Uses of Interface
net.minecraft.client.renderer.MultiBufferSource
Packages that use MultiBufferSource
Package
Description
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Uses of MultiBufferSource in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as MultiBufferSourceModifier and TypeFieldDescription(package private) final MultiBufferSourceFont.StringRenderOutput.bufferSourceMethods in net.minecraft.client.gui with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionintFont.drawInBatch(String text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords) intFont.drawInBatch(Component text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords) intFont.drawInBatch(Component text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords, boolean inverseDepth) intFont.drawInBatch(FormattedCharSequence text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords) voidFont.drawInBatch8xOutline(FormattedCharSequence text, float x, float y, int color, int backgroundColor, Matrix4f pose, MultiBufferSource bufferSource, int packedLightCoords) private intFont.drawInternal(String text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords, boolean inverseDepth) private intFont.drawInternal(FormattedCharSequence text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords, boolean inverseDepth) private floatFont.renderText(String text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords, boolean inverseDepth) private floatFont.renderText(FormattedCharSequence text, float x, float y, int color, boolean dropShadow, Matrix4f pose, MultiBufferSource bufferSource, Font.DisplayMode displayMode, int backgroundColor, int packedLightCoords, boolean inverseDepth) Method parameters in net.minecraft.client.gui with type arguments of type MultiBufferSourceModifier and TypeMethodDescriptionvoidGuiGraphics.drawSpecial(Consumer<MultiBufferSource> drawer) Constructors in net.minecraft.client.gui with parameters of type MultiBufferSourceModifierConstructorDescriptionStringRenderOutput(MultiBufferSource bufferSource, float x, float y, int color, boolean dropShadow, Matrix4f pose, Font.DisplayMode mode, int packedLightCoords) StringRenderOutput(MultiBufferSource buferSource, float x, float y, int color, int backgroundColor, boolean dropShadow, Matrix4f pose, Font.DisplayMode displayMode, int packedLightCoords, boolean inverseDepth) -
Uses of MultiBufferSource in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidItemPickupParticle.renderCustom(PoseStack p_383231_, MultiBufferSource p_382868_, Camera p_382930_, float p_382826_) voidMobAppearanceParticle.renderCustom(PoseStack p_383017_, MultiBufferSource p_382805_, Camera p_383007_, float p_383153_) voidParticle.renderCustom(PoseStack poseStack, MultiBufferSource bufferSource, Camera camera, float partialTick) -
Uses of MultiBufferSource in net.minecraft.client.renderer
Classes in net.minecraft.client.renderer that implement MultiBufferSourceModifier and TypeClassDescriptionstatic classclassMethods in net.minecraft.client.renderer with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidMapRenderer.render(MapRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, boolean active, int packedLight) private voidWeatherEffectRenderer.render(MultiBufferSource bufferSource, Vec3 cameraPosition, int radius, float rainLevel, List<WeatherEffectRenderer.ColumnInstance> rainColumnInstances, List<WeatherEffectRenderer.ColumnInstance> snowColumnInstances) voidWeatherEffectRenderer.render(Level level, MultiBufferSource bufferSource, int ticks, float partialTick, Vec3 cameraPosition) private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) voidSpecialBlockModelRenderer.renderByBlock(Block block, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private voidLevelRenderer.renderEntity(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) private static voidScreenEffectRenderer.renderFire(PoseStack poseStack, MultiBufferSource bufferSource) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, MultiBufferSource p_383128_, ResourceLocation texture) voidItemInHandRenderer.renderItem(LivingEntity entity, ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource buffer, int seed) private voidItemInHandRenderer.renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HumanoidArm side) private voidSkyRenderer.renderMoon(int phase, float alpha, MultiBufferSource bufferSource, PoseStack poseStack) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) static voidScreenEffectRenderer.renderScreenEffect(Minecraft minecraft, PoseStack poseStack, MultiBufferSource bufferSource) private voidSkyRenderer.renderSun(float alpha, MultiBufferSource bufferSource, PoseStack poseStack) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite texture, PoseStack poseStack, MultiBufferSource bufferSource) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) private static voidScreenEffectRenderer.renderWater(Minecraft minecraft, PoseStack poseStack, MultiBufferSource bufferSource) -
