Class AnimationUtils
java.lang.Object
net.minecraft.client.model.AnimationUtils
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidanimateAttackArms(ModelPart leftArm, ModelPart rightArm, float attackTime, boolean negateArmRotation, float armDrop) static voidanimateCrossbowCharge(ModelPart rightArm, ModelPart leftArm, float maxCrossbowChargeDuration, float ticksUsingItem, boolean holdingInRightArm) static voidanimateCrossbowHold(ModelPart rightArm, ModelPart leftArm, ModelPart head, boolean holdingInRightArm) static <T extends UndeadRenderState>
voidanimateZombieArms(ModelPart leftArm, ModelPart rightArm, boolean aggressive, T state) static voidstatic voidbobModelPart(ModelPart modelPart, float ageInTicks, float scale) static voidswingWeaponDown(ModelPart rightArm, ModelPart leftArm, HumanoidArm mainArm, float attackTime, float ageInTicks)
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Constructor Details
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AnimationUtils
public AnimationUtils()
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Method Details
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animateCrossbowHold
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animateCrossbowCharge
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swingWeaponDown
public static void swingWeaponDown(ModelPart rightArm, ModelPart leftArm, HumanoidArm mainArm, float attackTime, float ageInTicks) -
bobModelPart
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bobArms
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animateZombieArms
public static <T extends UndeadRenderState> void animateZombieArms(ModelPart leftArm, ModelPart rightArm, boolean aggressive, T state) -
animateAttackArms
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