Uses of Class
net.neoforged.neoforge.client.event.RenderLivingEvent
Packages that use RenderLivingEvent
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of RenderLivingEvent in net.neoforged.neoforge.client.event
Subclasses of RenderLivingEvent in net.neoforged.neoforge.client.eventModifier and TypeClassDescriptionstatic classRenderLivingEvent.Post<T extends LivingEntity, S extends LivingEntityRenderState, M extends EntityModel<? super S>>Fired after an entity is rendered, if the correspondingRenderLivingEvent.Postis not cancelled.static classRenderLivingEvent.Pre<T extends LivingEntity, S extends LivingEntityRenderState, M extends EntityModel<? super S>>Fired before an entity is rendered.classRenderPlayerEvent<T extends Avatar & ClientAvatarEntity>Fired when a player is being rendered.static classRenderPlayerEvent.Post<T extends Avatar & ClientAvatarEntity>Fired after the player is rendered, if the correspondingRenderPlayerEvent.Preis not cancelled.static classRenderPlayerEvent.Pre<T extends Avatar & ClientAvatarEntity>Fired before the player is rendered.