Package net.minecraft.client.model
Class VexModel
- All Implemented Interfaces:
ArmedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
Fields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
Fields inherited from class net.minecraft.client.model.Model
renderType, root
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinition
private void
offsetStackPosition
(PoseStack p_263343_, boolean p_263414_) private void
setArmsCharging
(boolean p_364303_, boolean p_365251_, float p_265125_) void
setupAnim
(VexRenderState p_362388_) void
translateToHand
(HumanoidArm p_259770_, PoseStack p_260351_) Methods inherited from class net.minecraft.client.model.Model
allParts, animate, animate, animate, animate, animateWalk, animateWalk, applyStatic, applyStatic, getAnimation, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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body
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rightArm
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leftArm
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rightWing
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leftWing
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head
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Constructor Details
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VexModel
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Method Details
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createBodyLayer
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setupAnim
- Overrides:
setupAnim
in classEntityModel<VexRenderState>
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setArmsCharging
private void setArmsCharging(boolean p_364303_, boolean p_365251_, float p_265125_) -
translateToHand
- Specified by:
translateToHand
in interfaceArmedModel
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offsetStackPosition
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