Uses of MultiBufferSource in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of MultiBufferSource in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidAbstractSignRenderer.render(SignBlockEntity p_389499_, float p_389653_, PoseStack p_389702_, MultiBufferSource p_389632_, int p_389452_, int p_389727_) voidBannerRenderer.render(BannerBlockEntity p_112052_, float p_112053_, PoseStack p_112054_, MultiBufferSource p_112055_, int p_112056_, int p_112057_) voidBeaconRenderer.render(BeaconBlockEntity p_112140_, float p_112141_, PoseStack p_112142_, MultiBufferSource p_112143_, int p_112144_, int p_112145_) voidBedRenderer.render(BedBlockEntity p_112205_, float p_112206_, PoseStack p_112207_, MultiBufferSource p_112208_, int p_112209_, int p_112210_) voidBellRenderer.render(BellBlockEntity p_112233_, float p_112234_, PoseStack p_112235_, MultiBufferSource p_112236_, int p_112237_, int p_112238_) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) voidBlockEntityRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidBrushableBlockRenderer.render(BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_) voidCampfireRenderer.render(CampfireBlockEntity p_112344_, float p_112345_, PoseStack p_112346_, MultiBufferSource p_112347_, int p_112348_, int p_112349_) voidChestRenderer.render(T p_112363_, float p_112364_, PoseStack p_112365_, MultiBufferSource p_112366_, int p_112367_, int p_112368_) voidConduitRenderer.render(ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_) private voidDecoratedPotRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity p_273776_, float p_273103_, PoseStack p_273455_, MultiBufferSource p_273010_, int p_273407_, int p_273059_) voidEnchantTableRenderer.render(EnchantingTableBlockEntity p_341203_, float p_112419_, PoseStack p_112420_, MultiBufferSource p_112421_, int p_112422_, int p_112423_) voidLecternRenderer.render(LecternBlockEntity p_112435_, float p_112436_, PoseStack p_112437_, MultiBufferSource p_112438_, int p_112439_, int p_112440_) voidPistonHeadRenderer.render(PistonMovingBlockEntity p_112452_, float p_112453_, PoseStack p_112454_, MultiBufferSource p_112455_, int p_112456_, int p_112457_) voidShulkerBoxRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Direction facing, float progress, Material material) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity p_112478_, float p_112479_, PoseStack p_112480_, MultiBufferSource p_112481_, int p_112482_, int p_112483_) voidSkullBlockRenderer.render(SkullBlockEntity p_112534_, float p_112535_, PoseStack p_112536_, MultiBufferSource p_112537_, int p_112538_, int p_112539_) voidSpawnerRenderer.render(SpawnerBlockEntity p_112563_, float p_112564_, PoseStack p_112565_, MultiBufferSource p_112566_, int p_112567_, int p_112568_) voidStructureBlockRenderer.render(StructureBlockEntity p_112583_, float p_112584_, PoseStack p_112585_, MultiBufferSource p_112586_, int p_112587_, int p_112588_) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_) voidTheEndPortalRenderer.render(T p_112650_, float p_112651_, PoseStack p_112652_, MultiBufferSource p_112653_, int p_112654_, int p_112655_) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity p_312217_, float p_312274_, PoseStack p_312684_, MultiBufferSource p_312816_, int p_312320_, int p_312349_) voidVaultRenderer.render(VaultBlockEntity p_323921_, float p_324166_, PoseStack p_324316_, MultiBufferSource p_323716_, int p_324311_, int p_324178_) private static voidBannerRenderer.renderBanner(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, float rotation, BannerModel standingModel, BannerFlagModel standingFlagModel, float angle, DyeColor baseColor, BannerPatternLayers patterns) private static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, long gameTime, int yOffset, int height, int color) static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pos, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, Level level, boolean extended, int packedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) voidBannerRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, DyeColor baseColor, BannerPatternLayers patterns) voidBedRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Material material) voidDecoratedPotRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, PotDecorations decorations) static voidHangingSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) static voidSignRenderer.renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Model