Class LeavesBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.LeavesBlock
- All Implemented Interfaces:
FeatureElement, BucketPickup, LiquidBlockContainer, SimpleWaterloggedBlock, ItemLike, IBlockExtension, IBucketPickupExtension, IShearable
- Direct Known Subclasses:
TintedParticleLeavesBlock, UntintedParticleLeavesBlock
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Nested Class Summary
Nested classes/interfaces inherited from class Block
Block.UpdateFlagsNested classes/interfaces inherited from class BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static booleanstatic final intstatic final IntegerPropertyprotected final floatstatic final BooleanPropertyprivate static final intstatic final BooleanPropertyFields inherited from class Block
BLOCK_STATE_REGISTRY, CODEC, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPSFields inherited from class BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDERFields inherited from interface FeatureElement
FILTERED_REGISTRIES -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimateTick(BlockState state, Level level, BlockPos pos, RandomSource random) Called periodically clientside on blocks near the player to show effects (like furnace fire particles).abstract com.mojang.serialization.MapCodec<? extends LeavesBlock> codec()protected voidprotected booleandecaying(BlockState state) protected VoxelShapegetBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) private static intgetDistanceAt(BlockState state) protected FluidStategetFluidState(BlockState state) protected intgetLightBlock(BlockState state) static OptionalIntgetOptionalDistanceAt(BlockState state) getStateForPlacement(BlockPlaceContext context) protected booleanisRandomlyTicking(BlockState state) private static voidmakeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) private voidmakeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) protected voidrandomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) Performs a random tick on a block.static voidsetCutoutLeaves(boolean cutoutLeaves) protected booleanskipRendering(BlockState state, BlockState neighborState, Direction direction) protected abstract voidspawnFallingLeavesParticle(Level level, BlockPos pos, RandomSource random) protected voidtick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) private static BlockStateupdateDistance(BlockState state, LevelAccessor level, BlockPos pos) protected BlockStateupdateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) Methods inherited from class Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromBlockInteractLootTable, dropFromExplosion, dropFromLootTable, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOfMethods inherited from class BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isSignalSource, mirror, neighborChanged, onExplosionHit, onPlace, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, requiredFeatures, rotate, shouldChangedStateKeepBlockEntity, simpleCodec, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItemMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface FeatureElement
isEnabledMethods inherited from interface IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, ignitedByLava, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHidingMethods inherited from interface IBucketPickupExtension
getPickupSoundMethods inherited from interface IShearable
isShearable, onSheared, spawnShearedDropMethods inherited from interface SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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Field Details
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DECAY_DISTANCE
public static final int DECAY_DISTANCE- See Also:
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DISTANCE
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PERSISTENT
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WATERLOGGED
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leafParticleChance
protected final float leafParticleChance -
TICK_DELAY
private static final int TICK_DELAY- See Also:
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cutoutLeaves
private static boolean cutoutLeaves
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Constructor Details
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LeavesBlock
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Method Details
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codec
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skipRendering
- Overrides:
skipRenderingin classBlockBehaviour
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setCutoutLeaves
public static void setCutoutLeaves(boolean cutoutLeaves) -
getBlockSupportShape
- Overrides:
getBlockSupportShapein classBlockBehaviour
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isRandomlyTicking
- Overrides:
isRandomlyTickingin classBlockBehaviour
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randomTick
Description copied from class:BlockBehaviourPerforms a random tick on a block.- Overrides:
randomTickin classBlockBehaviour
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decaying
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tick
- Overrides:
tickin classBlockBehaviour
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getLightBlock
- Overrides:
getLightBlockin classBlockBehaviour
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updateShape
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) - Overrides:
updateShapein classBlockBehaviour
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updateDistance
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getDistanceAt
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getOptionalDistanceAt
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getFluidState
- Overrides:
getFluidStatein classBlockBehaviour
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animateTick
Description copied from class:BlockCalled periodically clientside on blocks near the player to show effects (like furnace fire particles).- Overrides:
animateTickin classBlock
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makeDrippingWaterParticles
private static void makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) -
makeFallingLeavesParticles
private void makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) -
spawnFallingLeavesParticle
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createBlockStateDefinition
- Overrides:
createBlockStateDefinitionin classBlock
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getStateForPlacement
- Overrides:
getStateForPlacementin classBlock
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