource p_116181_, int p_116182_) voidTropicalFishRenderer.render(TropicalFishRenderState p_360880_, PoseStack p_116200_, MultiBufferSource p_116201_, int p_116202_) voidWindChargeRenderer.render(EntityRenderState p_364131_, PoseStack p_311882_, MultiBufferSource p_312849_, int p_312740_) voidWitherSkullRenderer.render(WitherSkullRenderState p_365156_, PoseStack p_116475_, MultiBufferSource p_116476_, int p_116477_) private static voidGuardianRenderer.renderBeam(PoseStack pPoseStack, VertexConsumer pBuffer, Vec3 pBeamVector, float pAttackTime, float pScale, float pAnimationTime) static voidEnderDragonRenderer.renderCrystalBeams(float pOffsetX, float pOffsetY, float pOffsetZ, float pAgeInTicks, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack pPoseStack, MultiBufferSource pBufferSource, EntityRenderState pRenderState, org.joml.Quaternionf pQuaternion) private static voidEntityRenderDispatcher.renderHitbox(PoseStack pPosStack, VertexConsumer pConsumer, HitboxRenderState pHitbox) private voidEntityRenderDispatcher.renderHitboxes(PoseStack pPoseStack, EntityRenderState pRenderState, HitboxesRenderState pHitboxesRenderState, MultiBufferSource pBufferSource) private static voidEntityRenderDispatcher.renderHitboxesAndViewVector(PoseStack pPoseStack, HitboxesRenderState pHitboxesRenderState, VertexConsumer pConsumer, float pEyeHeight) voidDisplayRenderer.BlockDisplayRenderer.renderInner(BlockDisplayEntityRenderState p_362193_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(ItemDisplayEntityRenderState p_364899_, PoseStack p_277361_, MultiBufferSource p_277912_, int p_277474_, float p_278032_) protected abstract voidDisplayRenderer.renderInner(ST pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pInterpolationProgress) voidDisplayRenderer.TextDisplayRenderer.renderInner(TextDisplayEntityRenderState p_363505_, PoseStack p_277503_, MultiBufferSource p_278036_, int p_278079_, float p_277784_) static voidItemRenderer.renderItem(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, int[] pTintLayers, List<BakedQuad> pQuads, RenderType pRenderType, ItemStackRenderState.FoilType pFoilType) private static voidEntityRenderer.renderLeash(PoseStack pPoseStack, MultiBufferSource pBuffer, EntityRenderState.LeashState pLeashState) protected voidAbstractMinecartRenderer.renderMinecartContents(S pRenderState, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTntRenderState p_363014_, BlockState p_116153_, PoseStack p_116154_, MultiBufferSource p_116155_, int p_116156_) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom, AABB pBoundingBox) protected voidEntityRenderer.renderNameTag(S pRenderState, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private voidPaintingRenderer.renderPainting(PoseStack pPoseStack, VertexConsumer pBuffer, int[] pLightCoords, int pWidth, int pHeight, TextureAtlasSprite pFrontSprite, TextureAtlasSprite pBackSprite) private static voidItemRenderer.renderQuadList(PoseStack pPoseStack, VertexConsumer pBuffer, List<BakedQuad> pQuads, int[] pTintLayers, int pPackedLight, int pPackedOverlay) private static voidEnderDragonRenderer.renderRays(PoseStack pPoseStack, float pDragonDeathCompletion, VertexConsumer pBuffer) private static voidEntityRenderDispatcher.renderShadow(PoseStack pPoseStack, MultiBufferSource pBufferSource, EntityRenderState pRenderState, float pStrength, LevelReader pLevel, float pSize) voidItemRenderer.renderStatic(LivingEntity pEntity, ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pPackedLight, int pPackedOverlay, int pSeed) voidItemRenderer.renderStatic(ItemStack pStack, ItemDisplayContext pDisplayContext, int pPackedLight, int pPackedOverlay, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pSeed) protected voidAbstractBoatRenderer.renderTypeAdditions(BoatRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidBoatRenderer.renderTypeAdditions(BoatRenderState