model, Material material) private voidStructureBlockRenderer.renderInvisibleBlocks(StructureBlockEntity blockEntity, MultiBufferSource bufferSource, PoseStack poseStack) private static voidBannerRenderer.renderPatternLayer(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, boolean noEntity) private voidBedRenderer.renderPiece(PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet) private voidDecoratedPotRenderer.renderSide(ModelPart modelPart, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, Material material) protected voidAbstractSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, WoodType woodType, Model model) private voidAbstractSignRenderer.renderSignText(BlockPos pos, SignText text, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int lineHeight, int maxLineWidth, boolean isFront) private voidAbstractSignRenderer.renderSignWithText(SignBlockEntity blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BlockState state, SignBlock sign, WoodType woodType, Model model) static voidSkullBlockRenderer.renderSkull(Direction direction, float yRot, float mouthAnimation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SkullModelBase model, RenderType renderType) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> renderer, T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) -
Uses of MultiBufferSource in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer) private voidBrainDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer, double x, double y, double z) private voidSupportBlockRenderer.drawHighlights(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static voidBreezeDebugRenderer.drawLine(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static voidBeeDebugRenderer.highlightHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private voidSupportBlockRenderer.highlightPosition(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack poseStack, MultiBufferSource buffer, SectionPos pos) voidBeeDebugRenderer.render(PoseStack p_113061_, MultiBufferSource p_113062_, double p_113063_, double p_113064_, double p_113065_) voidBrainDebugRenderer.render(PoseStack p_113214_, MultiBufferSource p_113215_, double p_113216_, double p_113217_, double p_113218_) voidBreezeDebugRenderer.render(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset) voidChunkBorderRenderer.render(PoseStack p_113358_, MultiBufferSource p_113359_, double p_113360_, double p_113361_, double p_113362_) voidChunkCullingDebugRenderer.render(PoseStack p_362623_, MultiBufferSource p_361977_, double p_364318_, double p_361586_, double p_365009_) voidChunkDebugRenderer.render(PoseStack p_113370_, MultiBufferSource p_113371_, double p_113372_, double p_113373_, double p_113374_) voidCollisionBoxRenderer.render(PoseStack p_113408_, MultiBufferSource p_113409_, double p_113410_, double p_113411_, double p_113412_) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameEventListenerRenderer.render(PoseStack p_173846_, MultiBufferSource p_173847_, double p_173848_, double p_173849_, double p_173850_) voidGameTestDebugRenderer.render(PoseStack p_113519_, MultiBufferSource p_113520_, double p_113521_, double p_113522_, double p_113523_) voidGoalSelectorDebugRenderer.render(PoseStack p_113552_, MultiBufferSource p_113553_, double p_113554_, double p_113555_, double p_113556_) voidHeightMapRenderer.render(PoseStack p_113576_, MultiBufferSource p_113577_, double p_113578_, double p_113579_, double p_113580_) voidLightDebugRenderer.render(PoseStack p_113587_, MultiBufferSource p_113588_, double p_113589_, double p_113590_, double p_113591_) voidLightSectionDebugRenderer.render(PoseStack p_281418_, MultiBufferSource p_282487_, double p_282164_, double p_282565_, double p_281615_) voidNeighborsUpdateRenderer.render(PoseStack p_113600_, MultiBufferSource p_113601_, double p_113602_, double p_113603_, double p_113604_) voidOctreeDebugRenderer.render(PoseStack poseStack, Frustum frustum, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidPathfindingRenderer.render(PoseStack p_113629_, MultiBufferSource p_113630_, double p_113631_, double p_113632_, double p_113633_) voidRaidDebugRenderer.render(PoseStack p_113652_, MultiBufferSource p_113653_, double p_113654_, double p_113655_, double p_113656_) voidRedstoneWireOrientationsRenderer.render(PoseStack p_363820_, MultiBufferSource p_363043_, double p_364261_, double p_361975_, double p_365341_) voidSolidFaceRenderer.render(PoseStack p_113670_, MultiBufferSource p_113671_, double p_113672_, double p_113673_, double p_113674_) voidStructureRenderer.render(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_) voidSupportBlockRenderer.render(PoseStack