Uses of Class
net.minecraft.client.renderer.state.CameraRenderState
Packages that use CameraRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of CameraRenderState in net.minecraft.client
Methods in net.minecraft.client with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidCamera.extractRenderState(CameraRenderState cameraState, float partialTicks) -
Uses of CameraRenderState in net.minecraft.client.gui.components
Methods in net.minecraft.client.gui.components with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidDebugScreenOverlay.render3dCrosshair(CameraRenderState cameraState) -
Uses of CameraRenderState in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidElderGuardianParticleGroup.State.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemPickupParticleGroup.State.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type CameraRenderStateModifier and TypeMethodDescriptionprivate voidLevelRenderer.addLateDebugPass(FrameGraphBuilder frame, CameraRenderState camera, GpuBufferSlice fog, Matrix4f modelViewMatrix) private voidLevelRenderer.addSkyPass(FrameGraphBuilder frame, CameraRenderState cameraState, GpuBufferSlice skyFog) Deprecated.private voidLevelRenderer.addSkyPass(FrameGraphBuilder frame, CameraRenderState cameraState, GpuBufferSlice skyFog, Matrix4f modelViewMatrix) private voidGameRenderer.bobHurt(CameraRenderState cameraState, PoseStack poseStack) private voidGameRenderer.bobView(CameraRenderState cameraState, PoseStack poseStack) private voidGameRenderer.renderItemInHand(CameraRenderState cameraState, float deltaPartialTick, Matrix4f modelViewMatrix) voidLevelRenderer.renderLevel(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4f modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, ChunkSectionsToRender chunkSectionsToRender) voidOrderedSubmitNodeCollector.submitNameTag(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) voidSubmitNodeCollection.submitNameTag(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) voidSubmitNodeStorage.submitNameTag(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidAbstractEndPortalRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAbstractSignRenderer.submit(SignRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBannerRenderer.submit(BannerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBeaconRenderer.submit(BeaconRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBedRenderer.submit(BedRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBellRenderer.submit(BellRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) <S extends BlockEntityRenderState>
voidBlockEntityRenderDispatcher.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBlockEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBlockEntityWithBoundingBoxRenderer.submit(BlockEntityWithBoundingBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidBrushableBlockRenderer.submit(BrushableBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCampfireRenderer.submit(CampfireRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidChestRenderer.submit(ChestRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidConduitRenderer.submit(CondiutRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCopperGolemStatueBlockRenderer.submit(CopperGolemStatueRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDecoratedPotRenderer.submit(DecoratedPotRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEnchantTableRenderer.submit(EnchantTableRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLecternRenderer.submit(LecternRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPistonHeadRenderer.submit(PistonHeadRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShelfRenderer.submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShulkerBoxRenderer.submit(ShulkerBoxRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSkullBlockRenderer.submit(SkullBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSpawnerRenderer.submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTestInstanceRenderer.submit(TestInstanceRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTheEndGatewayRenderer.submit(EndGatewayRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTrialSpawnerRenderer.submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidVaultRenderer.submit(VaultRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) static voidSpawnerRenderer.submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidAbstractBoatRenderer.submit(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAbstractMinecartRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidAgeableMobRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) Deprecated.voidArmorStandRenderer.submit(ArmorStandRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidArrowRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidChickenRenderer.submit(ChickenRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidCowRenderer.submit(CowRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDisplayRenderer.submit(ST state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidDragonFireballRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEndCrystalRenderer.submit(EndCrystalRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEnderDragonRenderer.submit(EnderDragonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) <S extends EntityRenderState>
