Uses of Interface
net.minecraft.client.renderer.MultiBufferSource
Packages that use MultiBufferSource
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of MultiBufferSource in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidFont.drawInBatch(String pText, float pX, float pY, int pColor, boolean pDrawShadow, Matrix4f pPose, MultiBufferSource pBufferSource, Font.DisplayMode pMode, int pBackgroundColor, int pPackedLightCoords) voidFont.drawInBatch(Component pText, float pX, float pY, int pColor, boolean pDrawShadow, Matrix4f pPose, MultiBufferSource pBufferSource, Font.DisplayMode pMode, int pBackgroundColor, int pPackedLightCoords) voidFont.drawInBatch(FormattedCharSequence pText, float pX, float pY, int pColor, boolean pDrawShadow, Matrix4f pPose, MultiBufferSource pBufferSource, Font.DisplayMode pMode, int pBackgroundColor, int pPackedLightCoords) voidFont.drawInBatch8xOutline(FormattedCharSequence pText, float pX, float pY, int pColor, int pBackgroundColor, Matrix4f pPose, MultiBufferSource pBufferSource, int pPackedLightCoords) static Font.GlyphVisitorFont.GlyphVisitor.forMultiBufferSource(MultiBufferSource pBufferSource, Matrix4f pPose, Font.DisplayMode pDisplayMode, int pPackedLight) -
Uses of MultiBufferSource in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidItemPickupParticle.renderCustom(PoseStack pPoseStack, MultiBufferSource pBufferSource, Camera pCamera, float pPartialTick) voidMobAppearanceParticle.renderCustom(PoseStack pPoseStack, MultiBufferSource pBufferSource, Camera pCamera, float pPartialTick) voidParticle.renderCustom(PoseStack pPoseStack, MultiBufferSource pBufferSource, Camera pCamera, float pPartialTick) -
Uses of MultiBufferSource in net.minecraft.client.renderer
Classes in net.minecraft.client.renderer that implement MultiBufferSourceModifier and TypeClassDescriptionstatic classclassFields in net.minecraft.client.renderer declared as MultiBufferSourceModifier and TypeFieldDescriptionprivate final MultiBufferSourceScreenEffectRenderer.bufferSourceMethods in net.minecraft.client.renderer with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidMapRenderer.render(MapRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, boolean pActive, int pPackedLight) private voidWeatherEffectRenderer.render(MultiBufferSource pBufferSource, Vec3 pCameraPosition, int pRadius, float pRainLevel, List<WeatherEffectRenderer.ColumnInstance> pRainColumnInstances, List<WeatherEffectRenderer.ColumnInstance> pSnowColumnInstances) voidWeatherEffectRenderer.render(Level pLevel, MultiBufferSource pBufferSource, int pTicks, float pPartialTick, Vec3 pCameraPosition) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer pPlayer, float pPartialTicks, float pPitch, InteractionHand pHand, float pSwingProgress, ItemStack pStack, float pEquippedProgress, PoseStack pPoseStack, MultiBufferSource pBuffer, int pCombinedLight) voidSpecialBlockModelRenderer.renderByBlock(Block pBlock, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) private voidLevelRenderer.renderEntity(Entity pEntity, double pCamX, double pCamY, double pCamZ, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) private static voidScreenEffectRenderer.renderFire(PoseStack pPoseStack, MultiBufferSource pBufferSource) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderItem(LivingEntity pEntity, ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private voidItemInHandRenderer.renderMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, ItemStack pStack) private voidItemInHandRenderer.renderMapHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, HumanoidArm pSide) private voidSkyRenderer.renderMoon(int pPhase, float pAlpha, MultiBufferSource pBufferSource, PoseStack pPoseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, HumanoidArm pHand, float pSwingProgress, ItemStack pStack) private voidItemInHandRenderer.renderPlayerArm(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pEquippedProgress, float pSwingProgress, HumanoidArm pSide) private voidSkyRenderer.renderSun(float pAlpha, MultiBufferSource pBufferSource, PoseStack pPoseStack) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite pTexture, PoseStack pPoseStack, MultiBufferSource pBufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, float pPitch, float pEquippedProgress, float pSwingProgress) private static voidScreenEffectRenderer.renderWater(Minecraft pMinecraft, PoseStack pPoseStack, MultiBufferSource pBufferSource) Constructors in net.minecraft.client.renderer with parameters of type MultiBufferSourceModifierConstructorDescriptionScreenEffectRenderer(Minecraft pMinecraft, MultiBufferSource pBufferSource) -
Uses of MultiBufferSource in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic voidModelBlockRenderer.renderModel(PoseStack.Pose p_111068_, MultiBufferSource bufferSource, BlockStateModel p_405848_, float p_111072_, float p_111073_, float p_111074_, int p_111075_, int p_111076_, BlockAndTintGetter level, BlockPos pos, BlockState state) voidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, BlockAndTintGetter level, BlockPos pos) -