p_286297_, MultiBufferSource p_286436_, double p_286291_, double p_286388_, double p_286330_) voidVillageSectionsDebugRenderer.render(PoseStack p_113701_, MultiBufferSource p_113702_, double p_113703_, double p_113704_, double p_113705_) voidWaterDebugRenderer.render(PoseStack p_113719_, MultiBufferSource p_113720_, double p_113721_, double p_113722_, double p_113723_) voidWorldGenAttemptRenderer.render(PoseStack p_113732_, MultiBufferSource p_113733_, double p_113734_, double p_113735_, double p_113736_) private voidBeeDebugRenderer.renderBeeInfo(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) private static voidLightSectionDebugRenderer.renderEdges(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, Vector4f color) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean center, float xOffset, boolean transparent) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack poseStack, MultiBufferSource buffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, List<String> poiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack poseStack, MultiBufferSource buffer, HiveDebugPayload.HiveInfo hiveInfo, Collection<UUID> beeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ, int recursionDepth, boolean isLeafNode, org.apache.commons.lang3.mutable.MutableInt nodesRendered, boolean isNearby) private voidBeeDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource bufferSource, Path path, float nodeSize, boolean renderDebugNodes, boolean renderDebugInfo, double x, double y, double z) private voidBrainDebugRenderer.renderPoiInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugRenderer.PoiInfo poiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack poseStack, MultiBufferSource buffer, String text, HiveDebugPayload.HiveInfo hiveInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack poseStack, MultiBufferSource buffer, String text, BrainDebugRenderer.PoiInfo poiInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorFoilBuffer(MultiBufferSource bufferSource, RenderType renderType, boolean hasFoil) private static VertexConsumerItemRenderer.getCompassFoilBuffer(MultiBufferSource bufferSource, RenderType renderType, PoseStack.Pose pose) static VertexConsumerItemRenderer.getFoilBuffer(MultiBufferSource bufferSource, RenderType renderType, boolean isItem, boolean glint) voidAbstractBoatRenderer.render(BoatRenderState p_376222_, PoseStack p_376926_, MultiBufferSource p_376211_, int p_376589_) voidAbstractMinecartRenderer.render(S p_363194_, PoseStack p_360847_, MultiBufferSource p_363596_, int p_361740_) voidAgeableMobRenderer.render(S p_362004_, PoseStack p_361118_, MultiBufferSource p_363184_, int p_361276_) Deprecated.voidArmorStandRenderer.render(ArmorStandRenderState p_360777_, PoseStack p_362088_, MultiBufferSource p_364152_, int p_361217_) voidArrowRenderer.render(S p_361021_, PoseStack p_113822_, MultiBufferSource p_113823_, int p_113824_) voidBreezeRenderer.render(BreezeRenderState p_364514_, PoseStack p_316442_, MultiBufferSource p_316679_, int p_316262_) voidDisplayRenderer.render(ST p_360624_, PoseStack p_270117_, MultiBufferSource p_270319_, int p_270659_) voidDragonFireballRenderer.render(EntityRenderState p_363899_, PoseStack p_114071_, MultiBufferSource p_114072_, int p_114073_) voidEndCrystalRenderer.render(EndCrystalRenderState p_362403_, PoseStack p_114147_, MultiBufferSource p_114148_, int p_114149_) voidEnderDragonRenderer.render(EnderDragonRenderState p_364805_, PoseStack p_114211_, MultiBufferSource p_114212_, int p_114213_) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E entity, double xOffset, double yOffset, double zOffset, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, EntityRenderer<? super E, S> renderer) voidEntityRenderer.render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEvokerFangsRenderer.render(EvokerFangsRenderState p_363441_, PoseStack p_114531_, MultiBufferSource p_114532_, int p_114533_) voidExperienceOrbRenderer.render(ExperienceOrbRenderState p_363334_, PoseStack p_114602_, MultiBufferSource p_114603_, int p_114604_) voidFallingBlockRenderer.render(FallingBlockRenderState p_361300_, PoseStack p_114637_, MultiBufferSource p_114638_, int p_114639_) voidFireworkEntityRenderer.render(FireworkRocketRenderState p_362873_, PoseStack p_114659_, MultiBufferSource p_114660_, int p_114661_) voidFishingHookRenderer.render(FishingHookRenderState p_362456_, PoseStack p_114699_, MultiBufferSource p_114700_, int p_114701_) voidGuardianRenderer.render(GuardianRenderState p_363200_, PoseStack p_114793_, MultiBufferSource p_114794_, int p_114795_) voidIllusionerRenderer.render(IllusionerRenderState p_360892_, PoseStack p_114932_, MultiBufferSource p_114933_, int