voidEntityRenderDispatcher.submit(S renderState, CameraRenderState camera, double x, double y, double z, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) voidEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidEvokerFangsRenderer.submit(EvokerFangsRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidExperienceOrbRenderer.submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFallingBlockRenderer.submit(FallingBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFireworkEntityRenderer.submit(FireworkRocketRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidFishingHookRenderer.submit(FishingHookRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidGuardianRenderer.submit(GuardianRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidIllusionerRenderer.submit(IllusionerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemEntityRenderer.submit(ItemEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidItemFrameRenderer.submit(ItemFrameRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLeashKnotRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLightningBoltRenderer.submit(LightningBoltRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLivingEntityRenderer.submit(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidLlamaSpitRenderer.submit(LlamaSpitRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidOminousItemSpawnerRenderer.submit(ItemClusterRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPaintingRenderer.submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPigRenderer.submit(PigRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidPufferfishRenderer.submit(PufferfishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidSalmonRenderer.submit(SalmonRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidShulkerBulletRenderer.submit(ShulkerBulletRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidThrownItemRenderer.submit(ThrownItemRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidThrownTridentRenderer.submit(ThrownTridentRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTntRenderer.submit(TntRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidTropicalFishRenderer.submit(TropicalFishRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidWindChargeRenderer.submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidWitherSkullRenderer.submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidZombieNautilusRenderer.submit(NautilusRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) protected voidEntityRenderer.submitNameTag(S state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidAvatarRenderer.submit(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) protected voidAvatarRenderer.submitNameTag(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.feature
Methods in net.minecraft.client.renderer.feature with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidNameTagFeatureRenderer.Storage.add(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.gizmos
Methods in net.minecraft.client.renderer.gizmos with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidDrawableGizmoPrimitives.Group.render(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera, Matrix4f modelViewMatrix) voidDrawableGizmoPrimitives.render(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera, Matrix4f modelViewMatrix) private voidDrawableGizmoPrimitives.Group.renderLines(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera, Matrix4f modelViewMatrix) private voidDrawableGizmoPrimitives.Group.renderPoints(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera) private voidDrawableGizmoPrimitives.Group.renderQuads(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera) private voidDrawableGizmoPrimitives.Group.renderTexts(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera) private voidDrawableGizmoPrimitives.Group.renderTriangleFans(PoseStack poseStack, MultiBufferSource bufferSource, CameraRenderState camera) -
Uses of CameraRenderState in net.minecraft.client.renderer.state
Fields in net.minecraft.client.renderer.state declared as CameraRenderStateMethods in net.minecraft.client.renderer.state with parameters of type CameraRenderStateModifier and TypeMethodDescriptionvoidParticleGroupRenderState.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) voidParticlesRenderState.submit(SubmitNodeStorage submitNodeStorage, CameraRenderState camera) voidQuadParticleRenderState.submit(SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of CameraRenderState in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type CameraRenderStateModifier and TypeMethodDescriptionstatic FrameGraphSetupEventClientHooks.fireFrameGraphSetup(FrameGraphBuilder builder, LevelTargetBundle targets, RenderTargetDescriptor renderTargetDescriptor, CameraRenderState cameraState, Matrix4f modelViewMatrix, DeltaTracker deltaTracker, ProfilerFiller profiler) -
Uses of CameraRenderState in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as CameraRenderStateModifier and TypeFieldDescriptionprivate final CameraRenderStateRenderNameTagEvent.DoRender.cameraRenderStateprivate final CameraRenderStateFrameGraphSetupEvent.cameraStateMethods in net.neoforged.neoforge.client.event that return CameraRenderStateModifier and TypeMethodDescriptionRenderNameTagEvent.DoRender.getCameraRenderState()Returns the render state of the camera from which the name tag is being observed.FrameGraphSetupEvent.getCameraState()Returns theCameraRenderState.Constructors in net.neoforged.neoforge.client.event with parameters of type CameraRenderStateModifierConstructorDescriptionDoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState cameraRenderState, float partialTick) FrameGraphSetupEvent(FrameGraphBuilder builder, LevelTargetBundle targets, RenderTargetDescriptor renderTargetDescriptor, CameraRenderState cameraState, Matrix4f modelViewMatrix, DeltaTracker deltaTracker, ProfilerFiller profiler)
LevelRenderer.addSkyPass(FrameGraphBuilder, CameraRenderState, GpuBufferSlice, Matrix4f)instead