Uses of Interface
net.minecraft.client.renderer.MultiBufferSource
Packages that use MultiBufferSource
Package
Description
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Uses of MultiBufferSource in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as MultiBufferSourceModifier and TypeFieldDescription(package private) final MultiBufferSourceFont.StringRenderOutput.bufferSourceMethods in net.minecraft.client.gui with parameters of type MultiBufferSourceModifier and TypeMethodDescription(package private) voidMapRenderer.MapInstance.draw(PoseStack pPoseStack, MultiBufferSource pBufferSource, boolean pActive, int pPackedLight) intFont.drawInBatch(String pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) intFont.drawInBatch(String pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords, boolean pBidirectional) intFont.drawInBatch(Component pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) intFont.drawInBatch(FormattedCharSequence pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) voidFont.drawInBatch8xOutline(FormattedCharSequence pText, float pX, float pY, int pColor, int pBackgroundColor, org.joml.Matrix4f pMatrix, MultiBufferSource pBufferSource, int pPackedLightCoords) private intFont.drawInternal(String pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords, boolean pBidirectional) private intFont.drawInternal(FormattedCharSequence pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) voidMapRenderer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, MapId pMapId, MapItemSavedData pMapData, boolean pActive, int pPackedLight) private floatFont.renderText(String pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) private floatFont.renderText(FormattedCharSequence pText, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pMatrix, MultiBufferSource pBuffer, Font.DisplayMode pDisplayMode, int pBackgroundColor, int pPackedLightCoords) Constructors in net.minecraft.client.gui with parameters of type MultiBufferSourceModifierConstructorDescriptionStringRenderOutput(MultiBufferSource pBufferSource, float pX, float pY, int pColor, boolean pDropShadow, org.joml.Matrix4f pPose, Font.DisplayMode pMode, int pPackedLightCoords) -
Uses of MultiBufferSource in net.minecraft.client.renderer
Classes in net.minecraft.client.renderer that implement MultiBufferSourceModifier and TypeClassDescriptionstatic classclassMethods in net.minecraft.client.renderer with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprivate voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) voidBlockEntityWithoutLevelRenderer.renderByItem(ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) private voidLevelRenderer.renderDebug(PoseStack pPoseStack, MultiBufferSource pBuffer, Camera pCamera) private voidLevelRenderer.renderEntity(Entity pEntity, double pCamX, double pCamY, double pCamZ, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) voidItemInHandRenderer.renderItem(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBuffer, int pSeed) private voidItemInHandRenderer.renderMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) private voidItemInHandRenderer.renderMapHand(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, HumanoidArm pSide) private voidItemInHandRenderer.renderOneHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) private voidItemInHandRenderer.renderPlayerArm(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) -
Uses of MultiBufferSource in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelData modelData, RenderType renderType) -
Uses of MultiBufferSource in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBannerRenderer.render(BannerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidBeaconRenderer.render(BeaconBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidBedRenderer.render(BedBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidBellRenderer.render(BellBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) voidBlockEntityRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidBrushableBlockRenderer.render(BrushableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidCampfireRenderer.render(CampfireBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidChestRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidConduitRenderer.render(ConduitBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidEnchantTableRenderer.render(EnchantingTableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidHangingSignRenderer.render(SignBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidLecternRenderer.render(LecternBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidPistonHeadRenderer.render(PistonMovingBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidSignRenderer.render(SignBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidSkullBlockRenderer.render(SkullBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidSpawnerRenderer.render(SpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidStructureBlockRenderer.render(StructureBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_) voidTheEndPortalRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidVaultRenderer.render(VaultBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) private static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, float pPartialTick, long pGameTime, int pYOffset, int pHeight, int pColor) static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, ResourceLocation pBeamLocation, float pPartialTick, float pTextureScale, long pGameTime, int pYOffset, int pHeight, int pColor, float pBeamRadius, float pGlowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pPos, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, boolean pExtended, int pPackedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, EntityRenderDispatcher pEntityRenderer, double pOSpin, double pSpin) private voidStructureBlockRenderer.renderInvisibleBlocks(StructureBlockEntity pBlockEntity, MultiBufferSource pBufferSource, PoseStack pPoseStack) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderItem(E pBlockEntity, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) static voidVaultRenderer.renderItemInside(float pPartialTick, Level pLevel, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, ItemRenderer pItemRenderer, float pPreviousSpin, float pCurrentSpin, RandomSource pRandom) private static voidBannerRenderer.renderPatternLayer(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pMaterial, DyeColor pColor) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns, boolean pGlint) private voidBedRenderer.renderPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, ModelPart pModelPart, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pFoot) private voidDecoratedPotRenderer.renderSide(ModelPart pModelPart, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, Material pMaterial) (package private) voidSignRenderer.renderSign(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, WoodType pWoodType, Model pModel) (package private) voidSignRenderer.renderSignText(BlockPos pPos, SignText pText, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pLineHeight, int pMaxWidth, boolean pIsFrontText) (package private) voidSignRenderer.renderSignWithText(SignBlockEntity pSignEntity, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, BlockState pState, SignBlock pSignBlock, WoodType pWoodType, Model pModel) static voidSkullBlockRenderer.renderSkull(Direction pDirection, float pYRot, float pMouthAnimation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SkullModelBase pModel, RenderType pRenderType) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> pRenderer, T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) -