p_114934_) voidItemEntityRenderer.render(ItemEntityRenderState p_362172_, PoseStack p_115030_, MultiBufferSource p_115031_, int p_115032_) voidItemFrameRenderer.render(ItemFrameRenderState p_364723_, PoseStack p_115079_, MultiBufferSource p_115080_, int p_115081_) voidLeashKnotRenderer.render(EntityRenderState p_364077_, PoseStack p_115249_, MultiBufferSource p_115250_, int p_115251_) voidLightningBoltRenderer.render(LightningBoltRenderState p_361767_, PoseStack p_115269_, MultiBufferSource p_115270_, int p_115271_) voidLivingEntityRenderer.render(S p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) voidLlamaSpitRenderer.render(LlamaSpitRenderState p_365428_, PoseStack p_115376_, MultiBufferSource p_115377_, int p_115378_) voidOminousItemSpawnerRenderer.render(ItemClusterRenderState p_386695_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(PaintingRenderState p_363740_, PoseStack p_115533_, MultiBufferSource p_115534_, int p_115535_) voidPufferfishRenderer.render(PufferfishRenderState p_362139_, PoseStack p_115758_, MultiBufferSource p_115759_, int p_115760_) voidSalmonRenderer.render(SalmonRenderState p_363534_, PoseStack p_360774_, MultiBufferSource p_363527_, int p_361309_) voidShulkerBulletRenderer.render(ShulkerBulletRenderState p_364049_, PoseStack p_115853_, MultiBufferSource p_115854_, int p_115855_) voidThrownItemRenderer.render(ThrownItemRenderState p_363985_, PoseStack p_362764_, MultiBufferSource p_361995_, int p_362009_) voidThrownTridentRenderer.render(ThrownTridentRenderState p_361109_, PoseStack p_116114_, MultiBufferSource p_116115_, int p_116116_) voidTntRenderer.render(TntRenderState p_364695_, PoseStack p_116180_, MultiBufferSource p_116181_, int p_116182_) voidTropicalFishRenderer.render(TropicalFishRenderState p_360880_, PoseStack p_116200_, MultiBufferSource p_116201_, int p_116202_) voidWindChargeRenderer.render(EntityRenderState p_364131_, PoseStack p_311882_, MultiBufferSource p_312849_, int p_312740_) voidWitherSkullRenderer.render(WitherSkullRenderState p_365156_, PoseStack p_116475_, MultiBufferSource p_116476_, int p_116477_) static voidEnderDragonRenderer.renderCrystalBeams(float offsetX, float offsetY, float offsetZ, float ageInTicks, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, Quaternionf quaternion) voidDisplayRenderer.BlockDisplayRenderer.renderInner(BlockDisplayEntityRenderState p_362193_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(ItemDisplayEntityRenderState p_364899_, PoseStack p_277361_, MultiBufferSource p_277912_, int p_277474_, float p_278032_) protected abstract voidDisplayRenderer.renderInner(ST renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float interpolationProgress) voidDisplayRenderer.TextDisplayRenderer.renderInner(TextDisplayEntityRenderState p_363505_, PoseStack p_277503_, MultiBufferSource p_278036_, int p_278079_, float p_277784_) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, int[] tintLayers, BakedModel model, RenderType renderType, ItemStackRenderState.FoilType foilType) private static voidEntityRenderer.renderLeash(PoseStack poseStack, MultiBufferSource buffer, EntityRenderState.LeashState leashState) protected voidAbstractMinecartRenderer.renderMinecartContents(S renderState, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTntRenderState p_363014_, BlockState p_116153_, PoseStack p_116154_, MultiBufferSource p_116155_, int p_116156_) static voidItemEntityRenderer.renderMultipleFromCount(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemClusterRenderState renderState, RandomSource random) protected voidEntityRenderer.renderNameTag(S renderState, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private static voidEntityRenderDispatcher.renderServerSideHitbox(PoseStack poseStack, Entity entity, MultiBufferSource bufferSource) private static voidEntityRenderDispatcher.renderShadow(PoseStack poseStack, MultiBufferSource bufferSource, EntityRenderState renderState, float shadowStrength, float partialTick, LevelReader level, float size) voidItemRenderer.renderStatic(LivingEntity entity, ItemStack itemStack, ItemDisplayContext diplayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int combinedLight, int combinedOverlay, int seed) voidItemRenderer.renderStatic(ItemStack stack, ItemDisplayContext displayContext, int combinedLight, int combinedOverlay, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int seed) protected voidAbstractBoatRenderer.renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidBoatRenderer.renderTypeAdditions(BoatRenderState p_376691_, PoseStack p_376523_, MultiBufferSource p_376756_, int p_376697_) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher blockRenderDispatcher, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean whiteOverlay) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionprotected static <S extends LivingEntityRenderState>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<S> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, int color) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ItemStack armorItem, Model model) voidBreezeEyesLayer.render(PoseStack p_312883_, MultiBufferSource p_312624_, int p_312874_, BreezeRenderState p_365352_, float p_312852_, float p_311980_) voidBreezeWindLayer.render(PoseStack p_312704_, MultiBufferSource p_312359_, int p_312773_, BreezeRenderState p_362521_, float p_312146_, float p_312128_) voidCapeLayer.render(PoseStack p_116615_, MultiBufferSource p_116616_, int p_116617_, PlayerRenderState p_360337_, float p_116619_, float p_116620_) voidCarriedBlockLayer.render(PoseStack p_116639_, MultiBufferSource p_116640_, int p_116641_, EndermanRenderState p_360511_, float p_116643_, float p_116644_) voidCatCollarLayer.render(PoseStack p_116666_, MultiBufferSource p_116667_, int p_116668_, CatRenderState p_362050_, float p_116670_, float p_116671_) voidCrossedArmsItemLayer.render(PoseStack p_116699_, MultiBufferSource p_116700_, int p_116701_, S p_387384_, float p_116703_, float p_116704_) voidCustomHeadLayer.render(PoseStack p_116731_, MultiBufferSource p_116732_, int p_116733_, S p_360660_, float p_116735_, float p_116736_) voidDeadmau5EarsLayer.render(PoseStack p_116873_, MultiBufferSource p_116874_, int p_116875_, PlayerRenderState p_361714_, float p_116877_, float p_116878_) voidDolphinCarryingItemLayer.render(PoseStack p_116886_, MultiBufferSource p_116887_, int p_116888_, DolphinRenderState p_362079_, float p_116890_, float p_116891_) voidDrownedOuterLayer.render(PoseStack p_116913_, MultiBufferSource p_116914_, int p_116915_, ZombieRenderState p_361730_, float p_116917_, float p_116918_) voidEnergySwirlLayer.render(PoseStack p_116970_, MultiBufferSource p_116971_, int p_116972_, S p_360567_, float p_116974_, float p_116975_) voidEyesLayer.render(PoseStack p_116983_, MultiBufferSource p_116984_, int p_116985_, S p_363277_, float p_116987_, float p_116988_) voidFoxHeldItemLayer.render(PoseStack p_117007_, MultiBufferSource p_117008_, int p_117009_, FoxRenderState p_360609_, float p_117011_, float p_117012_) voidHorseArmorLayer.render(PoseStack p_117032_, MultiBufferSource p_117033_, int p_117034_, HorseRenderState p_364191_, float p_117036_, float p_117037_) voidHorseMarkingLayer.render(PoseStack p_117047_, MultiBufferSource p_117048_, int p_117049_, HorseRenderState p_365122_, float p_117051_, float p_117052_) voidHumanoidArmorLayer.render(PoseStack p_117096_, MultiBufferSource p_117097_, int p_117098_, S p_363290_, float p_117100_, float p_117101_) voidIronGolemCrackinessLayer.render(PoseStack p_117137_, MultiBufferSource p_117138_, int p_117139_, IronGolemRenderState p_362922_, float p_117141_, float p_117142_) voidIronGolemFlowerLayer.render(PoseStack p_117172_, MultiBufferSource p_117173_, int p_117174_, IronGolemRenderState p_364431_, float p_117176_, float p_117177_) voidItemInHandLayer.render(PoseStack p_117193_, MultiBufferSource p_117194_, int p_117195_, S p_386634_, float p_117197_, float p_117198_) voidLivingEntityEmissiveLayer.render(PoseStack p_380055_, MultiBufferSource p_379364_, int p_380349_, S p_379499_, float p_379823_, float p_380346_) voidLlamaDecorLayer.render(PoseStack p_117232_, MultiBufferSource p_117233_, int p_117234_, LlamaRenderState p_364326_, float p_117236_, float p_117237_) voidMushroomCowMushroomLayer.render(PoseStack p_117256_, MultiBufferSource p_117257_, int p_117258_, MushroomCowRenderState p_361786_, float p_117260_, float p_117261_) voidPandaHoldsItemLayer.render(PoseStack p_117269_, MultiBufferSource p_117270_, int p_117271_, PandaRenderState p_363693_, float p_117273_, float p_117274_) voidParrotOnShoulderLayer.render(PoseStack p_117307_, MultiBufferSource p_117308_, int p_117309_, PlayerRenderState p_360723_, float p_117311_, float p_117312_) abstract voidRenderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) voidSaddleLayer.render(PoseStack p_117394_, MultiBufferSource p_117395_, int p_117396_, S p_363179_, float p_117398_, float p_117399_) voidSheepWoolLayer.render(PoseStack p_360648_, MultiBufferSource p_361412_, int p_361724_, SheepRenderState p_362704_, float p_363845_, float p_360883_) voidSkeletonClothingLayer.render(PoseStack p_326898_, MultiBufferSource p_326791_, int p_326885_, S p_361596_, float p_326921_, float p_326877_) voidSlimeOuterLayer.render(PoseStack p_117470_, MultiBufferSource p_117471_, int p_117472_, SlimeRenderState p_360800_, float p_117474_, float p_117475_) voidSnowGolemHeadLayer.render(PoseStack