p_376691_, PoseStack p_376523_, MultiBufferSource p_376756_, int p_376697_) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher pBlockRenderDispatcher, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pWhiteOverlay) protected voidCreeperRenderer.scale(CreeperRenderState p_362568_, PoseStack p_114047_) protected voidprotected voidMagmaCubeRenderer.scale(SlimeRenderState p_362807_, PoseStack p_115390_) protected voidPhantomRenderer.scale(PhantomRenderState p_364542_, PoseStack p_115682_) protected voidSlimeRenderer.scale(SlimeRenderState p_364158_, PoseStack p_115964_) protected voidWitherBossRenderer.scale(WitherRenderState p_360406_, PoseStack p_116440_) protected voidArmorStandRenderer.setupRotations(ArmorStandRenderState p_364765_, PoseStack p_113801_, float p_113802_, float p_113803_) protected voidCatRenderer.setupRotations(CatRenderState p_363397_, PoseStack p_113945_, float p_113946_, float p_113947_) protected voidCodRenderer.setupRotations(LivingEntityRenderState p_360516_, PoseStack p_114010_, float p_114011_, float p_114012_) protected voidDrownedRenderer.setupRotations(ZombieRenderState p_361137_, PoseStack p_114104_, float p_114105_, float p_114106_) protected voidFoxRenderer.setupRotations(FoxRenderState p_363483_, PoseStack p_114731_, float p_114732_, float p_114733_) protected voidIronGolemRenderer.setupRotations(IronGolemRenderState p_360361_, PoseStack p_115015_, float p_115016_, float p_115017_) protected voidLivingEntityRenderer.setupRotations(S pRenderState, PoseStack pPoseStack, float pBodyRot, float pScale) protected voidPandaRenderer.setupRotations(PandaRenderState p_362586_, PoseStack p_115634_, float p_115635_, float p_115636_) protected voidPhantomRenderer.setupRotations(PhantomRenderState p_363004_, PoseStack p_115686_, float p_115687_, float p_115688_) protected voidPufferfishRenderer.setupRotations(PufferfishRenderState p_362740_, PoseStack p_115763_, float p_115764_, float p_115765_) protected voidSalmonRenderer.setupRotations(SalmonRenderState p_365150_, PoseStack p_115829_, float p_115830_, float p_115831_) protected voidShulkerRenderer.setupRotations(ShulkerRenderState p_364147_, PoseStack p_115908_, float p_115909_, float p_115910_) protected voidSquidRenderer.setupRotations(SquidRenderState p_360924_, PoseStack p_116025_, float p_116026_, float p_116027_) protected voidTropicalFishRenderer.setupRotations(TropicalFishRenderState p_365512_, PoseStack p_116227_, float p_116228_, float p_116229_) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected voidCrossedArmsItemLayer.applyTranslation(S pRenderState, PoseStack pPoseStack) protected voidWitchItemLayer.applyTranslation(WitchRenderState p_383222_, PoseStack p_382897_) protected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<S> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, int pColor) private voidWolfArmorLayer.maybeRenderCracks(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemStack pArmorItem, Model pModel) voidBreezeEyesLayer.render(PoseStack p_312883_, MultiBufferSource p_312624_, int p_312874_, BreezeRenderState p_365352_, float p_312852_, float p_311980_) voidBreezeWindLayer.render(PoseStack p_312704_, MultiBufferSource p_312359_, int p_312773_, BreezeRenderState p_362521_, float p_312146_, float p_312128_) voidCapeLayer.render(PoseStack p_116615_, MultiBufferSource p_116616_, int p_116617_, PlayerRenderState p_360337_, float p_116619_, float p_116620_) voidCarriedBlockLayer.render(PoseStack p_116639_, MultiBufferSource p_116640_, int p_116641_, EndermanRenderState p_360511_, float p_116643_, float p_116644_) voidCatCollarLayer.render(PoseStack p_116666_, MultiBufferSource p_116667_, int p_116668_, CatRenderState p_362050_, float p_116670_, float p_116671_) voidCrossedArmsItemLayer.render(PoseStack p_116699_, MultiBufferSource