Class PlayerEvent.LoadFromFile
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent.LoadFromFile
- Enclosing class:
PlayerEvent
The player is being loaded from the world save.
Note: The player won't have been added to the world yet. Intended to allow mods to load an additional file from the players directory containing additional mod related player data.
This event is not cancellable, and is fired on the game event bus.
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Nested Class Summary
Nested classes/interfaces inherited from class PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormatNested classes/interfaces inherited from class LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEventNested classes/interfaces inherited from class EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionThe directory where player data is being stored.getPlayerFile(String suffix) Construct and return a recommended file for the supplied suffixThe UUID is the standard for player related file storage.Methods inherited from class PlayerEvent
getEntity
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Field Details
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playerDirectory
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playerUUID
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Constructor Details
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LoadFromFile
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Method Details
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getPlayerFile
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getPlayerDirectory
The directory where player data is being stored. Use this to locate your mod additional file. -
getPlayerUUID
The UUID is the standard for player related file storage. It is broken out here for convenience for quick file generation.
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