Class PlayerTickEvent.Pre
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.tick.PlayerTickEvent
net.neoforged.neoforge.event.tick.PlayerTickEvent.Pre
- Enclosing class:
PlayerTickEvent
PlayerTickEvent.Pre is fired once per game tick, per player, before the player performs work for the current tick.
This event will fire on both the logical server and logical client, for subclasses of Player on their respective sides.
As such, be sure to check Level.isClientSide() before performing any operations.
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Nested Class Summary
Nested classes/interfaces inherited from class PlayerTickEvent
PlayerTickEvent.Post, PlayerTickEvent.PreNested classes/interfaces inherited from class PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormatNested classes/interfaces inherited from class LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEventNested classes/interfaces inherited from class EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class PlayerEvent
getEntity
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Constructor Details
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Pre
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