p_116700_, int p_116701_, S p_387384_, float p_116703_, float p_116704_) voidCustomHeadLayer.render(PoseStack p_116731_, MultiBufferSource p_116732_, int p_116733_, S p_360660_, float p_116735_, float p_116736_) voidDeadmau5EarsLayer.render(PoseStack p_116873_, MultiBufferSource p_116874_, int p_116875_, PlayerRenderState p_361714_, float p_116877_, float p_116878_) voidDolphinCarryingItemLayer.render(PoseStack p_116886_, MultiBufferSource p_116887_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.render(PoseStack p_116913_, MultiBufferSource p_116914_, int p_116915_, ZombieRenderState p_361730_, float p_116917_, float p_116918_) voidEnergySwirlLayer.render(PoseStack p_116970_, MultiBufferSource p_116971_, int p_116972_, S p_360567_, float p_116974_, float p_116975_) voidEyesLayer.render(PoseStack p_116983_, MultiBufferSource p_116984_, int p_116985_, S p_363277_, float p_116987_, float p_116988_) voidFoxHeldItemLayer.render(PoseStack p_117007_, MultiBufferSource p_117008_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.render(PoseStack p_117047_, MultiBufferSource p_117048_, int p_117049_, HorseRenderState p_365122_, float p_117051_, float p_117052_) voidHumanoidArmorLayer.render(PoseStack p_117096_, MultiBufferSource p_117097_, int p_117098_, S p_363290_, float p_117100_, float p_117101_) voidIronGolemCrackinessLayer.render(PoseStack p_117137_, MultiBufferSource p_117138_, int p_117139_, IronGolemRenderState p_362922_, float p_117141_, float p_117142_) voidIronGolemFlowerLayer.render(PoseStack p_117172_, MultiBufferSource p_117173_, int p_117174_, IronGolemRenderState p_364431_, float p_117176_, float p_117177_) voidItemInHandLayer.render(PoseStack p_117193_, MultiBufferSource p_117194_, int p_117195_, S p_386634_, float p_117197_, float p_117198_) voidLivingEntityEmissiveLayer.render(PoseStack p_380055_, MultiBufferSource p_379364_, int p_380349_, S p_379499_, float p_379823_, float p_380346_) voidLlamaDecorLayer.render(PoseStack p_117232_, MultiBufferSource p_117233_, int p_117234_, LlamaRenderState p_364326_, float p_117236_, float p_117237_) voidMushroomCowMushroomLayer.render(PoseStack p_117256_, MultiBufferSource p_117257_, int p_117258_, MushroomCowRenderState p_361786_, float p_117260_, float p_117261_) voidPandaHoldsItemLayer.render(PoseStack p_117269_, MultiBufferSource p_117270_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.render(PoseStack p_117307_, MultiBufferSource p_117308_, int p_117309_, PlayerRenderState p_360723_, float p_117311_, float p_117312_) abstract voidRenderLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidSheepWoolLayer.render(PoseStack p_360648_, MultiBufferSource p_361412_, int p_361724_, SheepRenderState p_362704_, float p_363845_, float p_360883_) voidSheepWoolUndercoatLayer.render(PoseStack p_406212_, MultiBufferSource p_406331_, int p_406201_, SheepRenderState p_406356_, float p_406239_, float p_406245_) voidSimpleEquipmentLayer.render(PoseStack p_397396_, MultiBufferSource p_397882_, int p_397812_, S p_397405_, float p_397045_, float p_397886_) voidSkeletonClothingLayer.render(PoseStack p_326898_, MultiBufferSource p_326791_, int p_326885_, S p_361596_, float p_326921_, float p_326877_) voidSlimeOuterLayer.render(PoseStack p_117470_, MultiBufferSource p_117471_, int p_117472_, SlimeRenderState p_360800_, float p_117474_, float p_117475_) voidSnowGolemHeadLayer.render(PoseStack p_117483_, MultiBufferSource p_117484_, int p_117485_, SnowGolemRenderState p_388156_, float p_117487_, float p_117488_) voidSpinAttackEffectLayer.render(PoseStack p_117515_, MultiBufferSource p_117516_, int p_117517_, PlayerRenderState p_362202_, float p_117519_, float p_117520_) voidStuckInBodyLayer.render(PoseStack p_117575_, MultiBufferSource p_117576_, int p_117577_, PlayerRenderState p_363391_, float p_117579_, float