Class GeyserBaseParticle
java.lang.Object
net.minecraft.client.particle.Particle
net.minecraft.client.particle.SingleQuadParticle
net.minecraft.client.particle.BaseAshSmokeParticle
net.minecraft.client.particle.GeyserBaseParticle
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class SingleQuadParticle
SingleQuadParticle.FacingCameraMode, SingleQuadParticle.LayerNested classes/interfaces inherited from class Particle
Particle.LifetimeAlpha -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final floatprivate static final floatprivate static final intprivate static final floatprivate static final floatprivate static final floatprivate static final float -
Constructor Summary
ConstructorsConstructorDescriptionGeyserBaseParticle(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, int waterBlocks, float burstImpulseBase, SpriteSet sprites) -
Method Summary
Methods inherited from class BaseAshSmokeParticle
getLayer, getQuadSize, tickMethods inherited from class SingleQuadParticle
extract, extractRotatedQuad, extractRotatedQuad, getFacingCameraMode, getGroup, getU0, getU1, getV0, getV1, scale, setAlpha, setColor, setSprite, setSpriteFromAge, toStringMethods inherited from class Particle
getBoundingBox, getLifetime, getLightCoords, getParticleLimit, getPos, isAlive, move, remove, setBoundingBox, setLifetime, setLocationFromBoundingbox, setParticleSpeed, setPos, setPower, setSize
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Field Details
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BURST_IMPULSE_FACTOR
private static final float BURST_IMPULSE_FACTOR- See Also:
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PARTICLE_SIZE_BASE
private static final float PARTICLE_SIZE_BASE- See Also:
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PARTICLE_SIZE_FACTOR
private static final float PARTICLE_SIZE_FACTOR- See Also:
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SPAWN_OFFSET_Y
private static final float SPAWN_OFFSET_Y- See Also:
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RANDOM_SPAWN_SPREAD
private static final float RANDOM_SPAWN_SPREAD- See Also:
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MAX_LIFETIME
private static final int MAX_LIFETIME- See Also:
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FRICTION
private static final float FRICTION- See Also:
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Constructor Details
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GeyserBaseParticle
public GeyserBaseParticle(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, int waterBlocks, float burstImpulseBase, SpriteSet sprites)
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