Uses of MultiBufferSource in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidAbstractSignRenderer.render(SignBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBannerRenderer.render(BannerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBeaconRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBedRenderer.render(BedBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBellRenderer.render(BellBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource) voidBlockEntityRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBlockEntityWithBoundingBoxRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidBrushableBlockRenderer.render(BrushableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidCampfireRenderer.render(CampfireBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidChestRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidConduitRenderer.render(ConduitBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) private voidDecoratedPotRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, PotDecorations pDecorations) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidEnchantTableRenderer.render(EnchantingTableBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidLecternRenderer.render(LecternBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidPistonHeadRenderer.render(PistonMovingBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidShulkerBoxRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Direction pFacing, float pProgress, Material pMaterial) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidSkullBlockRenderer.render(SkullBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidSpawnerRenderer.render(SpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidTestInstanceRenderer.render(TestInstanceBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_, Vec3 p_401343_) voidTheEndPortalRenderer.render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) voidVaultRenderer.render(VaultBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Vec3 pCameraPos) private static voidBannerRenderer.renderBanner(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, float pRotation, BannerModel pStandingModel, BannerFlagModel pStandingFlagModel, float pAngle, DyeColor pBaseColor, BannerPatternLayers pPatterns) private static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, float pPartialTick, float pRadius, long pGameTime, int pYOffset, int pHeight, int pColor) static voidBeaconRenderer.renderBeaconBeam(PoseStack pPoseStack, MultiBufferSource pBufferSource, ResourceLocation pBeamLocation, float pPartialTick, float pTextureScale, long pGameTime, int pYOffset, int pHeight, int pColor, float pBeamRadius, float pGlowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pPos, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, boolean pExtended, int pPackedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, Entity pEntity, EntityRenderDispatcher pEntityRenderer, double pOSpin, double pSpin) voidBannerRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, DyeColor pBaseColor, BannerPatternLayers pPatterns) voidBedRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Material pMaterial) voidDecoratedPotRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, PotDecorations pDecorations) static voidHangingSignRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Model pModel, Material pMaterial) static voidSignRenderer.renderInHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Model pModel, Material pMaterial) private voidBlockEntityWithBoundingBoxRenderer.renderInvisibleBlocks(T pBlockEntity, BlockGetter pLevel, BlockPos pPos, Vec3i pBoxSize, MultiBufferSource pBufferSource, PoseStack pPoseStack) private static voidBannerRenderer.renderPatternLayer(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pMaterial, DyeColor pColor) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns) static voidBannerRenderer.renderPatterns(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, ModelPart pFlagPart, Material pFlagMaterial, boolean pBanner, DyeColor pBaseColor, BannerPatternLayers pPatterns, boolean pWithGlint, boolean pNoEntity) private voidBedRenderer.renderPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, Model pModel, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pIsFeet) private voidDecoratedPotRenderer.renderSide(ModelPart pModelPart, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay, Material pMaterial) protected voidAbstractSignRenderer.renderSign(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, WoodType pWoodType, Model pModel) private voidAbstractSignRenderer.renderSignText(BlockPos pPos, SignText pText, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pLineHeight, int pMaxLineWidth, boolean pIsFront) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity pBlockEntity, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, BlockState pState, SignBlock pSign, WoodType pWoodType, Model pModel) static voidSkullBlockRenderer.renderSkull(Direction pDirection, float pYRot, float pMouthAnimation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SkullModelBase pModel, RenderType pRenderType) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> pRenderer, T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, Vec3 pCameraPos) -