p_117580_) voidTropicalFishPatternLayer.render(PoseStack p_117612_, MultiBufferSource p_117613_, int p_117614_, TropicalFishRenderState p_362806_, float p_117616_, float p_117617_) voidVillagerProfessionLayer.render(PoseStack p_117646_, MultiBufferSource p_117647_, int p_117648_, S p_360821_, float p_117650_, float p_117651_) voidWingsLayer.render(PoseStack p_371573_, MultiBufferSource p_371529_, int p_371828_, S p_371273_, float p_371865_, float p_371528_) voidWolfArmorLayer.render(PoseStack p_316890_, MultiBufferSource p_316537_, int p_316674_, WolfRenderState p_360943_, float p_316775_, float p_316264_) voidWolfCollarLayer.render(PoseStack p_117709_, MultiBufferSource p_117710_, int p_117711_, WolfRenderState p_364226_, float p_117713_, float p_117714_) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, ItemStack pArmorItem, EquipmentSlot pSlot, int pPackedLight, A pModel) protected voidItemInHandLayer.renderArmWithItem(S pRenderState, ItemStackRenderState pItemStackRenderState, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(S p_363789_, ItemStackRenderState p_386948_, HumanoidArm p_365271_, PoseStack p_362346_, MultiBufferSource p_360927_, int p_362805_) protected static voidRenderLayer.renderColoredCutoutModel(EntityModel<?> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, LivingEntityRenderState pRenderState, int pColor) private voidLlamaDecorLayer.renderEquipment(PoseStack pPoseStack, MultiBufferSource pBufferSource, LlamaRenderState pRenderState, ItemStack pStack, ResourceKey<EquipmentAsset> pEquipmentAsset, int pPackedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(ItemStackRenderState pRenderState, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pPlayerTexture) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, boolean pRenderOutline, BlockState pState, int pPackedOverlay, BlockStateModel pModel) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, PlayerRenderState pRenderState, Parrot.Variant pVariant, float pYRot, float pXRot, boolean pLeftShoulder) private voidStuckInBodyLayer.renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pX, float pY, float pZ) static voidCustomHeadLayer.translateToHead(PoseStack pPoseStack, CustomHeadLayer.Transforms pTransforms) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) private voidPlayerRenderer.renderHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, ModelPart pArm, boolean pIsSleeveVisible) voidPlayerRenderer.renderLeftHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible) Deprecated.voidPlayerRenderer.renderLeftHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(PlayerRenderState p_363185_, Component p_117809_, PoseStack p_117810_, MultiBufferSource p_117811_, int p_117812_) voidPlayerRenderer.renderRightHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible) Deprecated.voidPlayerRenderer.renderRightHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.scale(PlayerRenderState p_364943_, PoseStack p_117799_) protected voidPlayerRenderer.setupRotations(PlayerRenderState p_363355_, PoseStack p_117803_, float p_117804_, float p_117805_) -
Uses of PoseStack in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type PoseStackModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidItemStackRenderState.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) -
