Class IronGolemRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<IronGolem, IronGolemRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<IronGolem, IronGolemRenderState, IronGolemModel>
net.minecraft.client.renderer.entity.MobRenderer<IronGolem, IronGolemRenderState, IronGolemModel>
net.minecraft.client.renderer.entity.IronGolemRenderer
- All Implemented Interfaces:
RenderLayerParent<IronGolemRenderState, IronGolemModel>
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Field Summary
FieldsFields inherited from class LivingEntityRenderer
itemModelResolver, layers, modelFields inherited from class EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidextractRenderState(IronGolem entity, IronGolemRenderState state, float partialTicks) protected voidsetupRotations(IronGolemRenderState state, PoseStack poseStack, float bodyRot, float entityScale) Methods inherited from class MobRenderer
checkMagicName, getShadowRadius, shouldShowNameMethods inherited from class LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, isUpsideDownName, scale, shouldRenderLayers, submitMethods inherited from class EntityRenderer
affectedByCulling, createRenderState, finalizeRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, shouldRender, submitNameTag
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Field Details
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GOLEM_LOCATION
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Constructor Details
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IronGolemRenderer
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Method Details
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getTextureLocation
- Specified by:
getTextureLocationin classLivingEntityRenderer<IronGolem, IronGolemRenderState, IronGolemModel>
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createRenderState
- Specified by:
createRenderStatein classEntityRenderer<IronGolem, IronGolemRenderState>
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extractRenderState
- Overrides:
extractRenderStatein classLivingEntityRenderer<IronGolem, IronGolemRenderState, IronGolemModel>
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setupRotations
protected void setupRotations(IronGolemRenderState state, PoseStack poseStack, float bodyRot, float entityScale) - Overrides:
setupRotationsin classLivingEntityRenderer<IronGolem, IronGolemRenderState, IronGolemModel>
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