Class WallBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.WallBlock
- All Implemented Interfaces:
FeatureElement, BucketPickup, LiquidBlockContainer, SimpleWaterloggedBlock, ItemLike, IBlockExtension, IBucketPickupExtension
-
Nested Class Summary
Nested classes/interfaces inherited from class Block
Block.UpdateFlagsNested classes/interfaces inherited from class BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.MapCodec<WallBlock> private final Function<BlockState, VoxelShape> static final EnumProperty<WallSide> static final EnumProperty<WallSide> static final Map<Direction, EnumProperty<WallSide>> private final Function<BlockState, VoxelShape> static final EnumProperty<WallSide> private static final VoxelShapeprivate static final Map<Direction, VoxelShape> static final BooleanPropertystatic final BooleanPropertystatic final EnumProperty<WallSide> Fields inherited from class Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPSFields inherited from class BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDERFields inherited from interface FeatureElement
FILTERED_REGISTRIES -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncom.mojang.serialization.MapCodec<WallBlock> codec()private booleanconnectsTo(BlockState state, boolean faceSolid, Direction direction) protected voidprotected VoxelShapegetCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) protected FluidStategetFluidState(BlockState state) protected VoxelShapegetShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) getStateForPlacement(BlockPlaceContext context) private static booleanisConnected(BlockState state, Property<WallSide> northWall) private static booleanisCovered(VoxelShape aboveShape, VoxelShape testShape) protected booleanisPathfindable(BlockState state, PathComputationType type) private Function<BlockState, VoxelShape> makeShapes(float postHeight, float wallTop) private WallSidemakeWallState(boolean connectsToSide, VoxelShape aboveShape, VoxelShape testShape) protected BlockStatemirror(BlockState state, Mirror mirror) Returns the blockstate with the given mirror of the passed blockstate.protected booleanpropagatesSkylightDown(BlockState state) protected BlockStaterotate(BlockState state, Rotation rotation) Returns the blockstate with the given rotation from the passed blockstate.private booleanshouldRaisePost(BlockState state, BlockState topNeighbour, VoxelShape aboveShape) private BlockStatesideUpdate(LevelReader level, BlockPos pos, BlockState state, BlockPos neighbourPos, BlockState neighbour, Direction direction) private BlockStatetopUpdate(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour) protected BlockStateupdateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) private BlockStateupdateShape(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour, boolean north, boolean east, boolean south, boolean west) private BlockStateupdateSides(BlockState state, boolean northConnection, boolean eastConnection, boolean southConnection, boolean westConnection, VoxelShape aboveShape) Methods inherited from class Block
animateTick, asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromBlockInteractLootTable, dropFromExplosion, dropFromLootTable, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOfMethods inherited from class BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, properties, propertiesCodec, randomTick, requiredFeatures, shouldChangedStateKeepBlockEntity, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItemMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface FeatureElement
isEnabledMethods inherited from interface IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, ignitedByLava, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHidingMethods inherited from interface IBucketPickupExtension
getPickupSoundMethods inherited from interface SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
-
Field Details
-
CODEC
-
UP
-
EAST
-
NORTH
-
SOUTH
-
WEST
-
PROPERTY_BY_DIRECTION
-
WATERLOGGED
-
shapes
-
collisionShapes
-
TEST_SHAPE_POST
-
TEST_SHAPES_WALL
-
-
Constructor Details
-
WallBlock
-
-
Method Details
-
codec
-
makeShapes
-
getShape
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) - Overrides:
getShapein classBlockBehaviour
-
getCollisionShape
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) - Overrides:
getCollisionShapein classBlockBehaviour
-
isPathfindable
- Overrides:
isPathfindablein classBlockBehaviour
-
connectsTo
-
getStateForPlacement
- Overrides:
getStateForPlacementin classBlock
-
updateShape
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) - Overrides:
updateShapein classBlockBehaviour
-
isConnected
-
isCovered
-
topUpdate
private BlockState topUpdate(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour) -
sideUpdate
private BlockState sideUpdate(LevelReader level, BlockPos pos, BlockState state, BlockPos neighbourPos, BlockState neighbour, Direction direction) -
updateShape
private BlockState updateShape(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour, boolean north, boolean east, boolean south, boolean west) -
shouldRaisePost
-
updateSides
private BlockState updateSides(BlockState state, boolean northConnection, boolean eastConnection, boolean southConnection, boolean westConnection, VoxelShape aboveShape) -
makeWallState
-
getFluidState
- Overrides:
getFluidStatein classBlockBehaviour
-
propagatesSkylightDown
- Overrides:
propagatesSkylightDownin classBlockBehaviour
-
createBlockStateDefinition
- Overrides:
createBlockStateDefinitionin classBlock
-
rotate
Description copied from class:BlockBehaviourReturns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed blockstate.- Overrides:
rotatein classBlockBehaviour
-
mirror
Description copied from class:BlockBehaviourReturns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed blockstate.- Overrides:
mirrorin classBlockBehaviour
-