Interface OrderedSubmitNodeCollector
- All Known Subinterfaces:
SubmitNodeCollector
- All Known Implementing Classes:
SubmitNodeCollection, SubmitNodeStorage
public interface OrderedSubmitNodeCollector
-
Method Summary
Modifier and TypeMethodDescriptionvoidsubmitBlock(PoseStack poseStack, BlockState state, int lightCoords, int overlayCoords, int outlineColor) voidsubmitBlockModel(PoseStack poseStack, RenderType renderType, BlockStateModel model, int tintColor, int lightCoords, int overlayCoords, int outlineColor) voidsubmitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer customGeometryRenderer) voidsubmitFlame(PoseStack poseStack, EntityRenderState renderState, Quaternionf rotation) voidsubmitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState.FoilType foilType) voidsubmitLeash(PoseStack poseStack, EntityRenderState.LeashState leashState) default <S> voidsubmitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidsubmitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) default voidsubmitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite) default voidsubmitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil) voidsubmitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) default voidsubmitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidsubmitMovingBlock(PoseStack poseStack, MovingBlockRenderState movingBlockRenderState) voidsubmitNameTag(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) voidsubmitParticleGroup(SubmitNodeCollector.ParticleGroupRenderer particleGroupRenderer) voidsubmitShadow(PoseStack poseStack, float radius, List<EntityRenderState.ShadowPiece> pieces) voidsubmitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font.DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor)
-
Method Details
-
submitShadow
-
submitNameTag
void submitNameTag(PoseStack poseStack, @Nullable Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) -
submitText
void submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font.DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) -
submitFlame
-
submitLeash
-
submitModel
<S> void submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
submitModel
default <S> void submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
submitModelPart
default void submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite) -
submitModelPart
default void submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
submitModelPart
default void submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil) -
submitModelPart
void submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) -
submitBlock
void submitBlock(PoseStack poseStack, BlockState state, int lightCoords, int overlayCoords, int outlineColor) -
submitMovingBlock
-
submitBlockModel
void submitBlockModel(PoseStack poseStack, RenderType renderType, BlockStateModel model, int tintColor, int lightCoords, int overlayCoords, int outlineColor) -
submitItem
void submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState.FoilType foilType) -
submitCustomGeometry
void submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer customGeometryRenderer) -
submitParticleGroup
-