Uses of PoseStack in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.render(BannerPatternLayers p_388526_, ItemDisplayContext p_387517_, PoseStack p_388611_, MultiBufferSource p_388866_, int p_387337_, int p_386801_, boolean p_387745_) voidBedSpecialRenderer.render(ItemDisplayContext p_387275_, PoseStack p_387960_, MultiBufferSource p_386542_, int p_386921_, int p_387639_, boolean p_387936_) voidChestSpecialRenderer.render(ItemDisplayContext p_388647_, PoseStack p_387780_, MultiBufferSource p_386788_, int p_387736_, int p_387546_, boolean p_387869_) voidConduitSpecialRenderer.render(ItemDisplayContext p_387714_, PoseStack p_386873_, MultiBufferSource p_388451_, int p_387407_, int p_387355_, boolean p_386645_) voidDecoratedPotSpecialRenderer.render(PotDecorations p_387830_, ItemDisplayContext p_388378_, PoseStack p_387712_, MultiBufferSource p_386487_, int p_388845_, int p_388255_, boolean p_386498_) voidHangingSignSpecialRenderer.render(ItemDisplayContext p_389655_, PoseStack p_389572_, MultiBufferSource p_389478_, int p_389663_, int p_389449_, boolean p_389652_) default voidNoDataSpecialModelRenderer.render(Void p_388741_, ItemDisplayContext p_388330_, PoseStack p_386566_, MultiBufferSource p_387064_, int p_386544_, int p_388169_, boolean p_387813_) voidNoDataSpecialModelRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidShieldSpecialRenderer.render(DataComponentMap p_386991_, ItemDisplayContext p_388730_, PoseStack p_387961_, MultiBufferSource p_388686_, int p_387382_, int p_387013_, boolean p_387902_) voidShulkerBoxSpecialRenderer.render(ItemDisplayContext p_387436_, PoseStack p_387209_, MultiBufferSource p_388521_, int p_388851_, int p_387596_, boolean p_388474_) voidSkullSpecialRenderer.render(ResolvableProfile p_388043_, ItemDisplayContext p_387716_, PoseStack p_386490_, MultiBufferSource p_388080_, int p_387930_, int p_387838_, boolean p_386959_) voidSpecialModelRenderer.render(T pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidStandingSignSpecialRenderer.render(ItemDisplayContext p_389518_, PoseStack p_389707_, MultiBufferSource p_389673_, int p_389471_, int p_389604_, boolean p_389437_) voidTridentSpecialRenderer.render(ItemDisplayContext p_387547_, PoseStack p_386661_, MultiBufferSource p_386541_, int p_387525_, int p_388595_, boolean p_388045_) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidClientHooks.addAdditionalGeometry(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<RenderType, VertexConsumer> getOrCreateBuilder, RenderChunkRegion region, PoseStack transformation) static voidClientHooks.dispatchRenderStage(RenderLevelStageEvent.Stage stage, Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) private static voidBlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) static booleanClientHooks.renderBlockOverlay(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static booleanClientHooks.renderFireOverlay(Player player, PoseStack mat) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static booleanClientHooks.renderWaterOverlay(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackAddSectionGeometryEvent.SectionRenderingContext.poseStackprivate final PoseStackRenderArmEvent.poseStackprivate final PoseStackRenderBlockScreenEffectEvent.poseStackprivate final PoseStackRenderHandEvent.poseStackprivate final PoseStackRenderHighlightEvent.poseStackprivate final PoseStackRenderItemInFrameEvent.poseStackprivate final PoseStackRenderLevelStageEvent.poseStackprivate final PoseStackRenderLivingEvent.poseStackprivate final PoseStackRenderNameTagEvent.DoRender.poseStackMethods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()RenderArmEvent.getPoseStack()Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()Returns the pose stack used for rendering.RenderNameTagEvent.DoRender.getPoseStack()Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent(RenderLevelStageEvent.Stage stage, Level level, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum, Iterable<? extends IRenderableSection> renderableSections) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStack -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault booleanIClientItemExtensions.applyForgeHandTransform(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index)
PlayerRenderer.renderLeftHand(PoseStack, MultiBufferSource, int, ResourceLocation, boolean, AbstractClientPlayer)instead