p_117483_, MultiBufferSource p_117484_, int p_117485_, SnowGolemRenderState p_388156_, float p_117487_, float p_117488_) voidSpinAttackEffectLayer.render(PoseStack p_117515_, MultiBufferSource p_117516_, int p_117517_, PlayerRenderState p_362202_, float p_117519_, float p_117520_) voidStuckInBodyLayer.render(PoseStack p_117575_, MultiBufferSource p_117576_, int p_117577_, PlayerRenderState p_363391_, float p_117579_, float p_117580_) voidTropicalFishPatternLayer.render(PoseStack p_117612_, MultiBufferSource p_117613_, int p_117614_, TropicalFishRenderState p_362806_, float p_117616_, float p_117617_) voidVillagerProfessionLayer.render(PoseStack p_117646_, MultiBufferSource p_117647_, int p_117648_, S p_360821_, float p_117650_, float p_117651_) voidWingsLayer.render(PoseStack p_371573_, MultiBufferSource p_371529_, int p_371828_, S p_371273_, float p_371865_, float p_371528_) voidWolfArmorLayer.render(PoseStack p_316890_, MultiBufferSource p_316537_, int p_316674_, WolfRenderState p_360943_, float p_316775_, float p_316264_) voidWolfCollarLayer.render(PoseStack p_117709_, MultiBufferSource p_117710_, int p_117711_, WolfRenderState p_364226_, float p_117713_, float p_117714_) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, MultiBufferSource bufferSource, ItemStack armorItem, EquipmentSlot slot, int packedLight, A model) protected voidItemInHandLayer.renderArmWithItem(S renderState, ItemStackRenderState itemStackRenderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(S p_363789_, ItemStackRenderState p_386948_, HumanoidArm p_365271_, PoseStack p_362346_, MultiBufferSource p_360927_, int p_362805_) protected static voidRenderLayer.renderColoredCutoutModel(EntityModel<?> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, LivingEntityRenderState renderState, int color) private voidLlamaDecorLayer.renderEquipment(PoseStack poseStack, MultiBufferSource bufferSource, LlamaRenderState renderState, ItemStack stack, ResourceKey<EquipmentAsset> equipmentAsset, int packedLight) private voidPlayerItemInHandLayer.renderItemHeldToEye(ItemStackRenderState renderState, HumanoidArm arm, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEquipmentLayerRenderer.renderLayers(EquipmentClientInfo.LayerType layerType, ResourceKey<EquipmentAsset> equipmentAsset, Model armorModel, ItemStack item, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation playerTexture) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean outlineOnly, BlockState state, int packedOverlay, BakedModel model) private voidParrotOnShoulderLayer.renderOnShoulder(PoseStack poseStack, MultiBufferSource buffer, int packedLight, PlayerRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean leftShoulder) private voidStuckInBodyLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float x, float y, float z) -
Uses of MultiBufferSource in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidPlayerRenderer.render(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) private voidPlayerRenderer.renderHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, ModelPart arm, boolean isSleeveVisible) voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(PlayerRenderState p_363185_, Component p_117809_, PoseStack p_117810_, MultiBufferSource p_117811_, int p_117812_) voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible) Deprecated.voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ResourceLocation skinTexture, boolean isSleeveVisible, AbstractClientPlayer player) -
Uses of MultiBufferSource in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type MultiBufferSourceModifier and TypeMethodDescription(package private) voidItemStackRenderState.LayerRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidItemStackRenderState.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) -
Uses of MultiBufferSource in net.minecraft.client.renderer.special
Methods in net.minecraft.client.renderer.special with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionvoidBannerSpecialRenderer.render(BannerPatternLayers p_388526_, ItemDisplayContext p_387517_, PoseStack p_388611_, MultiBufferSource p_388866_, int p_387337_, int p_386801_, boolean p_387745_) voidBedSpecialRenderer.render(ItemDisplayContext p_387275_, PoseStack p_387960_, MultiBufferSource p_386542_, int p_386921_, int p_387639_, boolean p_387936_) voidChestSpecialRenderer.render(ItemDisplayContext p_388647_, PoseStack p_387780_, MultiBufferSource p_386788_, int p_387736_, int p_387546_, boolean p_387869_) voidConduitSpecialRenderer.render(ItemDisplayContext p_387714_, PoseStack p_386873_, MultiBufferSource p_388451_, int p_387407_, int p_387355_, boolean p_386645_) voidDecoratedPotSpecialRenderer.render(PotDecorations