Uses of Class
net.minecraft.world.level.chunk.ChunkGenerator
Packages that use ChunkGenerator
Package
Description
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Uses of ChunkGenerator in net.minecraft.core.registries
Fields in net.minecraft.core.registries with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> BuiltInRegistries.CHUNK_GENERATORstatic final ResourceKey<Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> Registries.CHUNK_GENERATOR -
Uses of ChunkGenerator in net.minecraft.server.level
Methods in net.minecraft.server.level that return ChunkGeneratorModifier and TypeMethodDescriptionprotected ChunkGeneratorChunkMap.generator()ServerChunkCache.getGenerator()Constructors in net.minecraft.server.level with parameters of type ChunkGeneratorModifierConstructorDescriptionChunkMap(ServerLevel level, LevelStorageSource.LevelStorageAccess levelStorage, com.mojang.datafixers.DataFixer dataFixer, StructureTemplateManager structureManager, Executor executor, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter chunkGetter, ChunkGenerator generator, ChunkStatusUpdateListener chunkStatusListener, Supplier<SavedDataStorage> overworldDataStorage, TicketStorage ticketStorage, int serverViewDistance, boolean syncWrites) ServerChunkCache(ServerLevel level, LevelStorageSource.LevelStorageAccess levelStorage, com.mojang.datafixers.DataFixer fixerUpper, StructureTemplateManager structureTemplateManager, Executor executor, ChunkGenerator generator, int viewDistance, int simulationDistance, boolean syncWrites, ChunkStatusUpdateListener chunkStatusListener, Supplier<SavedDataStorage> overworldDataStorage) -
Uses of ChunkGenerator in net.minecraft.world.level
Methods in net.minecraft.world.level with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate static booleanNaturalSpawner.canSpawnMobAt(ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory mobCategory, MobSpawnSettings.SpawnerData spawnerData, BlockPos pos) private static Optional<MobSpawnSettings.SpawnerData> NaturalSpawner.getRandomSpawnMobAt(ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory mobCategory, RandomSource random, BlockPos pos) private static booleanNaturalSpawner.isValidSpawnPostitionForType(ServerLevel level, MobCategory mobCategory, StructureManager structureManager, ChunkGenerator generator, MobSpawnSettings.SpawnerData currentSpawnData, BlockPos.MutableBlockPos pos, double nearestPlayerDistanceSqr) private static WeightedList<MobSpawnSettings.SpawnerData> NaturalSpawner.mobsAt(ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory mobCategory, BlockPos pos, @Nullable Holder<Biome> biome) -
Uses of ChunkGenerator in net.minecraft.world.level.block
Methods in net.minecraft.world.level.block with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate voidNyliumBlock.place(Registry<ConfiguredFeature<?, ?>> configuredFeatures, ResourceKey<ConfiguredFeature<?, ?>> id, ServerLevel level, ChunkGenerator generator, RandomSource random, BlockPos pos) -
Uses of ChunkGenerator in net.minecraft.world.level.block.grower
Methods in net.minecraft.world.level.block.grower with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanTreeGrower.growTree(ServerLevel level, ChunkGenerator generator, BlockPos pos, BlockState state, RandomSource random) -
Uses of ChunkGenerator in net.minecraft.world.level.chunk
Fields in net.minecraft.world.level.chunk with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<ChunkGenerator> ChunkGenerator.CODECMethods in net.minecraft.world.level.chunk that return types with arguments of type ChunkGeneratorModifier and TypeMethodDescriptionstatic com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerators.bootstrap(Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> registry) protected abstract com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerator.codec()Method parameters in net.minecraft.world.level.chunk with type arguments of type ChunkGeneratorModifier and TypeMethodDescriptionstatic com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerators.bootstrap(Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> registry) -
Uses of ChunkGenerator in net.minecraft.world.level.chunk.status
Fields in net.minecraft.world.level.chunk.status declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorWorldGenContext.generatorThe field for thegeneratorrecord component.Methods in net.minecraft.world.level.chunk.status that return ChunkGeneratorModifier and TypeMethodDescriptionWorldGenContext.generator()Returns the value of thegeneratorrecord component.Constructors in net.minecraft.world.level.chunk.status with parameters of type ChunkGeneratorModifierConstructorDescriptionWorldGenContext(ServerLevel level, ChunkGenerator generator, StructureTemplateManager structureManager, ThreadedLevelLightEngine lightEngine, Executor mainThreadExecutor, LevelChunk.UnsavedListener unsavedListener) Creates an instance of aWorldGenContextrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.dimension
