Interface LevelWriter
- All Known Subinterfaces:
CommonLevelAccessor, LevelAccessor, LevelSimulatedRW, ServerLevelAccessor, WorldGenLevel
- All Known Implementing Classes:
ClientLevel, Level, ServerLevel, WorldGenRegion
public interface LevelWriter
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Method Summary
Modifier and TypeMethodDescriptiondefault booleanaddFreshEntity(Entity entity) default booleandestroyBlock(BlockPos pos, boolean dropResources) Sets a block to air, but also plays the sound and particles and can spawn dropsdefault booleandestroyBlock(BlockPos pos, boolean dropResources, @Nullable Entity breaker) booleandestroyBlock(BlockPos pos, boolean dropResources, @Nullable Entity breaker, int updateLimit) booleanremoveBlock(BlockPos pos, boolean movedByPiston) default booleansetBlock(BlockPos pos, BlockState blockState, int updateFlags) Sets a block state into this world.Flags are as follows: 1 will cause a block update. 2 will send the change to clients. 4 will prevent the block from being re-rendered. 8 will force any re-renders to run on the main thread instead 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). 32 will prevent neighbor reactions from spawning drops. 64 will signify the block is being moved.booleansetBlock(BlockPos pos, BlockState blockState, int updateFlags, int updateLimit)
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Method Details
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setBlock
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setBlock
Sets a block state into this world.Flags are as follows: 1 will cause a block update. 2 will send the change to clients. 4 will prevent the block from being re-rendered. 8 will force any re-renders to run on the main thread instead 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). 32 will prevent neighbor reactions from spawning drops. 64 will signify the block is being moved. Flags can be OR-ed -
removeBlock
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destroyBlock
Sets a block to air, but also plays the sound and particles and can spawn drops -
destroyBlock
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destroyBlock
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addFreshEntity
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