Uses of MultiBufferSource in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBrainDebugRenderer.doRender(PoseStack pPoseStack, MultiBufferSource pBuffer, double pX, double pY, double pZ) private voidSupportBlockRenderer.drawHighlights(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, Entity pEntity, DoubleSupplier pBiasGetter, float pRed, float pGreen, float pBlue) private static voidBreezeDebugRenderer.drawLine(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset, Vec3 pFromPos, Vec3 pToPos, int pColor) private static voidBeeDebugRenderer.highlightHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private voidSupportBlockRenderer.highlightPosition(BlockPos pPos, PoseStack pPoseStack, double pCamX, double pCamY, double pCamZ, MultiBufferSource pBuffer, double pBias, float pRed, float pGreen, float pBlue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack pPoseStack, MultiBufferSource pBuffer, SectionPos pPos) voidBeeDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidBrainDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidBreezeDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBuffer, double pXOffset, double pYOffset, double pZOffset) voidChunkBorderRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidChunkCullingDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidChunkDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidCollisionBoxRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGameEventListenerRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGameTestDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidGoalSelectorDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidHeightMapRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidLightDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidLightSectionDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidNeighborsUpdateRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidOctreeDebugRenderer.render(PoseStack pPoseStack, Frustum pFrustum, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidPathfindingRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidRaidDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidRedstoneWireOrientationsRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidSolidFaceRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidStructureRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidSupportBlockRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidVillageSectionsDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidWaterDebugRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) voidWorldGenAttemptRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) private static voidLightSectionDebugRenderer.renderEdges(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ, Vector4f pColor) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pScale, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pStartPos, BlockPos pEndPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBufferSource, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack pPoseStack, MultiBufferSource pBuffer, AABB pBoundingBox, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack pPoseStack, MultiBufferSource pBufferSource, BlockPos pPos, float pRed, float pGreen, float pBlue, float pAlpha) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, double pX, double pY, double pZ, int pColor, float pScale, boolean pCenter, float pXOffset, boolean pTransparent) static voidDebugRenderer.renderFloatingText(PoseStack pPoseStack, MultiBufferSource pBufferSource, String pText, int pX, int pY, int pZ, int pColor) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack pPoseStack, MultiBufferSource pBuffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pHivePos, List<String> pGhostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, List<String> pPoiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, HiveDebugPayload.HiveInfo pHiveInfo, Collection<UUID> pBeeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack pPoseStack, MultiBufferSource pBuffer, BlockPos pPos, GameTestDebugRenderer.Marker pMarker) private voidOctreeDebugRenderer.renderNode(Octree.Node pNode, PoseStack pPoseStack, MultiBufferSource pBufferSource, double pCamX, double pCamY, double pCamZ, int pRecursionDepth, boolean pIsLeafNode, org.apache.commons.lang3.mutable.MutableInt pNodesRendered, boolean pIsNearby) private voidBeeDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BeeDebugPayload.BeeInfo pBeeInfo) private voidBrainDebugRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugPayload.BrainDump pBrainDump, double pX, double pY, double pZ) static voidPathfindingRenderer.renderPath(PoseStack pPoseStack, MultiBufferSource pBufferSource, Path pPath, float pNodeSize, boolean pRenderDebugNodes, boolean pRenderDebugInfo, double pX, double pY, double pZ) private voidBrainDebugRenderer.renderPoiInfo(PoseStack pPoseStack, MultiBufferSource pBuffer, BrainDebugRenderer.PoiInfo pPoiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pColor) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, HiveDebugPayload.HiveInfo pHiveInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack pPoseStack, MultiBufferSource pBuffer, Position pPos, int pLayer, String pText, int pColor, float pScale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BrainDebugRenderer.PoiInfo pPoiInfo, int pLayer, int pColor) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack pPoseStack, MultiBufferSource pBuffer, String pText, BlockPos pPos, int pLayer, int pColor) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, boolean pHasFoil) static VertexConsumerItemRenderer.getFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, boolean pIsItem, boolean pGlint) private static VertexConsumerItemRenderer.getSpecialFoilBuffer(MultiBufferSource pBufferSource, RenderType pRenderType, PoseStack.Pose pPose) voidAbstractBoatRenderer.render(BoatRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidAbstractMinecartRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidAgeableMobRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) Deprecated.voidArmorStandRenderer.render(ArmorStandRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidArrowRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidBreezeRenderer.render(BreezeRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidChickenRenderer.render(ChickenRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidCowRenderer.render(CowRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidDisplayRenderer.render(ST pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidDragonFireballRenderer.render(EntityRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEndCrystalRenderer.render(EndCrystalRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEnderDragonRenderer.render(EnderDragonRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) <E extends Entity>
