Uses of Class
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction.Builder
Packages that use LootItemConditionalFunction.Builder
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Uses of LootItemConditionalFunction.Builder in net.minecraft.world.level.storage.loot.functions
Classes in net.minecraft.world.level.storage.loot.functions with type parameters of type LootItemConditionalFunction.BuilderModifier and TypeClassDescriptionstatic classSubclasses of LootItemConditionalFunction.Builder in net.minecraft.world.level.storage.loot.functionsModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classprivate static final classstatic classstatic classstatic classstatic classstatic classstatic classMethods in net.minecraft.world.level.storage.loot.functions that return LootItemConditionalFunction.BuilderModifier and TypeMethodDescriptionstatic LootItemConditionalFunction.Builder<?> ApplyBonusCount.addBonusBinomialDistributionCount(Holder<Enchantment> enchantment, float probability, int extraRounds) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addOreBonusCount(Holder<Enchantment> enchantment) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addUniformBonusCount(Holder<Enchantment> enchantment) static LootItemConditionalFunction.Builder<?> ApplyBonusCount.addUniformBonusCount(Holder<Enchantment> enchantment, int bonusMultiplier) static LootItemConditionalFunction.Builder<?> CopyNameFunction.copyName(LootContextArg<?> target) static LootItemConditionalFunction.Builder<?> DiscardItem.discardItem()static LootItemConditionalFunction.Builder<?> ApplyExplosionDecay.explosionDecay()static LootItemConditionalFunction.Builder<?> FillPlayerHead.fillPlayerHead(LootContext.EntityTarget entityTarget) static LootItemConditionalFunction.Builder<?> SetRandomPotionFunction.fromTagKey(Optional<HolderSet<Potion>> tagKey) static LootItemConditionalFunction.Builder<?> FunctionReference.functionReference(ResourceKey<LootItemFunction> name) static LootItemConditionalFunction.Builder<?> LimitCount.limitCount(IntRange limit) static LootItemConditionalFunction.Builder<?> SetOminousBottleAmplifierFunction.setAmplifier(NumberProvider amplifier) static <T> LootItemConditionalFunction.Builder<?> SetComponentsFunction.setComponent(DataComponentType<T> type, T value) static LootItemConditionalFunction.Builder<?> SetItemCountFunction.setCount(NumberProvider count) static LootItemConditionalFunction.Builder<?> SetItemCountFunction.setCount(NumberProvider count, boolean add) static LootItemConditionalFunction.Builder<?> SetCustomDataFunction.setCustomData(CompoundTag value) Deprecated.static LootItemConditionalFunction.Builder<?> SetItemDamageFunction.setDamage(NumberProvider value) static LootItemConditionalFunction.Builder<?> SetItemDamageFunction.setDamage(NumberProvider value, boolean add) static LootItemConditionalFunction.Builder<?> SetInstrumentFunction.setInstrumentOptions(TagKey<Instrument> options) static LootItemConditionalFunction.Builder<?> SetNameFunction.setName(Component value, SetNameFunction.Target target) static LootItemConditionalFunction.Builder<?> SetNameFunction.setName(Component value, SetNameFunction.Target target, LootContext.EntityTarget resolutionContext) static LootItemConditionalFunction.Builder<?> static LootItemConditionalFunction.Builder<?> LootItemConditionalFunction.simpleBuilder(Function<List<LootItemCondition>, LootItemFunction> constructor) static LootItemConditionalFunction.Builder<?> SmeltItemFunction.smelted()static LootItemConditionalFunction.Builder<?> SmeltItemFunction.smelted(boolean useInputCount) static LootItemConditionalFunction.Builder<?> SetRandomDyesFunction.withCount(NumberProvider numberOfDyes) static LootItemConditionalFunction.Builder<?> SetContainerLootTable.withLootTable(BlockEntityType<?> type, ResourceKey<LootTable> value) static LootItemConditionalFunction.Builder<?> SetContainerLootTable.withLootTable(BlockEntityType<?> type, ResourceKey<LootTable> value, long seed)