Uses of Class
net.minecraft.client.renderer.entity.state.AvatarRenderState
Packages that use AvatarRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of AvatarRenderState in net.minecraft.client.model.effects
Subclasses with type arguments of type AvatarRenderState in net.minecraft.client.model.effectsMethods in net.minecraft.client.model.effects with parameters of type AvatarRenderState -
Uses of AvatarRenderState in net.minecraft.client.model.player
Subclasses with type arguments of type AvatarRenderState in net.minecraft.client.model.playerMethods in net.minecraft.client.model.player with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionvoidPlayerCapeModel.setupAnim(AvatarRenderState state) voidPlayerModel.setupAnim(AvatarRenderState state) voidPlayerModel.translateToHand(AvatarRenderState state, HumanoidArm arm, PoseStack poseStack) -
Uses of AvatarRenderState in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type AvatarRenderStateModifier and TypeClassDescriptionclassPlayerItemInHandLayer<S extends AvatarRenderState, M extends EntityModel<S> & ArmedModel<S> & HeadedModel>Subclasses with type arguments of type AvatarRenderState in net.minecraft.client.renderer.entity.layersModifier and TypeClassDescriptionclassclassclassclassclassStuckInBodyLayer<M extends PlayerModel, S>Fields in net.minecraft.client.renderer.entity.layers with type parameters of type AvatarRenderStateModifier and TypeFieldDescriptionprivate final HumanoidModel<AvatarRenderState> CapeLayer.modelprivate final HumanoidModel<AvatarRenderState> Deadmau5EarsLayer.modelMethods in net.minecraft.client.renderer.entity.layers with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionprotected intArrowLayer.numStuck(AvatarRenderState state) protected intBeeStingerLayer.numStuck(AvatarRenderState state) protected abstract intStuckInBodyLayer.numStuck(AvatarRenderState state) voidCapeLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidDeadmau5EarsLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidParrotOnShoulderLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidSpinAttackEffectLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) voidStuckInBodyLayer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) private voidParrotOnShoulderLayer.submitOnShoulder(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState playerState, Parrot.Variant parrotVariant, float yRot, float xRot, boolean isLeft) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type AvatarRenderStateModifierConstructorDescriptionArrowLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) BeeStingerLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) CapeLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) Deadmau5EarsLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) ParrotOnShoulderLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) SpinAttackEffectLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) StuckInBodyLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, Model<S> model, S modelState, Identifier texture, StuckInBodyLayer.PlacementStyle placementStyle) -
Uses of AvatarRenderState in net.minecraft.client.renderer.entity.player
Subclasses with type arguments of type AvatarRenderState in net.minecraft.client.renderer.entity.playerModifier and TypeClassDescriptionclassAvatarRenderer<AvatarlikeEntity extends Avatar & ClientAvatarEntity>Methods in net.minecraft.client.renderer.entity.player that return AvatarRenderStateMethods in net.minecraft.client.renderer.entity.player with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionprivate voidAvatarRenderer.extractCapeState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks) private voidAvatarRenderer.extractFlightData(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks) voidAvatarRenderer.extractRenderState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks) AvatarRenderer.getRenderOffset(AvatarRenderState state) AvatarRenderer.getTextureLocation(AvatarRenderState state) protected voidAvatarRenderer.scale(AvatarRenderState state, PoseStack poseStack) protected voidAvatarRenderer.setupRotations(AvatarRenderState state, PoseStack poseStack, float bodyRot, float entityScale) protected booleanAvatarRenderer.shouldRenderLayers(AvatarRenderState state) voidAvatarRenderer.submit(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) protected voidAvatarRenderer.submitNameTag(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) -
Uses of AvatarRenderState in net.neoforged.neoforge.client.event
Subclasses with type arguments of type AvatarRenderState in net.neoforged.neoforge.client.eventModifier and TypeClassDescriptionclassRenderPlayerEvent<T extends Avatar & ClientAvatarEntity>Fired when a player is being rendered.Constructors in net.neoforged.neoforge.client.event with parameters of type AvatarRenderStateModifierConstructorDescriptionPost(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderPlayerEvent(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector)