Uses of Class
net.minecraft.world.level.biome.BiomeManager
Packages that use BiomeManager
Package
Description
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Uses of BiomeManager in net.minecraft.server.level
Fields in net.minecraft.server.level declared as BiomeManagerMethods in net.minecraft.server.level that return BiomeManager -
Uses of BiomeManager in net.minecraft.world.attribute
Methods in net.minecraft.world.attribute with parameters of type BiomeManagerModifier and TypeMethodDescriptionprivate static voidEnvironmentAttributeSystem.addBiomeLayer(EnvironmentAttributeSystem.Builder builder, HolderLookup<Biome> biomes, BiomeManager biomeManager) private static <Value> voidEnvironmentAttributeSystem.addBiomeLayerForAttribute(EnvironmentAttributeSystem.Builder builder, EnvironmentAttribute<Value> attribute, BiomeManager biomeManager) -
Uses of BiomeManager in net.minecraft.world.level
Fields in net.minecraft.world.level declared as BiomeManagerMethods in net.minecraft.world.level that return BiomeManager -
Uses of BiomeManager in net.minecraft.world.level.biome
Methods in net.minecraft.world.level.biome that return BiomeManagerModifier and TypeMethodDescriptionBiomeManager.withDifferentSource(BiomeManager.NoiseBiomeSource biomeSource) -
Uses of BiomeManager in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type BiomeManagerModifier and TypeMethodDescriptionabstract voidChunkGenerator.applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) -
Uses of BiomeManager in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type BiomeManagerModifier and TypeMethodDescriptionvoidDebugLevelSource.applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) voidFlatLevelSource.applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) voidNoiseBasedChunkGenerator.applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) voidNoiseBasedChunkGenerator.buildSurface(ChunkAccess protoChunk, WorldGenerationContext context, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, Registry<Biome> biomeRegistry, Blender blender) voidSurfaceSystem.buildSurface(RandomState randomState, BiomeManager biomeManager, Registry<Biome> biomes, boolean useLegacyRandom, WorldGenerationContext generationContext, ChunkAccess protoChunk, NoiseChunk noiseChunk, SurfaceRules.RuleSource ruleSource)