Class PlayerInteractEvent.EntityInteract
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent.EntityInteract
- All Implemented Interfaces:
net.neoforged.bus.api.ICancellableEvent
- Enclosing class:
PlayerInteractEvent
public static class PlayerInteractEvent.EntityInteract
extends PlayerInteractEvent
implements net.neoforged.bus.api.ICancellableEvent
This event is fired on both sides when the player right clicks an entity.
It is responsible for all general entity interactions.
This event is fired only if the result of the above
and
or
PlayerInteractEvent.EntityInteractSpecific is not InteractionResult.SUCCESS.
This event's state affects whether
invalid reference
Entity#interact(Player, InteractionHand)
Item.interactLivingEntity(ItemStack, Player, LivingEntity, InteractionHand) are called.
Let result be InteractionResult.SUCCESS if
invalid reference
Entity#interact(Player, InteractionHand)
Item.interactLivingEntity(ItemStack, Player, LivingEntity, InteractionHand) return true,
or cancellationResult if the event is cancelled.
If we are on the client and result is not InteractionResult.SUCCESS, the client will then try PlayerInteractEvent.RightClickItem.-
Nested Class Summary
Nested classes/interfaces inherited from class PlayerInteractEvent
PlayerInteractEvent.EntityInteract, PlayerInteractEvent.EntityInteractSpecific, PlayerInteractEvent.LeftClickBlock, PlayerInteractEvent.LeftClickEmpty, PlayerInteractEvent.RightClickBlock, PlayerInteractEvent.RightClickEmpty, PlayerInteractEvent.RightClickItemNested classes/interfaces inherited from class PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormatNested classes/interfaces inherited from class LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEventNested classes/interfaces inherited from class EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidSet the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.Methods inherited from class PlayerInteractEvent
getFace, getHand, getItemStack, getLevel, getPos, getSideMethods inherited from class PlayerEvent
getEntityMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
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Field Details
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cancellationResult
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target
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Constructor Details
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EntityInteract
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Method Details
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getTarget
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getCancellationResult
- Returns:
- The InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant
method of the event. By default, this is
InteractionResult.PASS, meaning cancelled events will cause the client to keep trying more interactions until something works.
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setCancellationResult
Set the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.
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