Fields in net.minecraft.world.level.dimension declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorLevelStem.generatorThe field for thegeneratorrecord component.Methods in net.minecraft.world.level.dimension that return ChunkGeneratorModifier and TypeMethodDescriptionLevelStem.generator()Returns the value of thegeneratorrecord component.Constructors in net.minecraft.world.level.dimension with parameters of type ChunkGeneratorModifierConstructorDescriptionLevelStem(Holder<DimensionType> type, ChunkGenerator generator) Creates an instance of aLevelStemrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen
Subclasses of ChunkGenerator in net.minecraft.world.level.levelgenModifier and TypeClassDescriptionclassclassclassMethods in net.minecraft.world.level.levelgen that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen that return types with arguments of type ChunkGeneratorModifier and TypeMethodDescriptionprotected com.mojang.serialization.MapCodec<? extends ChunkGenerator> DebugLevelSource.codec()protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> FlatLevelSource.codec()protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> NoiseBasedChunkGenerator.codec()Methods in net.minecraft.world.level.levelgen with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionWorldDimensions.replaceOverworldGenerator(HolderLookup.Provider registries, ChunkGenerator generator) static Map<ResourceKey<LevelStem>, LevelStem> WorldDimensions.withOverworld(Map<ResourceKey<LevelStem>, LevelStem> dimensions, Holder<DimensionType> type, ChunkGenerator generator) static Map<ResourceKey<LevelStem>, LevelStem> WorldDimensions.withOverworld(HolderLookup<DimensionType> dimensionTypes, Map<ResourceKey<LevelStem>, LevelStem> dimensions, ChunkGenerator generator) Constructors in net.minecraft.world.level.levelgen with parameters of type ChunkGeneratorModifierConstructorDescriptionWorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor heightAccessor) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as ChunkGeneratorMethods in net.minecraft.world.level.levelgen.feature that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen.feature with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanConfiguredFeature.place(WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin) booleanFeature.place(FC config, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin) booleanWeightedPlacedFeature.place(WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin) private static booleanRootSystemFeature.placeDirtAndTree(WorldGenLevel level, ChunkGenerator generator, RootSystemConfiguration config, RandomSource random, BlockPos.MutableBlockPos workingPos, BlockPos pos) protected booleanVegetationPatchFeature.placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator generator, RandomSource random, BlockPos vegetationPos) protected booleanWaterloggedVegetationPatchFeature.placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator generator, RandomSource random, BlockPos placementPos) Constructors in net.minecraft.world.level.levelgen.feature with parameters of type ChunkGeneratorModifierConstructorDescriptionFeaturePlaceContext(Optional<ConfiguredFeature<?, ?>> topFeature, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin, FC config) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as ChunkGeneratorMethods in net.minecraft.world.level.levelgen.placement that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen.placement with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanPlacedFeature.place(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos origin) booleanPlacedFeature.placeWithBiomeCheck(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos origin) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type ChunkGeneratorModifierConstructorDescriptionPlacementContext(WorldGenLevel level, ChunkGenerator generator, Optional<PlacedFeature> topFeature) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.presets
Methods in net.minecraft.world.level.levelgen.presets with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate LevelStemWorldPresets.Bootstrap.makeOverworld(ChunkGenerator generator) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure
Fields in net.minecraft.world.level.levelgen.structure declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorStructure.GenerationContext.chunkGeneratorThe field for thechunkGeneratorrecord component.private final ChunkGeneratorStructureCheck.chunkGeneratorMethods in net.minecraft.world.level.levelgen.structure that return ChunkGeneratorModifier and TypeMethodDescriptionStructure.GenerationContext.chunkGenerator()Returns the value of thechunkGeneratorrecord component.Methods in net.minecraft.world.level.levelgen.structure with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, PiecesContainer pieces) voidStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, PiecesContainer pieces) Structure.generate(Holder<Structure> selected, ResourceKey<Level> dimension, RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, StructureTemplateManager structureTemplateManager, long seed, ChunkPos sourceChunkPos, int references, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome) voidPoolElementStructurePiece.place(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, BlockPos referencePos, boolean keepJigsaws) voidStructureStart.placeInChunk(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) abstract voidStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidTemplateStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) Constructors in net.minecraft.world.level.levelgen.structure with parameters of type ChunkGeneratorModifierConstructorDescriptionGenerationContext(RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, StructureTemplateManager structureTemplateManager, long seed, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome) GenerationContext(RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, StructureTemplateManager structureTemplateManager, WorldgenRandom random, long seed, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome) Creates an instance of aGenerationContextrecord class.StructureCheck(ChunkScanAccess storageAccess, RegistryAccess registryAccess, StructureTemplateManager structureTemplateManager, ResourceKey<Level> dimension, ChunkGenerator chunkGenerator, RandomState randomState, LevelHeightAccessor heightAccessor, BiomeSource biomeSource, long seed, com.mojang.datafixers.DataFixer fixerUpper) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.pieces
Fields in net.minecraft.world.level.levelgen.structure.pieces declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorPieceGenerator.Context.chunkGeneratorThe field for thechunkGeneratorrecord component.private final ChunkGeneratorPieceGeneratorSupplier.Context.chunkGeneratorThe field for thechunkGeneratorrecord component.Methods in net.minecraft.world.level.levelgen.structure.pieces that return ChunkGeneratorModifier and TypeMethodDescriptionPieceGenerator.Context.chunkGenerator()Returns the value of thechunkGeneratorrecord component.PieceGeneratorSupplier.Context.chunkGenerator()Returns the value of thechunkGeneratorrecord component.Constructors in net.minecraft.world.level.levelgen.structure.pieces with parameters of type ChunkGeneratorModifierConstructorDescriptionContext(C config, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, WorldgenRandom random, long seed) Creates an instance of aContextrecord class.Context(ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, long seed, ChunkPos chunkPos, C config, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome, StructureTemplateManager structureTemplateManager, RegistryAccess registryAccess) Creates an instance of aContextrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.pools
Fields in net.minecraft.world.level.levelgen.structure.pools declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorJigsawPlacement.Placer.chunkGeneratorMethods in net.minecraft.world.level.levelgen.structure.pools with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate static voidJigsawPlacement.addPieces(RandomState randomState, int maxDepth, boolean doExpansionHack, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, LevelHeightAccessor heightAccessor, RandomSource random, Registry<StructureTemplatePool> pools, PoolElementStructurePiece centerPiece, List<PoolElementStructurePiece> pieces, VoxelShape shape, PoolAliasLookup poolAliasLookup, LiquidSettings liquidSettings) booleanEmptyPoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos position, BlockPos referencePos, Rotation rotation, BoundingBox chunkBB, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanFeaturePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos position, BlockPos referencePos, Rotation rotation, BoundingBox chunkBB, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanListPoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos position, BlockPos referencePos, Rotation rotation, BoundingBox chunkBB, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos position, BlockPos referencePos, Rotation rotation, BoundingBox chunkBB, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos position, BlockPos referencePos, Rotation rotation, BoundingBox chunkBB, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) Constructors in net.minecraft.world.level.levelgen.structure.pools with parameters of type ChunkGeneratorModifierConstructorDescriptionprivatePlacer(Registry<StructureTemplatePool> pools, int maxDepth, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, List<? super PoolElementStructurePiece> pieces, RandomSource random) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionvoidDesertPyramidStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, PiecesContainer pieces) voidWoodlandMansionStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, PiecesContainer pieces) private static intRuinedPortalStructure.findSuitableY(RandomSource random, ChunkGenerator generator, RuinedPortalPiece.VerticalPlacement verticalPlacement, boolean airPocket, int surfaceYAtCenter, int ySpan, BoundingBox boundingBox, LevelHeightAccessor heightAccessor, RandomState randomState) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidDesertPyramidPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidJungleTemplePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidRuinedPortalPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.Library.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.Straight.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos) voidSwampHutPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)