Class DebugLevelSource
java.lang.Object
net.minecraft.world.level.chunk.ChunkGenerator
net.minecraft.world.level.levelgen.DebugLevelSource
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final BlockStateprivate static List<BlockState> A list of all valid block states.protected static final BlockStatestatic final intprivate static final intstatic final com.mojang.serialization.MapCodec<DebugLevelSource> private static intprivate static intstatic final intFields inherited from class ChunkGenerator
biomeSource -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos) voidapplyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) voidapplyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) voidbuildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> codec()fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) intgetBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor heightAccessor, RandomState randomState) static BlockStategetBlockStateFor(int worldX, int worldZ) intintgetMinY()intstatic voidvoidspawnOriginalMobs(WorldGenRegion worldGenRegion) Methods inherited from class ChunkGenerator
createBiomes, createReferences, createState, createStructures, findNearestMapStructure, getBiomeGenerationSettings, getBiomeSource, getFirstFreeHeight, getFirstOccupiedHeight, getMobsAt, getSpawnHeight, getTypeNameForDataFixer, refreshFeaturesPerStep, validate
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Field Details
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CODEC
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BLOCK_MARGIN
private static final int BLOCK_MARGIN- See Also:
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ALL_BLOCKS
A list of all valid block states. -
GRID_WIDTH
private static int GRID_WIDTH -
GRID_HEIGHT
private static int GRID_HEIGHT -
AIR
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BARRIER
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HEIGHT
public static final int HEIGHT- See Also:
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BARRIER_HEIGHT
public static final int BARRIER_HEIGHT- See Also:
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Constructor Details
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DebugLevelSource
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Method Details
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codec
- Specified by:
codecin classChunkGenerator
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buildSurface
public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) - Specified by:
buildSurfacein classChunkGenerator
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applyBiomeDecoration
public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) - Overrides:
applyBiomeDecorationin classChunkGenerator
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fillFromNoise
public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) - Specified by:
fillFromNoisein classChunkGenerator
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getBaseHeight
public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor heightAccessor, RandomState randomState) - Specified by:
getBaseHeightin classChunkGenerator
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initValidStates
public static void initValidStates() -
getBaseColumn
public NoiseColumn getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) - Specified by:
getBaseColumnin classChunkGenerator
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addDebugScreenInfo
- Specified by:
addDebugScreenInfoin classChunkGenerator
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getBlockStateFor
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applyCarvers
public void applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) - Specified by:
applyCarversin classChunkGenerator
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spawnOriginalMobs
- Specified by:
spawnOriginalMobsin classChunkGenerator
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getMinY
public int getMinY()- Specified by:
getMinYin classChunkGenerator
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getGenDepth
public int getGenDepth()- Specified by:
getGenDepthin classChunkGenerator
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getSeaLevel
public int getSeaLevel()- Specified by:
getSeaLevelin classChunkGenerator
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