Package net.minecraft.client.model
Class SkeletonModel<S extends SkeletonRenderState>
java.lang.Object
net.minecraft.client.model.Model<S>
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.SkeletonModel<S>
- All Implemented Interfaces:
ArmedModel<S>,HeadedModel
- Direct Known Subclasses:
BoggedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPoseNested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprotected static voidcreateDefaultSkeletonMesh(PartDefinition pPartDefinition) voidvoidtranslateToHand(SkeletonRenderState p_435818_, HumanoidArm p_103778_, PoseStack p_103779_) Methods inherited from class net.minecraft.client.model.HumanoidModel
createArmorMeshSet, createArmorMeshSet, createMesh, getArm, getHead, setAllVisible, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, rootMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.client.model.HeadedModel
translateToHead
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Constructor Details
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SkeletonModel
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Method Details
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createBodyLayer
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createDefaultSkeletonMesh
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setupAnim
- Overrides:
setupAnimin classHumanoidModel<S extends SkeletonRenderState>
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translateToHand
public void translateToHand(SkeletonRenderState p_435818_, HumanoidArm p_103778_, PoseStack p_103779_)
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