Class BeaconRenderer
java.lang.Object
net.minecraft.client.renderer.blockentity.BeaconRenderer
- All Implemented Interfaces:
BlockEntityRenderer<BeaconBlockEntity>,IBlockEntityRendererExtension<BeaconBlockEntity>
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprivate static voidaddVertex(PoseStack.Pose pose, VertexConsumer consumer, int color, int y, float x, float z, float u, float v) getRenderBoundingBox(BeaconBlockEntity blockEntity) Return anAABBthat controls the visible scope of thisBlockEntityRenderer.intvoidrender(BeaconBlockEntity p_112140_, float p_112141_, PoseStack p_112142_, MultiBufferSource p_112143_, int p_112144_, int p_112145_) private static voidrenderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, long gameTime, int yOffset, int height, int color) static voidrenderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private static voidrenderPart(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static voidrenderQuad(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float minX, float minZ, float maxX, float maxZ, float minU, float maxU, float minV, float maxV) booleanshouldRender(BeaconBlockEntity p_173531_, Vec3 p_173532_) booleanshouldRenderOffScreen(BeaconBlockEntity p_112138_)
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Field Details
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BEAM_LOCATION
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MAX_RENDER_Y
public static final int MAX_RENDER_Y- See Also:
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Constructor Details
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BeaconRenderer
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Method Details
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render
public void render(BeaconBlockEntity p_112140_, float p_112141_, PoseStack p_112142_, MultiBufferSource p_112143_, int p_112144_, int p_112145_) - Specified by:
renderin interfaceBlockEntityRenderer<BeaconBlockEntity>
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renderBeaconBeam
private static void renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, long gameTime, int yOffset, int height, int color) -
renderBeaconBeam
public static void renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) -
renderPart
private static void renderPart(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) -
renderQuad
private static void renderQuad(PoseStack.Pose pose, VertexConsumer consumer, int color, int minY, int maxY, float minX, float minZ, float maxX, float maxZ, float minU, float maxU, float minV, float maxV) -
addVertex
private static void addVertex(PoseStack.Pose pose, VertexConsumer consumer, int color, int y, float x, float z, float u, float v) -
shouldRenderOffScreen
- Specified by:
shouldRenderOffScreenin interfaceBlockEntityRenderer<BeaconBlockEntity>
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getViewDistance
public int getViewDistance()- Specified by:
getViewDistancein interfaceBlockEntityRenderer<BeaconBlockEntity>
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shouldRender
- Specified by:
shouldRenderin interfaceBlockEntityRenderer<BeaconBlockEntity>
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getRenderBoundingBox
Description copied from interface:IBlockEntityRendererExtensionReturn anAABBthat controls the visible scope of thisBlockEntityRenderer. Defaults to the unit cube at the given position.AABB.INFINITEcan be used to declare the BER should be visible everywhere.- Specified by:
getRenderBoundingBoxin interfaceIBlockEntityRendererExtension<BeaconBlockEntity>- Returns:
- an appropriately sized
AABBfor theBlockEntityRenderer
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