Class ChunkGeneratorStructureState
java.lang.Object
net.minecraft.world.level.chunk.ChunkGeneratorStructureState
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final BiomeSourceprivate final longprivate booleanprivate final longprivate static final org.slf4j.Loggerprivate final Map<Structure, List<StructurePlacement>> private final List<Holder<StructureSet>> private final RandomStateprivate final Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>> -
Constructor Summary
ConstructorsModifierConstructorDescriptionprivateChunkGeneratorStructureState(RandomState randomState, BiomeSource biomeSource, long levelSeed, long concentricRingsSeed, List<Holder<StructureSet>> possibleStructureSets) -
Method Summary
Modifier and TypeMethodDescriptionstatic ChunkGeneratorStructureStatecreateForFlat(RandomState randomState, long levelSeed, BiomeSource biomeSource, Stream<Holder<StructureSet>> structureOverrides) static ChunkGeneratorStructureStatecreateForNormal(RandomState randomState, long levelSeed, BiomeSource biomeSource, HolderLookup<StructureSet> allStructures) voidprivate voidprivate CompletableFuture<List<ChunkPos>> generateRingPositions(Holder<StructureSet> structureSet, ConcentricRingsStructurePlacement placement) longgetPlacementsForStructure(Holder<Structure> structure) private static booleanhasBiomesForStructureSet(StructureSet structureSet, BiomeSource biomeSource) booleanhasStructureChunkInRange(Holder<StructureSet> structureSet, int sourceX, int sourceZ, int range)
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
randomState
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biomeSource
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levelSeed
private final long levelSeed -
concentricRingsSeed
private final long concentricRingsSeed -
placementsForStructure
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ringPositions
private final Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>> ringPositions -
hasGeneratedPositions
private boolean hasGeneratedPositions -
possibleStructureSets
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Constructor Details
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ChunkGeneratorStructureState
private ChunkGeneratorStructureState(RandomState randomState, BiomeSource biomeSource, long levelSeed, long concentricRingsSeed, List<Holder<StructureSet>> possibleStructureSets)
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Method Details
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createForFlat
public static ChunkGeneratorStructureState createForFlat(RandomState randomState, long levelSeed, BiomeSource biomeSource, Stream<Holder<StructureSet>> structureOverrides) -
createForNormal
public static ChunkGeneratorStructureState createForNormal(RandomState randomState, long levelSeed, BiomeSource biomeSource, HolderLookup<StructureSet> allStructures) -
hasBiomesForStructureSet
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possibleStructureSets
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generatePositions
private void generatePositions() -
generateRingPositions
private CompletableFuture<List<ChunkPos>> generateRingPositions(Holder<StructureSet> structureSet, ConcentricRingsStructurePlacement placement) -
ensureStructuresGenerated
public void ensureStructuresGenerated() -
getRingPositionsFor
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getPlacementsForStructure
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randomState
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hasStructureChunkInRange
public boolean hasStructureChunkInRange(Holder<StructureSet> structureSet, int sourceX, int sourceZ, int range) -
getLevelSeed
public long getLevelSeed()
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