voidEntityRenderDispatcher.render(E pEntity, double pXOffset, double pYOffset, double pZOffset, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E pEntity, double pXOffset, double pYOffset, double pZOffset, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, EntityRenderer<? super E, S> pRenderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S pRenderState, double pXOffset, double pYOffset, double pZOffset, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S pRenderState, double pXOffset, double pYOffset, double pZOffset, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, EntityRenderer<?, S> pRenderer) voidEntityRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEvokerFangsRenderer.render(EvokerFangsRenderState p_363441_, PoseStack p_114531_, MultiBufferSource p_114532_, int p_114533_) voidExperienceOrbRenderer.render(ExperienceOrbRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidFallingBlockRenderer.render(FallingBlockRenderState p_361300_, PoseStack p_114637_, MultiBufferSource p_114638_, int p_114639_) voidFireworkEntityRenderer.render(FireworkRocketRenderState p_362873_, PoseStack p_114659_, MultiBufferSource p_114660_, int p_114661_) voidFishingHookRenderer.render(FishingHookRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidGuardianRenderer.render(GuardianRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidIllusionerRenderer.render(IllusionerRenderState p_360892_, PoseStack p_114932_, MultiBufferSource p_114933_, int p_114934_) voidItemEntityRenderer.render(ItemEntityRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidItemFrameRenderer.render(ItemFrameRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidLeashKnotRenderer.render(EntityRenderState p_364077_, PoseStack p_115249_, MultiBufferSource p_115250_, int p_115251_) voidLightningBoltRenderer.render(LightningBoltRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidLivingEntityRenderer.render(S pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidLlamaSpitRenderer.render(LlamaSpitRenderState p_365428_, PoseStack p_115376_, MultiBufferSource p_115377_, int p_115378_) voidOminousItemSpawnerRenderer.render(ItemClusterRenderState p_386695_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(PaintingRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidPigRenderer.render(PigRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidPufferfishRenderer.render(PufferfishRenderState p_362139_, PoseStack p_115758_, MultiBufferSource p_115759_, int p_115760_) voidSalmonRenderer.render(SalmonRenderState p_363534_, PoseStack p_360774_, MultiBufferSource p_363527_, int p_361309_) voidShulkerBulletRenderer.render(ShulkerBulletRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidThrownItemRenderer.render(ThrownItemRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidThrownTridentRenderer.render(ThrownTridentRenderState p_361109_, PoseStack p_116114_, MultiBufferSource p_116115_, int p_116116_) voidTntRenderer.render(TntRenderState p_364695_, PoseStack p_116180_, MultiBufferSource p_116181_, int p_116182_) voidTropicalFishRenderer.render(TropicalFishRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidWindChargeRenderer.render(EntityRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidWitherSkullRenderer.render(WitherSkullRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) static voidEnderDragonRenderer.renderCrystalBeams(float pOffsetX, float pOffsetY, float pOffsetZ, float pAgeInTicks, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack pPoseStack, MultiBufferSource pBufferSource, EntityRenderState pRenderState, Quaternionf pQuaternion) private voidEntityRenderDispatcher.renderHitboxes(PoseStack pPoseStack, EntityRenderState pRenderState, HitboxesRenderState pHitboxesRenderState, MultiBufferSource pBufferSource) voidDisplayRenderer.BlockDisplayRenderer.renderInner(BlockDisplayEntityRenderState p_362193_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(ItemDisplayEntityRenderState p_364899_, PoseStack p_277361_, MultiBufferSource p_277912_, int p_277474_, float p_278032_) protected abstract voidDisplayRenderer.renderInner(ST pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pInterpolationProgress) voidDisplayRenderer.TextDisplayRenderer.renderInner(TextDisplayEntityRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pInterpolationProgress) static voidItemRenderer.renderItem(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, int[] pTintLayers, List<BakedQuad> pQuads, RenderType pRenderType, ItemStackRenderState.FoilType pFoilType) private static voidEntityRenderer.renderLeash(PoseStack pPoseStack, MultiBufferSource pBuffer, EntityRenderState.LeashState pLeashState) protected voidAbstractMinecartRenderer.renderMinecartContents(S pRenderState, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTntRenderState pRenderState, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemClusterRenderState pRenderState, RandomSource pRandom, AABB