Class RespawnAnchorBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.RespawnAnchorBlock
- All Implemented Interfaces:
FeatureElement, ItemLike, IBlockExtension
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Nested Class Summary
Nested classes/interfaces inherited from class Block
Block.UpdateFlagsNested classes/interfaces inherited from class BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final IntegerPropertystatic final com.mojang.serialization.MapCodec<RespawnAnchorBlock> static final intstatic final intprivate static final ImmutableList<Vec3i> private static final ImmutableList<Vec3i> Fields inherited from class Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPSFields inherited from class BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDERFields inherited from interface FeatureElement
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimateTick(BlockState state, Level level, BlockPos pos, RandomSource random) Called periodically clientside on blocks near the player to show effects (like furnace fire particles).private static booleancanBeCharged(BlockState state) static booleancanSetSpawn(ServerLevel level, BlockPos pos) static voidcharge(@Nullable Entity sourceEntity, Level level, BlockPos pos, BlockState state) com.mojang.serialization.MapCodec<RespawnAnchorBlock> codec()protected voidprivate voidexplode(BlockState state, ServerLevel level, BlockPos pos) findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos) findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, boolean checkDangerous) protected intgetAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction) static intgetScaledChargeLevel(BlockState state, int maximum) protected booleanhasAnalogOutputSignal(BlockState state) protected booleanisPathfindable(BlockState state, PathComputationType type) private static booleanisRespawnFuel(ItemStack itemInHand) private static booleanisWaterThatWouldFlow(BlockPos pos, Level level) protected InteractionResultuseItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) protected InteractionResultuseWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) Methods inherited from class Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromBlockInteractLootTable, dropFromExplosion, dropFromLootTable, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOfMethods inherited from class BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getSoundType, getVisualShape, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onPlace, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, rotate, shouldChangedStateKeepBlockEntity, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusionMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface FeatureElement
isEnabledMethods inherited from interface IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, ignitedByLava, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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Field Details
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CODEC
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MIN_CHARGES
public static final int MIN_CHARGES- See Also:
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MAX_CHARGES
public static final int MAX_CHARGES- See Also:
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CHARGE
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RESPAWN_HORIZONTAL_OFFSETS
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RESPAWN_OFFSETS
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Constructor Details
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RespawnAnchorBlock
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Method Details
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codec
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useItemOn
protected InteractionResult useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) - Overrides:
useItemOnin classBlockBehaviour
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) - Overrides:
useWithoutItemin classBlockBehaviour
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isRespawnFuel
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canBeCharged
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isWaterThatWouldFlow
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explode
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canSetSpawn
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charge
public static void charge(@Nullable Entity sourceEntity, Level level, BlockPos pos, BlockState state) -
animateTick
Description copied from class:BlockCalled periodically clientside on blocks near the player to show effects (like furnace fire particles).- Overrides:
animateTickin classBlock
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createBlockStateDefinition
- Overrides:
createBlockStateDefinitionin classBlock
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hasAnalogOutputSignal
- Overrides:
hasAnalogOutputSignalin classBlockBehaviour
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getScaledChargeLevel
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getAnalogOutputSignal
protected int getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction) - Overrides:
getAnalogOutputSignalin classBlockBehaviour
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findStandUpPosition
public static Optional<Vec3> findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos) -
findStandUpPosition
private static Optional<Vec3> findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, boolean checkDangerous) -
isPathfindable
- Overrides:
isPathfindablein classBlockBehaviour
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