Class PlayerEvent.StartTracking

Enclosing class:
PlayerEvent

public static class PlayerEvent.StartTracking extends PlayerEvent
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).

This event is not cancellable, and is fired on the game event bus.

  • Field Details

    • target

      private final Entity target
  • Constructor Details

    • StartTracking

      public StartTracking(Player player, Entity target)
  • Method Details

    • getTarget

      public Entity getTarget()
      The Entity now being tracked.