pBoundingBox) protected voidEntityRenderer.renderNameTag(S pRenderState, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) private static voidEntityRenderDispatcher.renderShadow(PoseStack pPoseStack, MultiBufferSource pBufferSource, EntityRenderState pRenderState, float pStrength, LevelReader pLevel, float pSize) voidItemRenderer.renderStatic(LivingEntity pEntity, ItemStack pStack, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pPackedLight, int pPackedOverlay, int pSeed) voidItemRenderer.renderStatic(ItemStack pStack, ItemDisplayContext pDisplayContext, int pPackedLight, int pPackedOverlay, PoseStack pPoseStack, MultiBufferSource pBufferSource, Level pLevel, int pSeed) protected voidAbstractBoatRenderer.renderTypeAdditions(BoatRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidBoatRenderer.renderTypeAdditions(BoatRenderState pRenderState, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher pBlockRenderDispatcher, BlockState pState, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, boolean pWhiteOverlay) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprotected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<S> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, int pColor) private voidWolfArmorLayer.maybeRenderCracks(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ItemStack pArmorItem, Model pModel) voidBreezeEyesLayer.render(PoseStack p_312883_, MultiBufferSource p_312624_, int p_312874_, BreezeRenderState p_365352_, float p_312852_, float p_311980_) voidBreezeWindLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, BreezeRenderState pRenderState, float pYRot, float pXRot) voidCapeLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) voidCarriedBlockLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, EndermanRenderState pRenderState, float pYRot, float pXRot) voidCatCollarLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, CatRenderState pRenderState, float pYRot, float pXRot) voidCrossedArmsItemLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidCustomHeadLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidDeadmau5EarsLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) voidDolphinCarryingItemLayer.render(PoseStack p_116886_, MultiBufferSource p_116887_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ZombieRenderState pRenderState, float pYRot, float pXRot) voidEnergySwirlLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidEyesLayer.render(PoseStack p_116983_, MultiBufferSource p_116984_, int p_116985_, S p_363277_, float p_116987_, float p_116988_) voidFoxHeldItemLayer.render(PoseStack p_117007_, MultiBufferSource p_117008_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseMarkingLayer.render(PoseStack p_117047_, MultiBufferSource p_117048_, int p_117049_, HorseRenderState p_365122_, float p_117051_, float p_117052_) voidHumanoidArmorLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidIronGolemCrackinessLayer.render(PoseStack p_117137_, MultiBufferSource p_117138_, int p_117139_, IronGolemRenderState p_362922_, float p_117141_, float p_117142_) voidIronGolemFlowerLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, IronGolemRenderState pRenderState, float pYRot, float pXRot) voidItemInHandLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidLivingEntityEmissiveLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidLlamaDecorLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, LlamaRenderState pRenderState, float pYRot, float pXRot) voidMushroomCowMushroomLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, MushroomCowRenderState pRenderState, float pYRot, float pXRot) voidPandaHoldsItemLayer.render(PoseStack p_117269_, MultiBufferSource p_117270_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) abstract voidRenderLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidRopesLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, HappyGhastRenderState pRenderState, float pYRot, float pXRot) voidSheepWoolLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SheepRenderState pRenderState, float pYRot, float pXRot) voidSheepWoolUndercoatLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SheepRenderState pRenderState, float pYRot, float pXRot) voidSimpleEquipmentLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidSkeletonClothingLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidSlimeOuterLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SlimeRenderState pRenderState, float pYRot, float pXRot) voidSnowGolemHeadLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SnowGolemRenderState pRenderState, float pYRot, float pXRot) voidSpinAttackEffectLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) voidStuckInBodyLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) voidTropicalFishPatternLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, TropicalFishRenderState pRenderState, float pYRot, float pXRot) voidVillagerProfessionLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidWingsLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) voidWolfArmorLayer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, WolfRenderState pRenderState, float pYRot, float pXRot) voidWolfCollarLayer.render(PoseStack p_117709_, MultiBufferSource p_117710_, int p_117711_, WolfRenderState p_364226_, float p_117713_, float p_117714_) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, ItemStack pArmorItem, EquipmentSlot pSlot, int pPackedLight, A pModel) protected voidItemInHandLayer.renderArmWithItem(S pRenderState, ItemStackRenderState pItemStackRenderState, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(S pRenderState, ItemStackRenderState pItemStackRenderState, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected static voidRenderLayer.renderColoredCutoutModel(EntityModel<?