Class GameRenderer
java.lang.Object
net.minecraft.client.renderer.GameRenderer
- All Implemented Interfaces:
AutoCloseable, TrackedWaypoint.Projector
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final Identifierprivate floatprivate floatprotected final CubeMapprivate booleanprivate final FeatureRenderDispatcherprivate final FogRendererprivate final GlobalSettingsUniformprivate final GuiRendererprivate final GuiRenderStateprivate booleanprivate final ProjectionMatrixBufferprivate final Projectionfinal ItemInHandRendererprivate longprivate longprivate final ProjectionMatrixBufferprivate final LevelRenderStateprivate final Lightingprivate final Lightmapprivate final LightmapRenderStateprivate final LightmapRenderStateExtractorprivate static final org.slf4j.Loggerprivate final Camerastatic final intprivate final Minecraftprivate static final floatprivate final OverlayTextureprotected final PanoramaRendererprivate static final floatprivate @Nullable Identifierstatic final floatprivate final RandomSourceprivate booleanprivate final RenderBuffersprivate final CrossFrameResourcePoolprivate final ScreenEffectRendererprivate floatprivate floatprivate final SubmitNodeStorageprivate final UiLightmapprivate boolean -
Constructor Summary
ConstructorsConstructorDescriptionGameRenderer(Minecraft minecraft, ItemInHandRenderer itemInHandRenderer, RenderBuffers renderBuffers, BlockRenderDispatcher blockRenderer) -
Method Summary
Modifier and TypeMethodDescriptionprivate voidbobHurt(CameraRenderState cameraState, PoseStack poseStack) private voidbobView(CameraRenderState cameraState, PoseStack poseStack) voidcheckEntityPostEffect(@Nullable Entity cameraEntity) What shader to use when spectating this entityvoidvoidclose()@Nullable IdentifiervoiddisplayItemActivation(ItemStack itemStack) private voidextractCamera(DeltaTracker deltaTracker, float partialTicks) floatgetBossOverlayWorldDarkening(float a) static floatgetNightVisionScale(LivingEntity camera, float a) lightmap()voidpick(float a) Gets the block or object that is being moused over.voidpreloadUiShader(ResourceProvider resourceProvider) voiddoubleprojectPointToScreen(Vec3 point) voidrender(DeltaTracker deltaTracker, boolean renderLevel) private voidprivate voidrenderItemInHand(CameraRenderState cameraState, float deltaPartialTick, Matrix4f modelViewMatrix) voidrenderLevel(DeltaTracker deltaTracker) voidvoidresize(int width, int height) voidsetLevel(@Nullable ClientLevel level) voidvoidsetRenderBlockOutline(boolean renderBlockOutline) private booleanprivate voidtakeAutoScreenshot(Path screenshotFile) voidtick()voidprivate void
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Field Details
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BLUR_POST_CHAIN_ID
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MAX_BLUR_RADIUS
public static final int MAX_BLUR_RADIUS- See Also:
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LOGGER
private static final org.slf4j.Logger LOGGER -
PROJECTION_3D_HUD_Z_FAR
public static final float PROJECTION_3D_HUD_Z_FAR- See Also:
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PORTAL_SPINNING_SPEED
private static final float PORTAL_SPINNING_SPEED- See Also:
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NAUSEA_SPINNING_SPEED
private static final float NAUSEA_SPINNING_SPEED- See Also:
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minecraft
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random
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itemInHandRenderer
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screenEffectRenderer
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renderBuffers
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spinningEffectTime
private float spinningEffectTime -
spinningEffectSpeed
private float spinningEffectSpeed -
bossOverlayWorldDarkening
private float bossOverlayWorldDarkening -
bossOverlayWorldDarkeningO
private float bossOverlayWorldDarkeningO -
renderBlockOutline
private boolean renderBlockOutline -
lastScreenshotAttempt
private long lastScreenshotAttempt -
hasWorldScreenshot
private boolean hasWorldScreenshot -
lastActiveTime
private long lastActiveTime -
lightmap
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lightmapRenderStateExtractor
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lightmapRenderState
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uiLightmap
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useUiLightmap
private boolean useUiLightmap -
overlayTexture
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cubeMap
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panorama
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resourcePool
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fogRenderer
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guiRenderer
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guiRenderState
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levelRenderState
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submitNodeStorage
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featureRenderDispatcher
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postEffectId
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effectActive
private boolean effectActive -
mainCamera
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hudProjection
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lighting
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globalSettingsUniform
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levelProjectionMatrixBuffer
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hud3dProjectionMatrixBuffer
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Constructor Details
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GameRenderer
public GameRenderer(Minecraft minecraft, ItemInHandRenderer itemInHandRenderer, RenderBuffers renderBuffers, BlockRenderDispatcher blockRenderer)
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Method Details
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close
public void close()- Specified by:
closein interfaceAutoCloseable
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getSubmitNodeStorage
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getFeatureRenderDispatcher
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getLevelRenderState
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setRenderBlockOutline
public void setRenderBlockOutline(boolean renderBlockOutline) -
clearPostEffect
public void clearPostEffect() -
togglePostEffect
public void togglePostEffect() -
checkEntityPostEffect
What shader to use when spectating this entity -
setPostEffect
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processBlurEffect
public void processBlurEffect() -
preloadUiShader
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tick
public void tick() -
currentPostEffect
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resize
public void resize(int width, int height) -
pick
public void pick(float a) Gets the block or object that is being moused over. -
bobHurt
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bobView
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renderItemInHand
private void renderItemInHand(CameraRenderState cameraState, float deltaPartialTick, Matrix4f modelViewMatrix) -
getNightVisionScale
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render
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renderActiveTextDebug
private void renderActiveTextDebug() -
tryTakeScreenshotIfNeeded
private void tryTakeScreenshotIfNeeded() -
takeAutoScreenshot
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shouldRenderBlockOutline
private boolean shouldRenderBlockOutline() -
renderLevel
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extractCamera
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resetData
public void resetData() -
displayItemActivation
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getMinecraft
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getBossOverlayWorldDarkening
public float getBossOverlayWorldDarkening(float a) -
getMainCamera
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lightmap
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levelLightmap
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overlayTexture
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projectPointToScreen
- Specified by:
projectPointToScreenin interfaceTrackedWaypoint.Projector
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projectHorizonToScreen
public double projectHorizonToScreen()- Specified by:
projectHorizonToScreenin interfaceTrackedWaypoint.Projector
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getGlobalSettingsUniform
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getLighting
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setLevel
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getPanorama
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