Uses of MultiBufferSource in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBrainDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer, double pX, double pY, double pZ) private voidSupportBlockRenderer.drawHighlights(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, Entity pEntity, DoubleSupplier pBiasGetter, float pRed, float pGreen, float pBlue) private static voidBreezeDebugRenderer.drawLine(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset, Vec3 pFromPos, Vec3 pToPos, int pColor) private static voidBeeDebugRenderer.highlightHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private voidSupportBlockRenderer.highlightPosition(BlockPos pPos, PoseStack pPoseStack, double pCamX, double pCamY, double pCamZ, MultiBufferSource pBuffer, double pBias, float pRed, float pGreen, float pBlue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack pPoseStack, MultiBufferSource pBuffer, SectionPos pPos) voidBeeDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidBrainDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidBreezeDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset) voidChunkBorderRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidChunkDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidCollisionBoxRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGameEventListenerRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGameTestDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGoalSelectorDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidHeightMapRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidLightDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidLightSectionDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidNeighborsUpdateRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidPathfindingRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidRaidDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidSolidFaceRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidStructureRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidSupportBlockRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidVillageSectionsDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidWaterDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidWorldGenAttemptRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) private static voidLightSectionDebugRenderer.renderEdges(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pScale, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pStartPos, BlockPos pEndPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBuffer, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale, boolean p_270731_, float p_270825_, boolean pTransparent) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, int pX, int pY, int pZ, int pColor) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos, List<String> pGhostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, List<String> pPoiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, HiveDebugPayload.HiveInfo pHiveInfo, Collection<UUID> pBeeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, GameTestDebugRenderer.Marker pMarker) private voidBeeDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) static voidPathfindingRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, Path pPath, float p_270841_, boolean p_270481_, boolean p_270748_, double pX, double pY, double pZ) private voidBrainDebugRenderer.renderPoiInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugRenderer.PoiInfo pPoiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pColor) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, HiveDebugPayload.HiveInfo pHiveInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BrainDebugRenderer.PoiInfo pPoiInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, boolean pHasFoil) static VertexConsumerItemRenderer.getCompassFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, PoseStack.Pose pPose) static VertexConsumerItemRenderer.getFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, boolean pIsItem, boolean pGlint) static VertexConsumerItemRenderer.getFoilBufferDirect(MultiBufferSource pBufferSource, RenderType pRenderType, boolean pNoEntity, boolean pWithGlint) voidArrowRenderer.render(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidBoatRenderer.render(Boat pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidBreezeRenderer.render(Breeze pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidDisplayRenderer.render(T pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidDragonFireballRenderer.render(DragonFireball pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidEndCrystalRenderer.render(EndCrystal pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidEnderDragonRenderer.render(EnderDragon pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidEndermanRenderer.render(EnderMan pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) <E extends Entity>
voidEntityRenderDispatcher.render(E pEntity, double pX, double pY, double pZ, float pRotationYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidEntityRenderer.render(T pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEvokerFangsRenderer.render(EvokerFangs pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidExperienceOrbRenderer.render(ExperienceOrb pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidFallingBlockRenderer.render(FallingBlockEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidFireworkEntityRenderer.render(FireworkRocketEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidFishingHookRenderer.render(FishingHook pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidGuardianRenderer.render(Guardian pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidIllusionerRenderer.render(Illusioner pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidItemEntityRenderer.render(ItemEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidItemFrameRenderer.render(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidItemRenderer.render(ItemStack pItemStack, ItemDisplayContext pDisplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pCombinedLight, int pCombinedOverlay, BakedModel pModel) voidLeashKnotRenderer.render(LeashFenceKnotEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidLightningBoltRenderer.render(LightningBolt pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidLivingEntityRenderer.render(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidLlamaSpitRenderer.render(LlamaSpit pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidMagmaCubeRenderer.render(MagmaCube pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidMinecartRenderer.render(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidOminousItemSpawnerRenderer.render(OminousItemSpawner p_338815_, float p_338631_, float p_338539_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(Painting pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidPufferfishRenderer.render(Pufferfish pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidShulkerBulletRenderer.render(ShulkerBullet pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidSlimeRenderer.render(Slime pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidThrownItemRenderer.render(T pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidThrownTridentRenderer.render(ThrownTrident pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidTntRenderer.render(PrimedTnt pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidTropicalFishRenderer.render(TropicalFish pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidWindChargeRenderer.render(AbstractWindCharge pEntity, float pEntityYaw, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidWitchRenderer.render(Witch pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidWitherSkullRenderer.render(WitherSkull pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) voidWolfRenderer.render(Wolf pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) static voidEnderDragonRenderer.renderCrystalBeams(float pX, float pY, float pZ, float pPartialTick, int pTickCount, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack pPoseStack, MultiBufferSource pBuffer, Entity pEntity, org.joml.Quaternionf pQuaternion) voidDisplayRenderer.BlockDisplayRenderer.renderInner(Display.BlockDisplay p_277939_, Display.BlockDisplay.BlockRenderState p_277885_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(Display.ItemDisplay p_277863_, Display.ItemDisplay.ItemRenderState p_277481_, PoseStack p_277889_, MultiBufferSource p_277509_, int p_277861_, float p_277670_) protected abstract voidDisplayRenderer.renderInner(T pTextDisplay, S pRenderState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pLightmapUV, float pPartialTick) voidDisplayRenderer.TextDisplayRenderer.renderInner(Display.TextDisplay pTextDisplay, Display.TextDisplay.TextRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pLightmapUV, float pPartialTick) private <E extends Entity>
voidEntityRenderer.renderLeash(T pEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, E pLeashHolder) protected voidMinecartRenderer.renderMinecartContents(T pEntity, float pPartialTicks, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTNT pEntity, float pPartialTicks, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) static voidItemEntityRenderer.renderMultipleFromCount(ItemRenderer pItemRenderer, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, BakedModel pModel, boolean pIsGui3d, RandomSource pRandom) static voidItemEntityRenderer.renderMultipleFromCount(ItemRenderer pItemRenderer, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pItem, RandomSource pRandom, Level pLevel) protected voidEntityRenderer.renderNameTag(T pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) protected voidItemFrameRenderer.renderNameTag(T pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) private static voidEntityRenderDispatcher.renderServerSideHitbox(PoseStack pPoseStack, Entity pEntity, MultiBufferSource pBufferSource) private static voidEntityRenderDispatcher.renderShadow(PoseStack pPoseStack, MultiBufferSource pBuffer, Entity pEntity, float pWeight, float pPartialTicks, LevelReader pLevel, float pSize) voidItemRenderer.renderStatic(LivingEntity pEntity, ItemStack pItemStack, ItemDisplayContext pDiplayContext, boolean pLeftHand, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pCombinedLight, int pCombinedOverlay, int pSeed) voidItemRenderer.renderStatic(ItemStack pStack, ItemDisplayContext pDisplayContext, int pCombinedLight, int pCombinedOverlay, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pSeed) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher pBlockRenderDispatcher, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pWhiteOverlay) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprotected static <T extends LivingEntity>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<T> pModelParent, EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch, float pPartialTick, int pColor) private voidWolfArmorLayer.maybeRenderColoredLayer(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pArmorStack, AnimalArmorItem pArmorItem) private voidWolfArmorLayer.maybeRenderCracks(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pArmorStack) voidBreezeEyesLayer.render(PoseStack p_311827_, MultiBufferSource p_312311_, int p_312194_, Breeze p_312799_, float p_311984_, float p_312846_, float p_312053_, float p_312209_, float p_312003_, float p_312826_) voidBreezeWindLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, Breeze pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidCapeLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, AbstractClientPlayer pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidCarriedBlockLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, EnderMan pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidCatCollarLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Cat pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidCrossedArmsItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidCustomHeadLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidDeadmau5EarsLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, AbstractClientPlayer pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidDolphinCarryingItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Dolphin pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidDrownedOuterLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidElytraLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidEnergySwirlLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidEyesLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidFoxHeldItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Fox pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidHorseArmorLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Horse pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidHorseMarkingLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Horse pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidHumanoidArmorLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidIronGolemCrackinessLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, IronGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidIronGolemFlowerLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, IronGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidItemInHandLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidLlamaDecorLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Llama pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidMushroomCowMushroomLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidPandaHoldsItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Panda pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) private voidParrotOnShoulderLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, boolean pLeftShoulder) voidParrotOnShoulderLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) abstract voidRenderLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSaddleLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSheepFurLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Sheep pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidShulkerHeadLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Shulker pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSkeletonClothingLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSlimeOuterLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSnowGolemHeadLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, SnowGolem pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidSpinAttackEffectLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidStuckInBodyLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidTropicalFishPatternLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, TropicalFish pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidVillagerProfessionLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidWardenEmissiveLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidWitchItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidWolfArmorLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, Wolf pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) voidWolfCollarLayer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Wolf pLivingEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, T pLivingEntity, EquipmentSlot pSlot, int pPackedLight, A pModel) Deprecated.private voidHumanoidArmorLayer.renderArmorPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, T pLivingEntity, EquipmentSlot pSlot, int pPackedLight, A pModel, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) protected voidItemInHandLayer.renderArmWithItem(LivingEntity pLivingEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(LivingEntity pLivingEntity, ItemStack pItemStack, ItemDisplayContext pDisplayContext, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) private voidPlayerItemInHandLayer.renderArmWithSpyglass(LivingEntity pEntity, ItemStack pStack, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) protected static <T extends LivingEntity>
voidRenderLayer.renderColoredCutoutModel(EntityModel<T> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, T pEntity, int pColor) private voidHumanoidArmorLayer.renderGlint(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, A pModel) private voidHumanoidArmorLayer.renderGlint(PoseStack p_289673_, MultiBufferSource p_289654_, int p_289649_, Model p_289659_) private voidHumanoidArmorLayer.renderModel(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, A pModel, int pDyeColor, ResourceLocation pTextureLocation) private voidHumanoidArmorLayer.renderModel(PoseStack p_289664_, MultiBufferSource p_289689_, int p_289681_, Model p_289658_, int p_350798_, ResourceLocation p_324344_) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pOutlineOnly, BlockState pState, int pPackedOverlay, BakedModel pModel) protected voidArrowLayer.renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) protected voidBeeStingerLayer.renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) protected abstract voidStuckInBodyLayer.renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, float pX, float pY, float pZ, float pPartialTick) private voidHumanoidArmorLayer.renderTrim(Holder<ArmorMaterial> pArmorMaterial, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ArmorTrim pTrim, A pModel, boolean pInnerTexture) private voidHumanoidArmorLayer.renderTrim(Holder<ArmorMaterial> p_323506_, PoseStack p_289687_, MultiBufferSource p_289643_, int p_289683_, ArmorTrim p_289692_, Model p_289663_, boolean p_289651_) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidPlayerRenderer.render(AbstractClientPlayer pEntity, float pEntityYaw, float pPartialTicks, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight) private voidPlayerRenderer.renderHand(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer, ModelPart pRendererArm, ModelPart pRendererArmwear) voidPlayerRenderer.renderLeftHand(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer) protected voidPlayerRenderer.renderNameTag(AbstractClientPlayer pEntity, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pPartialTick) voidPlayerRenderer.renderRightHand(PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight, AbstractClientPlayer pPlayer) -
Uses of MultiBufferSource in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionMaterial.buffer(MultiBufferSource pBuffer, Function<ResourceLocation, RenderType> pRenderTypeGetter) Material.buffer(MultiBufferSource pBuffer, Function<ResourceLocation, RenderType> pRenderTypeGetter, boolean pWithGlint) -
Uses of MultiBufferSource in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) static voidClientHooks.renderPistonMovedBlocks(BlockPos pos, BlockState state, PoseStack stack, MultiBufferSource bufferSource, Level level, boolean checkSides, int packedOverlay, BlockRenderDispatcher blockRenderer) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as MultiBufferSourceModifier and TypeFieldDescriptionprivate final MultiBufferSourceRenderArmEvent.multiBufferSourceprivate final MultiBufferSourceRenderHandEvent.multiBufferSourceprivate final MultiBufferSourceRenderHighlightEvent.multiBufferSourceprivate final MultiBufferSourceRenderItemInFrameEvent.multiBufferSourceprivate final MultiBufferSourceRenderLivingEvent.multiBufferSourceprivate final MultiBufferSourceRenderNameTagEvent.multiBufferSourceprivate final MultiBufferSourceRenderPlayerEvent.multiBufferSourceMethods in net.neoforged.neoforge.client.event that return MultiBufferSourceModifier and TypeMethodDescriptionRenderArmEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHandEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHighlightEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderItemInFrameEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderLivingEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderNameTagEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderPlayerEvent.getMultiBufferSource()Returns the source of rendering buffers.Constructors in net.neoforged.neoforge.client.event with parameters of type MultiBufferSourceModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrame itemFrame, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderLivingEvent(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderNameTagEvent(Entity entity, Component content, EntityRenderer<?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) protectedRenderPlayerEvent(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.model.renderable
Methods in net.neoforged.neoforge.client.model.renderable with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBakedModelRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, BakedModelRenderable.Context context) voidCompositeRenderable.Component.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, CompositeRenderable.Transforms context) voidCompositeRenderable.Mesh.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay) voidCompositeRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, CompositeRenderable.Transforms context) voidIRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, T context) Draws the renderable by adding the geometry to the providedMultiBufferSource
HumanoidArmorLayer.renderArmorPiece(PoseStack, MultiBufferSource, LivingEntity, EquipmentSlot, int, HumanoidModel, float, float, float, float, float, float)instead.