> pModel, ResourceLocation pTextureLocation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, LivingEntityRenderState pRenderState, int pColor) private voidLlamaDecorLayer.renderEquipment(PoseStack pPoseStack, MultiBufferSource pBufferSource, LlamaRenderState pRenderState, ItemStack pStack, ResourceKey<EquipmentAsset> pEquipmentAsset, int pPackedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(ItemStackRenderState pRenderState, HumanoidArm pArm, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType pLayerType, ResourceKey<EquipmentAsset> pEquipmentAsset, Model pArmorModel, ItemStack pItem, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pPlayerTexture) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, boolean pRenderOutline, BlockState pState, int pPackedOverlay, BlockStateModel pModel) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, PlayerRenderState pRenderState, Parrot.Variant pVariant, float pYRot, float pXRot, boolean pLeftShoulder) private voidStuckInBodyLayer.renderStuckItem(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, float pX, float pY, float pZ) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) private voidPlayerRenderer.renderHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, ModelPart pArm, boolean pIsSleeveVisible) voidPlayerRenderer.renderLeftHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible) Deprecated.voidPlayerRenderer.renderLeftHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(PlayerRenderState pRenderState, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) voidPlayerRenderer.renderRightHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible) Deprecated.voidPlayerRenderer.renderRightHand(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, ResourceLocation pSkinTexture, boolean pIsSleeveVisible, AbstractClientPlayer player) -
Uses of MultiBufferSource in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type MultiBufferSourceModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) voidItemStackRenderState.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay) -
Uses of MultiBufferSource in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.render(BannerPatternLayers pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidBedSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidChestSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidConduitSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidDecoratedPotSpecialRenderer.render(PotDecorations pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidHangingSignSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) default voidNoDataSpecialModelRenderer.render(Void pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidNoDataSpecialModelRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidPlayerHeadSpecialRenderer.render(PlayerHeadSpecialRenderer.PlayerHeadRenderInfo pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidShieldSpecialRenderer.render(DataComponentMap pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidShulkerBoxSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidSkullSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidSpecialModelRenderer.render(T pPatterns, ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidStandingSignSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) voidTridentSpecialRenderer.render(ItemDisplayContext pDisplayContext, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, boolean pHasFoilType) -
Uses of MultiBufferSource in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionMaterial.buffer(MultiBufferSource pBufferSource, Function<ResourceLocation, RenderType> pRenderTypeGetter) Material.buffer(MultiBufferSource pBufferSource, Function<ResourceLocation, RenderType> pRenderTypeGetter, boolean pNoEntity, boolean pWithGlint) -
Uses of MultiBufferSource in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as MultiBufferSourceModifier and TypeFieldDescriptionprivate final MultiBufferSourceRenderArmEvent.multiBufferSourceprivate final MultiBufferSourceRenderHandEvent.multiBufferSourceprivate final MultiBufferSourceRenderHighlightEvent.multiBufferSourceprivate final MultiBufferSourceRenderItemInFrameEvent.multiBufferSourceprivate final MultiBufferSourceRenderLivingEvent.multiBufferSourceprivate final MultiBufferSourceRenderNameTagEvent.DoRender.multiBufferSourceMethods in net.neoforged.neoforge.client.event that return MultiBufferSourceModifier and TypeMethodDescriptionRenderArmEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHandEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHighlightEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderItemInFrameEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderLivingEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderNameTagEvent.DoRender.getMultiBufferSource()Returns the source of rendering buffers.Constructors in net.neoforged.neoforge.client.event with parameters of type MultiBufferSourceModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type MultiBufferSourceModifier and TypeMethodDescriptiondefault voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of MultiBufferSource in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index)
PlayerRenderer.renderLeftHand(PoseStack, MultiBufferSource, int, ResourceLocation, boolean, AbstractClientPlayer)instead