Uses of Class
net.minecraft.client.renderer.entity.LivingEntityRenderer
Packages that use LivingEntityRenderer
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity
Subclasses of LivingEntityRenderer in net.minecraft.client.renderer.entityModifier and TypeClassDescriptionclassAbstractHoglinRenderer<T extends Mob & HoglinBase>classAbstractHorseRenderer<T extends AbstractHorse, S extends EquineRenderState, M extends EntityModel<? super S>>classAbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState>classAbstractZombieRenderer<T extends Zombie, S extends ZombieRenderState, M extends ZombieModel<S>>classAgeableMobRenderer<T extends Mob, S extends LivingEntityRenderState, M extends EntityModel<? super S>>Deprecated.classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassCreakingRenderer<T extends Creaking>classclassclassDonkeyRenderer<T extends AbstractChestedHorse>classclassclassclassclassEvokerRenderer<T extends SpellcasterIllager>classclassclassclassclassclassclassclassclassfinal classclassHumanoidMobRenderer<T extends Mob, S extends HumanoidRenderState, M extends HumanoidModel<S>>classclassIllagerRenderer<T extends AbstractIllager, S extends IllagerRenderState>classclassclassclassclassMobRenderer<T extends Mob, S extends LivingEntityRenderState, M extends EntityModel<? super S>>classclassNautilusRenderer<T extends AbstractNautilus>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassSpiderRenderer<T extends Spider>classSquidRenderer<T extends Squid>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclass -
Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity.layers
Constructors in net.minecraft.client.renderer.entity.layers with parameters of type LivingEntityRendererModifierConstructorDescriptionArrowLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) BeeStingerLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) StuckInBodyLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, Model<S> model, S modelState, Identifier texture, StuckInBodyLayer.PlacementStyle placementStyle) -
Uses of LivingEntityRenderer in net.minecraft.client.renderer.entity.player
Subclasses of LivingEntityRenderer in net.minecraft.client.renderer.entity.playerModifier and TypeClassDescriptionclassAvatarRenderer<AvatarlikeEntity extends Avatar & ClientAvatarEntity> -
Uses of LivingEntityRenderer in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as LivingEntityRendererModifier and TypeFieldDescriptionprivate final LivingEntityRenderer<T, S, M> RenderLivingEvent.rendererMethods in net.neoforged.neoforge.client.event that return LivingEntityRendererConstructors in net.neoforged.neoforge.client.event with parameters of type LivingEntityRendererModifierConstructorDescriptionPost(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector)