Class AbstractCandleBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.AbstractCandleBlock
- All Implemented Interfaces:
FeatureElement, ItemLike, IBlockExtension
- Direct Known Subclasses:
CandleBlock, CandleCakeBlock
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Nested Class Summary
Nested classes/interfaces inherited from class Block
Block.UpdateFlagsNested classes/interfaces inherited from class BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate -
Field Summary
FieldsFields inherited from class Block
BLOCK_STATE_REGISTRY, CODEC, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPSFields inherited from class BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDERFields inherited from interface FeatureElement
FILTERED_REGISTRIES -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidaddParticlesAndSound(Level level, Vec3 pos, RandomSource random) voidanimateTick(BlockState state, Level level, BlockPos pos, RandomSource random) Called periodically clientside on blocks near the player to show effects (like furnace fire particles).protected booleancanBeLit(BlockState state) protected abstract com.mojang.serialization.MapCodec<? extends AbstractCandleBlock> codec()static voidextinguish(@Nullable Player player, BlockState state, LevelAccessor level, BlockPos pos) getParticleOffsets(BlockState state) static booleanisLit(BlockState state) protected voidonExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit) protected voidonProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) private static voidsetLit(LevelAccessor level, BlockState state, BlockPos pos, boolean lit) Methods inherited from class Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, createBlockStateDefinition, cube, cube, defaultBlockState, destroy, dropFromBlockInteractLootTable, dropFromExplosion, dropFromLootTable, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOfMethods inherited from class BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onPlace, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, rotate, shouldChangedStateKeepBlockEntity, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, useItemOn, useShapeForLightOcclusion, useWithoutItemMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface FeatureElement
isEnabledMethods inherited from interface IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, ignitedByLava, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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Field Details
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LIGHT_PER_CANDLE
public static final int LIGHT_PER_CANDLE- See Also:
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LIT
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Constructor Details
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AbstractCandleBlock
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Method Details
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codec
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getParticleOffsets
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isLit
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onProjectileHit
protected void onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) - Overrides:
onProjectileHitin classBlockBehaviour
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canBeLit
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animateTick
Description copied from class:BlockCalled periodically clientside on blocks near the player to show effects (like furnace fire particles).- Overrides:
animateTickin classBlock
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addParticlesAndSound
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extinguish
public static void extinguish(@Nullable Player player, BlockState state, LevelAccessor level, BlockPos pos) -
setLit
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onExplosionHit
protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit) - Overrides:
onExplosionHitin classBlockBehaviour
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