Uses of Class
net.minecraft.client.renderer.entity.state.AvatarRenderState
Packages that use AvatarRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of AvatarRenderState in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionvoidPlayerCapeModel.setupAnim(AvatarRenderState p_446475_) voidPlayerModel.setupAnim(AvatarRenderState p_446620_) voidSpinAttackEffectModel.setupAnim(AvatarRenderState p_446693_) voidPlayerModel.translateToHand(AvatarRenderState p_445532_, HumanoidArm p_103392_, PoseStack p_103393_) -
Uses of AvatarRenderState in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type AvatarRenderStateModifier and TypeClassDescriptionclassPlayerItemInHandLayer<S extends AvatarRenderState,M extends EntityModel<S> & ArmedModel & HeadedModel> Fields in net.minecraft.client.renderer.entity.layers with type parameters of type AvatarRenderStateModifier and TypeFieldDescriptionprivate final HumanoidModel<AvatarRenderState> CapeLayer.modelprivate final HumanoidModel<AvatarRenderState> Deadmau5EarsLayer.modelMethods in net.minecraft.client.renderer.entity.layers with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionprotected intArrowLayer.numStuck(AvatarRenderState p_445491_) protected intBeeStingerLayer.numStuck(AvatarRenderState p_446215_) protected abstract intStuckInBodyLayer.numStuck(AvatarRenderState renderState) voidCapeLayer.submit(PoseStack p_434174_, SubmitNodeCollector p_434543_, int p_432874_, AvatarRenderState p_445735_, float p_433069_, float p_435707_) voidDeadmau5EarsLayer.submit(PoseStack p_433932_, SubmitNodeCollector p_435533_, int p_434365_, AvatarRenderState p_446247_, float p_435134_, float p_435800_) voidParrotOnShoulderLayer.submit(PoseStack p_434235_, SubmitNodeCollector p_434714_, int p_434156_, AvatarRenderState p_446731_, float p_433591_, float p_433688_) voidSpinAttackEffectLayer.submit(PoseStack p_435069_, SubmitNodeCollector p_434630_, int p_435590_, AvatarRenderState p_447157_, float p_434497_, float p_433905_) voidStuckInBodyLayer.submit(PoseStack p_436030_, SubmitNodeCollector p_432880_, int p_432778_, AvatarRenderState p_446278_, float p_434298_, float p_434732_) private voidParrotOnShoulderLayer.submitOnShoulder(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, AvatarRenderState renderState, Parrot.Variant variant, float yRot, float xRot, boolean isLeft) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type AvatarRenderStateModifierConstructorDescriptionArrowLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) BeeStingerLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) CapeLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) Deadmau5EarsLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) ParrotOnShoulderLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) SpinAttackEffectLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) StuckInBodyLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, Model<S> model, S modelState, ResourceLocation texture, StuckInBodyLayer.PlacementStyle placementStyle) -
Uses of AvatarRenderState in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player that return AvatarRenderStateMethods in net.minecraft.client.renderer.entity.player with parameters of type AvatarRenderStateModifier and TypeMethodDescriptionprivate voidAvatarRenderer.extractCapeState(AvatarlikeEntity entity, AvatarRenderState renderState, float partialTick) private voidAvatarRenderer.extractFlightData(AvatarlikeEntity entity, AvatarRenderState reusedState, float partialTick) voidAvatarRenderer.extractRenderState(AvatarlikeEntity p_445469_, AvatarRenderState p_446472_, float p_445702_) AvatarRenderer.getRenderOffset(AvatarRenderState p_446468_) AvatarRenderer.getTextureLocation(AvatarRenderState p_446105_) protected voidAvatarRenderer.scale(AvatarRenderState p_447098_, PoseStack p_445727_) protected voidAvatarRenderer.setupRotations(AvatarRenderState p_446425_, PoseStack p_446166_, float p_445813_, float p_446015_) protected booleanAvatarRenderer.shouldRenderLayers(AvatarRenderState p_447057_) voidAvatarRenderer.submit(AvatarRenderState p_433493_, PoseStack p_434615_, SubmitNodeCollector p_433768_, CameraRenderState p_450931_) protected voidAvatarRenderer.submitNameTag(AvatarRenderState p_447013_, PoseStack p_446358_, SubmitNodeCollector p_446248_, CameraRenderState p_451056_) -
Uses of AvatarRenderState in net.neoforged.neoforge.client.event
Constructors in net.neoforged.neoforge.client.event with parameters of type AvatarRenderStateModifierConstructorDescriptionPost(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) Pre(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector) protectedRenderPlayerEvent(AvatarRenderState renderState, AvatarRenderer<T> renderer, float partialTick, PoseStack poseStack, SubmitNodeCollector submitNodeCollector)