Class SetFireworkExplosionFunction
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.SetFireworkExplosionFunction
- All Implemented Interfaces:
BiFunction<ItemStack, LootContext, ItemStack>, LootItemFunction, LootContextUser, Validatable
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Nested Class Summary
Nested classes/interfaces inherited from class LootItemConditionalFunction
LootItemConditionalFunction.Builder<T> -
Field Summary
FieldsModifier and TypeFieldDescription(package private) final Optional<it.unimi.dsi.fastutil.ints.IntList> static final FireworkExplosion(package private) final Optional<it.unimi.dsi.fastutil.ints.IntList> static final com.mojang.serialization.MapCodec<SetFireworkExplosionFunction> (package private) final Optional<FireworkExplosion.Shape> Fields inherited from class LootItemConditionalFunction
predicates -
Constructor Summary
ConstructorsConstructorDescriptionSetFireworkExplosionFunction(List<LootItemCondition> predicates, Optional<FireworkExplosion.Shape> shape, Optional<it.unimi.dsi.fastutil.ints.IntList> colors, Optional<it.unimi.dsi.fastutil.ints.IntList> fadeColors, Optional<Boolean> hasTrail, Optional<Boolean> hasTwinkle) -
Method Summary
Modifier and TypeMethodDescriptionprivate FireworkExplosionapply(FireworkExplosion original) com.mojang.serialization.MapCodec<SetFireworkExplosionFunction> codec()protected ItemStackrun(ItemStack itemStack, LootContext context) Called to perform the actual action of this function, after conditions have been checked.Methods inherited from class LootItemConditionalFunction
apply, commonFields, simpleBuilder, validateMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface BiFunction
andThenMethods inherited from interface LootContextUser
getReferencedContextParams
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Field Details
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MAP_CODEC
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DEFAULT_VALUE
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shape
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colors
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fadeColors
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trail
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twinkle
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Constructor Details
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SetFireworkExplosionFunction
public SetFireworkExplosionFunction(List<LootItemCondition> predicates, Optional<FireworkExplosion.Shape> shape, Optional<it.unimi.dsi.fastutil.ints.IntList> colors, Optional<it.unimi.dsi.fastutil.ints.IntList> fadeColors, Optional<Boolean> hasTrail, Optional<Boolean> hasTwinkle)
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Method Details
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run
Description copied from class:LootItemConditionalFunctionCalled to perform the actual action of this function, after conditions have been checked.- Specified by:
runin classLootItemConditionalFunction
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apply
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codec
- Specified by:
codecin interfaceLootItemFunction- Specified by:
codecin classLootItemConditionalFunction
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