p_387830_, ItemDisplayContext p_388378_, PoseStack p_387712_, MultiBufferSource p_386487_, int p_388845_, int p_388255_, boolean p_386498_) voidHangingSignSpecialRenderer.render(ItemDisplayContext p_389655_, PoseStack p_389572_, MultiBufferSource p_389478_, int p_389663_, int p_389449_, boolean p_389652_) default voidNoDataSpecialModelRenderer.render(Void p_388741_, ItemDisplayContext p_388330_, PoseStack p_386566_, MultiBufferSource p_387064_, int p_386544_, int p_388169_, boolean p_387813_) voidNoDataSpecialModelRenderer.render(ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidShieldSpecialRenderer.render(DataComponentMap p_386991_, ItemDisplayContext p_388730_, PoseStack p_387961_, MultiBufferSource p_388686_, int p_387382_, int p_387013_, boolean p_387902_) voidShulkerBoxSpecialRenderer.render(ItemDisplayContext p_387436_, PoseStack p_387209_, MultiBufferSource p_388521_, int p_388851_, int p_387596_, boolean p_388474_) voidSkullSpecialRenderer.render(ResolvableProfile p_388043_, ItemDisplayContext p_387716_, PoseStack p_386490_, MultiBufferSource p_388080_, int p_387930_, int p_387838_, boolean p_386959_) voidSpecialModelRenderer.render(T patterns, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, boolean hasFoilType) voidStandingSignSpecialRenderer.render(ItemDisplayContext p_389518_, PoseStack p_389707_, MultiBufferSource p_389673_, int p_389471_, int p_389604_, boolean p_389437_) voidTridentSpecialRenderer.render(ItemDisplayContext p_387547_, PoseStack p_386661_, MultiBufferSource p_386541_, int p_387525_, int p_388595_, boolean p_388045_) -
Uses of MultiBufferSource in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionMaterial.buffer(MultiBufferSource bufferSource, Function<ResourceLocation, RenderType> renderTypeGetter) Material.buffer(MultiBufferSource bufferSource, Function<ResourceLocation, RenderType> renderTypeGetter, boolean noEntity, boolean withGlint) -
Uses of MultiBufferSource in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionstatic booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) static voidClientHooks.renderPistonMovedBlocks(BlockPos pos, BlockState state, PoseStack stack, MultiBufferSource bufferSource, Level level, boolean checkSides, int packedOverlay, BlockRenderDispatcher blockRenderer) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as MultiBufferSourceModifier and TypeFieldDescriptionprivate final MultiBufferSourceRenderArmEvent.multiBufferSourceprivate final MultiBufferSourceRenderHandEvent.multiBufferSourceprivate final MultiBufferSourceRenderHighlightEvent.multiBufferSourceprivate final MultiBufferSourceRenderItemInFrameEvent.multiBufferSourceprivate final MultiBufferSourceRenderLivingEvent.multiBufferSourceprivate final MultiBufferSourceRenderNameTagEvent.DoRender.multiBufferSourceMethods in net.neoforged.neoforge.client.event that return MultiBufferSourceModifier and TypeMethodDescriptionRenderArmEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHandEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderHighlightEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderItemInFrameEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderLivingEvent.getMultiBufferSource()Returns the source of rendering buffers.RenderNameTagEvent.DoRender.getMultiBufferSource()Returns the source of rendering buffers.Constructors in net.neoforged.neoforge.client.event with parameters of type MultiBufferSourceModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource, boolean forTranslucentBlocks) DoRender(EntityRenderState renderState, Component content, EntityRenderer<?, ?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrameRenderState frameRenderState, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderLivingEvent(S renderState, LivingEntityRenderer<T, S, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protectedRenderPlayerEvent(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) -
Uses of MultiBufferSource in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type MultiBufferSourceModifier and TypeMethodDescriptiondefault voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack, MultiBufferSource buffers) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of MultiBufferSource in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type MultiBufferSourceModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapRenderState.MapDecorationRenderState decorationRenderState, PoseStack poseStack, MultiBufferSource bufferSource, MapRenderState mapRenderState, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index)
PlayerRenderer.renderLeftHand(PoseStack, MultiBufferSource, int, ResourceLocation, boolean, AbstractClientPlayer)instead